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Poster: Bloodycreep at 2006-09-24 09:28:43
Subject: Is blizzard Compensating for CC nerf in BG/Ar
  
So... Apparently Crowd Control... Sheep, Seduce, Fear(all Kinds) among other spells, are getting nerfed for us in BG and Arenas in BC. Their Effictive time is being Reduced by ALOT as Tseric assumed.

Does that mean classes that rely on CC to combat are getting something to not depend on it anymore?

  http://forums.worldofwarcraft.com/thread.html?topicId=28354271&pageNo=1&sid=1#0
 
Poster: Drysc at 2006-09-24 10:08:40
Subject: Re: Is blizzard Compensating for CC nerf in B
  
Beyond any possible design changes to crowd control duration, keep in mind that the damage to health ratios are planned to be much more extreme than they are currently. Players will have more health and armor than they do now, with less ability to take that armor and health down as quickly as is currently possible. The general curve of power versus damage mitigation is going to change, and with that things such as crowd control are not going to mean nearly as much in longer fights when diminishing returns really start to become a factor. Currently if you can keep someone out of a fight for a few seconds it can mean certain victory, but such quick paced battles are likely to become less and less prevalent moving into the expansion, and with it crowd control abilities are likely to become less impacting in a battle.

  http://forums.worldofwarcraft.com/thread.html?topicId=28354271&pageNo=2&sid=1#28
Poster: Drysc at 2006-09-24 10:46:56
Subject: Re: Is blizzard Compensating for CC nerf in B
  

Q u o t e:

Fear isn't a CC.


Zoinks?

Any ability that can keep a player occupied or out of the fight can technically be considered a crowd control ability. It's become a pretty broad term for the majority of players.

  http://forums.worldofwarcraft.com/thread.html?topicId=28354271&pageNo=4&sid=1#61
Poster: Drysc at 2006-09-24 11:09:03
Subject: Re: Is blizzard Compensating for CC nerf in B
  

Q u o t e:

Hey Drysc,

I understand why you're making the CC chance, but I'm a little unsure about the power v. damage mitigation change as it applies to class balance. Certain classes perform very well over extended periods, others don't - my rogue, for example, declines in performance the longer the fight goes on, given my long cooldowns and static energy regeneration; a warrior on the other hand, gets better as the fight goes on, given how the rage mechanism works.

How do the devs envision so-called "glass cannon" classes being able to perform under the new ratio?


In some cases it is going to require some amount of adaptation, although I personally believe any such evolution will be almost unnoticed as the level from 60 to 70 will make any changes to one's effect seem very slight. Also I don't think it works right now to see a change, look at yourself now, see the change, back, forth, compare, contrast, etc. without seeing the bigger picture and the game as it will be in the future. A lot is going to change, and we will be making changes and adjustments in the case that anyone's ability to stay afloat on the quagmire of balance is in jeopardy.

  http://forums.worldofwarcraft.com/thread.html?topicId=28354271&pageNo=4&sid=1#78
 

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