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Poster: Arioc at 6/30/2006 10:05:25 AM PDT
Subject: Each Lifetap cast reduces total threat by 5%
   Implement for 1.12, please, Blizzard.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warlock&t=1129085&p=#post1129085
 
Poster: Tseric at 7/1/2006 12:10:42 PM PDT
Subject: Re: Each Lifetap cast reduces total threat by
   Obviously, I can not promise anything as to whether this can be implemented into the game. However, I can introduce this into discussion (if it hasn't been brought up already) while following some key talking points. I will list them so you can get an idea on my thinking and approach and also discuss other aspects of this that might come about when trying to design it:

  • Should this operate as an aggro-wipe or as aggro reduction for future spells? Current threat reduction for warlocks operates on the latter mechanic.

  • Percentage based or flat number based? Flat number based is probably more controllable, but again, percentage-based could serve as threat reduction, not threat wiping. Flat numbers look like they would work better as threat-wiping.

  • Adding aggro reduction or wiping gives damage boosts indirectly. Keeping the effect small would keep it balanced, but also might not be enough effect to be worthwhile. Adding a mechanic dealing with threat affects the balance of the class in big ways.

    Anything you guys wish to add, please do.

    Also, keep in mind this is the weekend, so I won't be able to get any dev feedback for a few days.

    [ post edited by Tseric ]


    http://weallneedtherapy.ytmnd.com/
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warlock&t=1129085&p=#post1131164
    Poster: Tseric at 7/1/2006 12:10:42 PM PDT
    Subject: Re: Each Lifetap cast reduces total threat by *edited post*
       Obviously, I can not promise anything as to whether this can be implemented into the game. However, I can introduce this into discussion (if it hasn't been brought up already) while following some key talking points. I will list them so you can get an idea on my thinking and approach and also discuss other aspects of this that might come about when trying to design it:

  • Should this operate as an aggro-wipe or as aggro reduction for future spells? Current threat reduction for warlocks operates on the latter mechanic.

  • Percentage based or flat number based? Flat number based is probably more controllable, but again, percentage-based could serve as threat reduction, not threat wiping. Flat numbers look like they would work better as threat-wiping.

  • Adding aggro reduction or wiping gives damage boosts indirectly. Keeping the effect small would keep it balanced, but also might not be enough effect to be worthwhile. Adding a mechanic dealing with threat affects the balance of the class in big ways.

    Anything you guys wish to add, please do.

    Also, keep in mind this is the weekend, so I won't be able to get any dev feedback for a few days.

    UPDATE 7/5/06- Chatted a bit regarding threat reduction and lifetap. The devs are considering elements of threat reduction as part of the expanded abilities with the level cap increase. I know saying "wait for the expansion" doesn't really change things now, but there is going to be a host of new changes that we will be releasing information about within the month.

    The idea has been submitted, but you might get the same end by different means, when it comes to threat reduction.

    [ post edited by Tseric ]


    http://weallneedtherapy.ytmnd.com/
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warlock&t=1129085&p=#post1131164
    Poster: Tseric at 7/5/2006 11:03:59 AM PDT
    Subject: Re: Each Lifetap cast reduces total threat by
       Updated original post.
    If we don't expect, we have all things
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warlock&t=1129085&p=#post1139882
    Poster: Tseric at 7/5/2006 11:15:59 AM PDT
    Subject: Re: Each Lifetap cast reduces total threat by
      

    Q u o t e:
    Thanks for the update, Tseric. I have a feeling a lot of general raid mechanics are going to see some tweaking which is going to play a part in this.


    I have that feeling as well ;)
    If we don't expect, we have all things
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warlock&t=1129085&p=#post1139931

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