Poster: Korey at 4/9/2005 10:00:06 AM PDT Subject: [to the devs] Bug: Frost Mages |
|
In an attempt to be civil, I'm writing this to address the fact that this patch has rendered the frost talent tree obsolete. I am a mage specced in fire/arcane but as a mage I know that the mage talent system is one of the best developed and most complete due to several specs being viable in PvP and PvE. Also, I'm writing this because most people don't realize there is a test forum since it's available to everyone. So here it goes:
..
1. Bug: Roots such as Frost Nova and Frostbite are subject to diminishing returns.
- Frost Nova is a universal mage spell and it should not be subject to diminishing returns (DR) as it is a Root and not a chilling effect. For one thing, if it is supposed to be subject to DR, it should at the very least be separate from chilling effects since they are..different effects. For fire mages, this will make little to no difference since they do not have Frostbite, the only other freezing root spell.
- My argument for Frost Nova not being subject to DR is that it is already on on a substantial cooldown, 25 seconds. 25 seconds is greater than 15 seconds, the delegated time of effect for DR anyways. I mean, what is the point of a cooldown if it is subject to diminishing returns, right?
- My argument for Frostbite not being subject to DR is that it only has a 15% chance of occuring with 5 points put into it, and it is at the very bottom of the Frost tree. Unless you intended for this to be a completely useless spell as it only procs 15% of the time if it's outside the 15 second DR rule and only if you don't use Frost Nova, I will consider this a bug and something you did not intend.
..
2. Bug: Diminishing returns makes the target immune to damage as well as chilling effects.
As of right now, once your first three frost spells (all of them) are used, the target is immune to all frost damage for 15 seconds. I'm inclined to believe that this is a bug, considering no other forms of damage dealing spells are subject to diminishing returns. DR exists solely as a way to prevent control spells from becoming too prevalent in a battle. This is a game breaking bug, please fix.
..
3. Bug: Apparently, you can resist your own Ice Block because of diminishing returns.
"Fighting in Eastern Plaugelands with a pickup group and drew aggro thanks to the Blizzard aggro bug which still exists. No problem. Ice Block. Well we got a couple of adds so I use Frost Nova/Cone of Cold with diminished effects (bleh) and drew aggro a second time. So I use my emergency method Cold Snap and clicked on Ice Block Again. Resisted. I RESISTED MY OWN ICE BLOCK and died. Diminishing returns, way to go Blizzard." - Apoc
..
4. Problem: Diminishing returns as it exists completely renders the Frost talent tree obsolete.
As it currently exists, DR is broken as it relates to the Frost tree. Since DR is effective on the chilling effects upon which ALL frost talents are built on, it literally destroys the incentive to go Frost. When one talent procs, a vicious cycle occurs in which the Frost mage's talents become useless all at once. Talents affected:
- Permafrost (5 pt, increases chill by 3 seconds): Easily overwritten by other other spells, and you cannot increase the chill when it doesn't exist in the first place.
- Winter's Chill (3 pt, increases chill effect by 10%). You can't increase the effect of chill if the target can't be chilled.
- Cold Snap (1 pt, finishes all cooldowns, 10 min cooldown). After using your frost spells, you would presumably use this to reset all cooldowns. The problem is, DR effectively adds an additional 15 second cooldown, making this talent utterly worthless. You Cold Snap only to find that your opponent is immune to your coldsnapped Frost Nova?
- Shatter (5 pts, increases crit against frozen targets by 50%). This is completely dependent on Frost Nova (only once every 25 seconds) and Frostbite (15% chance), with both share the same DR cooldown as EVERY OTHER frost spell. This is rediculous.
- Frostbite (15% chance to freeze target for 5 sec): At the bottom of the frost tree. Triggers the Frost Nova DR
..
5. Question: Is there any other example IN THIS GAME of diminishing returns cancelling out an ENTIRE SKILL SCHOOL/TALENT TREE?
Is there?
- Do rogues have diminishing returns in which after three swipes of their dagger, their daggers do 0 damage for the next 15 seconds?
