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Poster: Devastate at 3/13/2005 8:54:49 PM PST
Subject: Seal of Command change
   I realize this is isn't an actual bug report, more of a plea on my part for Seal of Command.

I don't know if this is intended, but I'm praying to the almighty Gods of Blizzard it isn't.

The details on the patch state that Seal of Command can no longer be blocked/dodged/parried. I am eternally grateful for that change, and I was brimming with delight when I heard about it, specially after the recent crusader "fix". Now.. after testing I realize that this change entirely shifted Command's physical damage into spell based damage.

What that means is now Seal of Command crits are based on intelligence, and that crit damage is cut by 50%. This has ruined me, as well as most other paladins who respec'd their talent and equipment build to command after being hit by the crusader change. From typical 1000 seal of command crits with a 17% chance to crit, to 675 crits with 6% chance to crit. Please understand that this change destroys not only affects talent builds geared towards command, but equipment pieces we've collected specifically to aid command's crit rate have also been rendered useless.
i.e Items with agility and +crit rate aquired by most retribution spec'd paladins do not help SoC crit ratings whatsoever.

I, and other paladins know that we are not meant to be DPS classes, and by all means even in current retail we do not out DPS any class, we rely on burst damage (seal of command). We have absolutely no control on how often command procs aside from aquiring the slowest weapon possible,
so even the current path a retribution paladin takes in retail is risky.

I guess, what I'm trying to say in all this is please reconsider your decision to change Seal of Command to what it is in the test server.. and I'm sure paladins all around feel the same way. I know changing the values of Command from "melee-based" to "spell-based" is a simpler task than totally overhauling the spell, but for all things sacred please take a couple moments to change command's crit rate and crit damage back to physical based.
Else I fear the worse for paladins everywhere.. with no role except "buffbot" in groups, and laughing stocks in PvP.

Thank you for your time and understanding.

/Annihilon of Tichondrius, level 60 Reaperdin.

[ post edited by Devastate ]


And my ties are severed clean..
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=391&p=#post391
 
Poster: motive at 3/15/2005 12:32:49 PM PST
Subject: Re: Seal of Command change
   The main purpose of this forum is to report bugs regarding the new content you are testing in the Test Realms, hence why it is being moderated by myself and other members of the Blizzard QA team.

While we are also welcoming constructive feedback posts on the new content, flaming or demanding answers and reversions to changes that you dislike will get you nowhere.

Constructive feedback will be forwarded to the developers for review as we deem necessary. Demands and flames will not. With that in mind, please try to keep this thread civil.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=391&p=#post2732
Poster: motive at 3/15/2005 2:26:24 PM PST
Subject: Re: Seal of Command change
   Please understand that as members of the QA team, we do not have all of the answers at our fingertips regarding changes made by the developers, we are merely a conduit through which your feedback and bug reports can travel.

Rest assured though, the concerns voiced in this thread have been noted and forwarded to the developers. My previous post was meant to inform those who were posting flames that they are most definitely not helping the cause or making it easy for us to consolidate your concerns to be forwarded.

I will post again should I receive a response regarding this issue.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=391&p=#post2889
Poster: motive at 3/15/2005 3:36:38 PM PST
Subject: Re: Seal of Command change
   After considering the posts in this thread we have decided to back this change out of patch 1.3.0 completely and re-evaluate the math behind this before making any further changes.

This has mainly been decided because depending on how much crit% the Paladin has with melee vs. spells, this change would have been either a buff or a nerf to the skill:

Based on the change that was made (changing the defense category against the skill from melee to magic), this would have increased the Paladin's DPS by 16%. This is based on the notion that chance to resist against even con is 4% as opposed to about 20% chance to Dodge/Block/Parry/Miss. As a result, if a Paladin had less than a 20% crit chance to spells, this would have been a buff to the skill.

On the other hand, changing the defense category from melee to magic also affected crit damage. Spells cause 50% more damage and melee causes 100% more damage. As a result, Paladins that had a higher than 20% crit chance to spells would have considered this change a nerf to the skill.

Since some Paladins have managed to reach this level of spell crit% and have specifically specced themselves this way, we have decided not to change this for patch 1.3.0.

Thanks to you all for the feedback on this change.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=391&p=#post2983

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