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Poster: Hellaciouss at 0000-00-00 00:00:00
Subject: The Noggen Fogger and Deviate Nerf
  
How DARE you nerf this combo Blizzard. If I want to be a female ninja by drinking a Noggen Fogger and then eating a deviate then removing the Noggen Fogger Effect I should dang well be able to. This is a slap in the face!

I QUIT!

  http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=1&sid=1#0
 
Poster: Drysc at 2007-04-25 16:51:09
Subject: Re: The Noggen Fogger and Deviate Nerf
  
Wasn't ... this changed in 1.11 or 1.12, back in August? Maybe I'm wrong.

  http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=1&sid=1#3
Poster: Drysc at 2007-04-25 18:51:21
Subject: Re: The Noggen Fogger and Deviate Nerf
  
"Fun" is extremely objective.

Unfortunately in a lot of cases where something is changed, and not necessarily this one, "fun" equates to what gets you attention by angering others, helps you bypass intended limitations, or increase character power beyond intended levels. It makes you feel like you're getting away with something, or you feel like you're skirting the limitations and/or being a little bit naughty. Finding a trick to help you get something you aren't supposed to have.

Buuuuuut, in a setting like this that has to appeal to a huge range of players and also attempt to keep some amount of harmony between them, we have to make some tough decisions to "nerf fun". I'm guessing that even though you may say it sucks, some part of you understands why we have to. In a lot of cases the decisions are really tough, and in a lot of cases we really hate to have to make them.

In the case of Noggen Fogger and Deviate the above doesn't necessarily apply, it was simply a case of changing something that was never intended and choosing the expansion as a good time to do it. Mixing them caused some weird side effects with animations, mounts, and with the new races and flying mounts it was a choice to right something that we had simply passed over for a long time. The interaction between them wasn't intended, and we couldn't necessarily predict the outcome of it in future content.

Do we spend developer time translating a bug into a feature so that it had some amount of predictability, probably losing a lot of the weird side effects players enjoyed? Or fix the bug? Well, we know the outcome. As I said sometimes it's really hard, and it's weighing the logistics of individual developer time, player interaction, what something provides to the game, and ultimately what's best for the game as a whole.

It's not as cut and dry as it may appear.

  http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=3&sid=1#45
Poster: Drysc at 2007-04-25 18:51:21
Subject: Re: The Noggen Fogger and Deviate Nerf
  

Q u o t e:
If I remember correctly, the nerf for druids not being able to use noggenfogger in forms was because it was deemed overpowered in PvP.


Nah, although it was kind of weird to not know what you're up against at a simple glance it was along the lines of the no-consumables while in-form. It was simply cleaning up some inconsistencies.

  http://forums.worldofwarcraft.com/thread.html?topicId=98902231&pageNo=3&sid=1#48
 

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