- Do priests have diminishing returns in which they can only heal three times and not again for 15 seconds?
- Do warriors rend, taunt, shield bash, and then can't use any defensive stance abilities for the next 15 seconds?
Do these examples sound ridiculous to you? They are obviously exaggerated but they prove my point well, that this nerf may have consequences you did not see on paper and have affected the game in a huge but unintended fashion.
..
6. Conclusion: What is your vision for the Frost Mage?
This is directed to Mage developer as well as the balance team. The addition of DR for frost effects such as the Shamans' Frost Shock was necessary since it was abusable and is the only frost spell in their artillery. However, when you're talking about a frost mage, you're talking about the entire line of spells they've put talent points into. You're saying "you can only cast three frost spells every x seconds." Can you imagine anyone rolling a frost mage after these changes? You're talking about the main purpose of existence for the frost mage, to keep the enemy frozen to increase survivability. The tradeoff is the substantial decrease in dps. An increase in control by sacrificing damage.
This is balance. This is what we've been working towards since the very first day of beta!
I have never, in my 1.5 years of playing WoW, ever heard someone whine about frost mages being overpowered. I refuse to believe you guys meant to destroy an entire viable and thus far well designed talent line, and I am giving you the benefit of the doubt that the huge impact of this change was an oversight on the part of the balance team. A miscommunication. I also have problems with polymorph, but that is for another thread. Please revert to the previous incarnation of the frost tree and save what was already a well designed and balanced entity in WoW.[ post edited by Korey ]
Need a light? | Korey - Closed Beta 60 Mage
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=8359&p=#post8359 | | Poster: motive at 4/11/2005 6:52:40 PM PDT Subject: Re: [to the devs] Bug: Frost Mages |
|
I am currently researching this issue and forwarding your concerns to the developers regarding DR and Mage frost spells.
I will update this thread if there are any changes or bug fixes to be made.
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=8359&p=#post14594 | Poster: motive at 4/12/2005 10:46:14 AM PDT Subject: Re: [to the devs] Bug: Frost Mages |
|
After a closer review of this change it was determined that Diminishing Returns was having too harsh of an effect on the mage spell Cone of Cold, especially regarding groups that have multiple Frost Mages.
As a result, the Diminishing Returns effect is going to be removed from the spell Cone of Cold for patch 1.4.0.
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=8359&p=#post15424 | Poster: motive at 4/12/2005 9:57:52 PM PDT Subject: Re: [to the devs] Bug: Frost Mages |
|
After extensive internal testing we have concluded that many of the reports in the original post here are untrue. The only frost mage spell that should be affected by diminishing returns is Frost Nova, and this is intended functionality. Frost mages are not being nerfed.
Our testing has shown that none of the other frost mage spells are being affected by diminishing returns including but not limited to Frostbite, Chilling effects such as Improved Blizzard and Frost Armor, and Ice Block.
Q u o t e: Patch Text:
• A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
o Frost Shock
o Cone of Cold
o Entangling Roots
o Frost Nova
The patch notes only states that Forst Nova and Cone of Cold are affected by the change and as I stated in my previous post, the diminishing returns effect is being removed from Cone of Cold.
That being said though, I am not going to rule out the possibility that something else is causing these spells to incorporate diminishing returns as a result of a bug, and so I ask that anyone who is able to make these skills be affected by diminishing returns to please post proof (screenshots) and any necessary steps for reproduction in this thread. We are continuing to test this, but at the moment, we have nothing more to go on than the information provided in the original post.
Thanks.
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=8359&p=#post16680 | Poster: motive at 4/12/2005 10:16:00 PM PDT Subject: Re: [to the devs] Bug: Frost Mages |
|
Q u o t e: Motive -- Thanks for looking into these things. I notice you don't mention the immune to damage bug however. What were your findings on this?
The fourth wave of Frost Nova, when affected by diminishing returns, has both its effect and damage negated. This is intended functionality.
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=8359&p=#post16697 |
View all recent official Blue Posts
|