Poster: Forumalt at 2006-10-04 10:49:04 Subject: Specifics on Rage Normaization inside |
| | Rage Normalization. In the other thread you mention...
Q u o t e:
5. Yes, rage generation has been normalized somewhat (although it's difficult to notice with current gear for most players, it's more of a protection against continued scaling off into the future). It also benefits the sword & board case, allowing tanks that aren't dealing/taking a ton of damage to generate a little more rage (again, it's not a big difference compared to before, just a bit better).
From what I am GUESSING you are suggesting that Warriors in current high end gear will not see much of a change in Rage Gen. Is this true? If so, what about newly 60 Warriors? Leveling Warriors? Or am I totaly off the mark?
Please, just a bit of clearing up/specifics about the above statement would be nice because this is something all Warriors have feared. I do not think I will be the only one rocking back and forth going thinking "Whats going to happen...?"
EDIT: Man you rock. That was a fast responce in the other thread ^_^
Q u o t e: In practical terms, it means if you have a high-end epic 2h weapon you'll generate a point or two less rage on normal hits, about 3 less on a crit in the same case.
As all of you are probably aware, warriors scale incredibly well with gear, this is intended to take a little bit of the suck out of having lesser gear (or sword/board), and a little bit of the insanity off of the effects of uber gear.
Again, it's actually very hard to notice, in fact I haven't seen our alpha testers mention it in any significance (although it's definitely working).
DOUBLE EDIT: I love you.
Q u o t e:
If by "less than epic" you mean "blue", I'd say you won't notice the difference at all. If you mean green gear, you'll probably do very slightly better.
As far as how it affects DW fury warriors, it's pretty much the same effect overall (not as much rage difference on a per hit basis, but since they're hitting more often it adds up to the same change over time).
Ok, that about answers all my questions. Now to rename the thread into something Warriors can (hopefully) find pleasent.
[ Post edited by Forumalt ]
Formerly Forummain
I deleted my main.
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| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#0 | | |
Poster: Tseric at 2006-10-04 11:11:03 Subject: Re: Specifics on Rage Normaization inside |
| | I think it's important to reiterate that these changes are having rather minute impacts now, but is something more for future development of rage mechanics, rather than any dramatic change for the immediate future.
As Kalgan said, this has been in alpha for a little while and the changes are rather unnoticable. Sure, at its base numbers have been changed, but a point or two of rage lost on the back-end is going to be negligible to the guy who was dealing a ton of damage in sweet epics anyways.
I suspect their might be some trepidation when hearing 'rage normalization' upon the release of the expansion. However, that will be the usual pre-patch jitters and theorycraft. When that happens, we can look back and see that this has already been in practice and there is a good chance you won't even be affected by this change.
Y'know, just putting it on the record. ;)
Side effects from viewing these forums may include mood swings, cognitive dissonance, decreased work productivity, moral relativism, dilated tear ducts, insomnia, hypersensitivity and gout.
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| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#1 |
Poster: Tseric at 2006-10-04 11:11:03 Subject: Re: Specifics on Rage Normaization inside |
| | I think it's important to reiterate that these changes are having rather minute impacts now, but is something more for future development of rage mechanics, rather than any dramatic change for the immediate future.
As Kalgan said, this has been in alpha for a little while and the changes are rather unnoticable. Sure, at its base numbers have been changed, but a point or two of rage lost on the back-end is going to be negligible to the guy who was dealing a ton of damage in sweet epics anyways.
I suspect there might be some trepidation when hearing 'rage normalization' upon the release of the expansion. However, that will be the usual pre-patch jitters and theorycraft. When that happens, we can look back and see that this has already been in practice and there is a good chance you won't even be affected by this change.
Y'know, just putting it on the record. ;)
[ Post edited by Tseric ]
Side effects from viewing these forums may include mood swings, cognitive dissonance, decreased work productivity, moral relativism, dilated tear ducts, insomnia, hypersensitivity and gout.
|
| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#1 |
Poster: Forumalt at 2006-10-04 10:49:04 Subject: Specifics on Rage Normaization inside |
| | Rage Normalization. In the other thread you mention...
Q u o t e:
5. Yes, rage generation has been normalized somewhat (although it's difficult to notice with current gear for most players, it's more of a protection against continued scaling off into the future). It also benefits the sword & board case, allowing tanks that aren't dealing/taking a ton of damage to generate a little more rage (again, it's not a big difference compared to before, just a bit better).
From what I am GUESSING you are suggesting that Warriors in current high end gear will not see much of a change in Rage Gen. Is this true? If so, what about newly 60 Warriors? Leveling Warriors? Or am I totaly off the mark?
Please, just a bit of clearing up/specifics about the above statement would be nice because this is something all Warriors have feared. I do not think I will be the only one rocking back and forth going thinking "Whats going to happen...?"
EDIT: Man you rock. That was a fast responce in the other thread ^_^
Q u o t e: In practical terms, it means if you have a high-end epic 2h weapon you'll generate a point or two less rage on normal hits, about 3 less on a crit in the same case.
As all of you are probably aware, warriors scale incredibly well with gear, this is intended to take a little bit of the suck out of having lesser gear (or sword/board), and a little bit of the insanity off of the effects of uber gear.
Again, it's actually very hard to notice, in fact I haven't seen our alpha testers mention it in any significance (although it's definitely working).
DOUBLE EDIT: I love you.
Q u o t e:
If by "less than epic" you mean "blue", I'd say you won't notice the difference at all. If you mean green gear, you'll probably do very slightly better.
As far as how it affects DW fury warriors, it's pretty much the same effect overall (not as much rage difference on a per hit basis, but since they're hitting more often it adds up to the same change over time).
Ok, that about answers all my questions. Now to rename the thread into something Warriors can (hopefully) find pleasent.
[ Post edited by Forumalt ]
Formerly Forummain
I deleted my main.
|
| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#0 | | |
Poster: Tseric at 2006-10-04 11:11:03 Subject: Re: Specifics on Rage Normaization inside |
| | I think it's important to reiterate that these changes are having rather minute impacts now, but is something more for future development of rage mechanics, rather than any dramatic change for the immediate future.
As Kalgan said, this has been in alpha for a little while and the changes are rather unnoticable. Sure, at its base numbers have been changed, but a point or two of rage lost on the back-end is going to be negligible to the guy who was dealing a ton of damage in sweet epics anyways.
I suspect there might be some trepidation when hearing 'rage normalization' upon the release of the expansion. However, that will be the usual pre-patch jitters and theorycraft. When that happens, we can look back and see that this has already been in practice and there is a good chance you won't even be affected by this change.
Y'know, just putting it on the record. ;)
[ Post edited by Tseric ]
Side effects from viewing these forums may include mood swings, cognitive dissonance, decreased work productivity, moral relativism, dilated tear ducts, insomnia, hypersensitivity and gout.
|
| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#1 |
Poster: Forumalt at 2006-10-04 10:49:04 Subject: Specifics on Rage Normaization inside |
| | Rage Normalization. In the other thread you mention...
Q u o t e:
5. Yes, rage generation has been normalized somewhat (although it's difficult to notice with current gear for most players, it's more of a protection against continued scaling off into the future). It also benefits the sword & board case, allowing tanks that aren't dealing/taking a ton of damage to generate a little more rage (again, it's not a big difference compared to before, just a bit better).
From what I am GUESSING you are suggesting that Warriors in current high end gear will not see much of a change in Rage Gen. Is this true? If so, what about newly 60 Warriors? Leveling Warriors? Or am I totaly off the mark?
Please, just a bit of clearing up/specifics about the above statement would be nice because this is something all Warriors have feared. I do not think I will be the only one rocking back and forth going thinking "Whats going to happen...?"
EDIT: Man you rock. That was a fast responce in the other thread ^_^
Q u o t e: In practical terms, it means if you have a high-end epic 2h weapon you'll generate a point or two less rage on normal hits, about 3 less on a crit in the same case.
As all of you are probably aware, warriors scale incredibly well with gear, this is intended to take a little bit of the suck out of having lesser gear (or sword/board), and a little bit of the insanity off of the effects of uber gear.
Again, it's actually very hard to notice, in fact I haven't seen our alpha testers mention it in any significance (although it's definitely working).
DOUBLE EDIT: I love you.
Q u o t e:
If by "less than epic" you mean "blue", I'd say you won't notice the difference at all. If you mean green gear, you'll probably do very slightly better.
As far as how it affects DW fury warriors, it's pretty much the same effect overall (not as much rage difference on a per hit basis, but since they're hitting more often it adds up to the same change over time).
Ok, that about answers all my questions. Now to rename the thread into something Warriors can (hopefully) find pleasent.
[ Post edited by Forumalt ]
Formerly Forummain
I deleted my main.
|
| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#0 | | |
Poster: Tseric at 2006-10-04 11:11:03 Subject: Re: Specifics on Rage Normaization inside |
| | I think it's important to reiterate that these changes are having rather minute impacts now, but is something more for future development of rage mechanics, rather than any dramatic change for the immediate future.
As Kalgan said, this has been in alpha for a little while and the changes are rather unnoticable. Sure, at its base numbers have been changed, but a point or two of rage lost on the back-end is going to be negligible to the guy who was dealing a ton of damage in sweet epics anyways.
I suspect there might be some trepidation when hearing 'rage normalization' upon the release of the expansion. However, that will be the usual pre-patch jitters and theorycraft. When that happens, we can look back and see that this has already been in practice and there is a good chance you won't even be affected by this change.
Y'know, just putting it on the record. ;)
[ Post edited by Tseric ]
Side effects from viewing these forums may include mood swings, cognitive dissonance, decreased work productivity, moral relativism, dilated tear ducts, insomnia, hypersensitivity and gout.
|
| | http://forums.worldofwarcraft.com/thread.html?topicId=31003596&pageNo=1&sid=1#1 |
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