Poster: Hortus at 4/12/2005 3:43:55 PM PDT Subject: Bugs and issues currently under investigation |
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Greetings,
The following is a list of known bugs and issues we are investigating on the test realm. This list will be updated periodically with new bugs and issues that are found.
Bugs:
Getting stunned while in stealth will disconnect you from the game.
The mage talent change to Improved Scorch is allowing mages to obtain talent builds that are not possible. In most cases, it is allowing them to have Combustion and Presence of Mind.
Multiple ranks of certain buff spells are stacking.
Hunters are able to use multiple tracking skills at the smae time.
Ambush, Cheap Shot, and Garrote sre not always applying combo points to the target.
The Paladin's Seal of Command is not showing the correct damage values overhead and in the combat log. The actual damage dealt is correct.
Weapon Buff icons are appearing as green squares.
Rogue's are losing all combo points when using the skill Vanish.
Players are unable to recast damage over time spells until the previous one has been removed. This includes Entangling Roots as it deals damage over time in addition to its rooting effect.
Certain creatures, mostly found in instances, are dealing excessive amounts of damage.
World objects (chests, mining/herb nodes, hunter traps, duel flags…etc.) are not despawning after they are used.
The engineering skill that creates Dense Dynamite is creating Solid Dynamite.
Gnomish Battle Chicken, Mithril Mechanical Dragonling, and Arcanite Mechanical Dragonling are not dealing their correct damage.
Honorable and dishonorable kill totals are being reported incorrectly on the Mac client. This is a display issue only as actually totals are correct.
The Honorable Kills tally for "This Session" are not saved when transferring to another continent or instance.
Kill contribution is not being compounded at the end of each day.
Holy Nova's healing effect is being treated as a hostile action against party members. This is causing a number of issues such as breaking stealth and shadowmeld, friendly lightning shields striking the priest, the heal effect being resisted...etc.
Thank you for all of the bug submissions, but because of the sheer volume of reports, the updates may not be made in the timeliest fashion.
-Hortus[ post edited by Hortus ]
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=16162&p=#post16162 | | Poster: Hortus at 4/12/2005 3:43:55 PM PDT Subject: Bugs and issues currently under investigation *edited post* |
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Greetings,
The following is a list of known bugs and issues we are investigating on the test realm. This list will be updated periodically with new bugs and issues that are found.
Bugs:
Getting stunned while in stealth will disconnect you from the game.
The mage talent change to Improved Scorch is allowing mages to obtain talent builds that are not possible. In most cases, it is allowing them to have Combustion and Presence of Mind.
Multiple ranks of certain buff spells are stacking.
Hunters are able to use multiple tracking skills at the smae time.
Ambush, Cheap Shot, and Garrote sre not always applying combo points to the target.
The Paladin's Seal of Command is not showing the correct damage values overhead and in the combat log. The actual damage dealt is correct.
Weapon Buff icons are appearing as green squares.
Rogue's are losing all combo points when using the skill Vanish.
Players are unable to recast damage over time spells until the previous one has been removed. This includes Entangling Roots as it deals damage over time in addition to its rooting effect.
Certain creatures, mostly found in instances, are dealing excessive amounts of damage.
World objects (chests, mining/herb nodes, hunter traps, duel flags…etc.) are not despawning after they are used.
The engineering skill that creates Dense Dynamite is creating Solid Dynamite.
Gnomish Battle Chicken, Mithril Mechanical Dragonling, and Arcanite Mechanical Dragonling are not dealing their correct damage.
Honorable and dishonorable kill totals are being reported incorrectly on the Mac client. This is a display issue only as actually totals are correct.
The Honorable Kills tally for "This Session" are not saved when transferring to another continent or instance.
Kill contribution is not being compounded at the end of each day.
Holy Nova's healing effect is being treated as a hostile action against party members. This is causing a number of issues such as breaking stealth and shadowmeld, friendly lightning shields striking the priest, the heal effect being resisted...etc.
Issues:
Corpse Lag - Although not technically a bug, we are aware that the enormous number corpses are causing some areas to be extremely laggy. We are currently investigating this issue and are currently working on a solution.
Thank you for all of the bug submissions, but because of the sheer volume of reports, the updates may not be made in the timeliest fashion.
-Hortus[ post edited by Hortus ]
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=16162&p=#post16162 | Poster: Hortus at 4/12/2005 3:43:55 PM PDT Subject: Bugs and issues currently under investigation *edited post* |
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Greetings,
The following is a list of known bugs and issues we are investigating on the test realm. This list will be updated periodically with new bugs and issues that are found.
Bugs:
Spells/Skills/Talents
Getting stunned while in stealth will disconnect you from the game.
The mage talent change to Improved Scorch is allowing mages to obtain talent builds that are not possible. In most cases, it is allowing them to have Combustion and Presence of Mind.
Multiple ranks of certain buff spells are stacking.
Hunters are able to use multiple tracking skills at the smae time.
Ambush, Cheap Shot, and Garrote are not always applying combo points to the target.
The Paladin's Seal of Command is not showing the correct damage values overhead and in the combat log. The actual damage dealt is correct.
Rogue's are losing all combo points when using the skill Vanish.
Players are unable to recast damage over time spells until the previous one has been removed. This includes Entangling Roots as it deals damage over time in addition to its rooting effect.
Holy Nova's healing effect is being treated as a hostile action against party members. This is causing a number of issues such as breaking stealth and shadowmeld, friendly lightning shields striking the priest, the heal effect being resisted...etc.
The damage portion of the rogue talent Riposte is not occurring if the target does not have a weapon.
Mages cannot put talent points into Improved Scorch.
Items
Felstriker is referred to as Deathstriker in the combat log.
Weapon Buff icons are appearing as green squares.
Combat
Certain creatures, mostly found in instances, are dealing excessive amounts of damage.
Mobs can appear to warp after rooting or snaring them.
Tradeskills
The engineering skill that creates Dense Dynamite is creating Solid Dynamite.
Gnomish Battle Chicken, Mithril Mechanical Dragonling, and Arcanite Mechanical Dragonling are not dealing their correct damage.
Honor System
Honorable and dishonorable kill totals are being reported incorrectly on the Mac client. This is a display issue only as actually totals are correct.
The Honorable Kills tally for "This Session" are not saved when transferring to another continent or instance.
Kill contribution is not being compounded at the end of each day.
Players are able to gain Honorable kills on their own faction through dueling, when one of the players in the duel dies.
Misc.
An error that cannot be cancelled will occur if you equip anything that has had an Elemental Sharpening Stone used on it.
World objects (chests, mining/herb nodes, hunter traps, duel flags…etc.) are not despawning after they are used.
Issues:
Corpse Lag - Although not technically a bug, we are aware that the enormous number corpses are causing some areas to be extremely laggy. We are currently investigating this issue and are currently working on a solution.
Not a Bug:
Hunter ranged attacks can be Dodged/Parried/Blocked. This is an intended change for this patch. We are aware that this is affecting hunter DPS and we are currently evaluating the impact of this change.
Thank you for all of the bug submissions, but because of the sheer volume of reports, the updates may not be made in the timeliest fashion.
-Hortus[ post edited by Hortus ]
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=16162&p=#post16162 | Poster: slouken at 4/14/2005 8:07:31 PM PDT Subject: Re: Bugs and issues currently under investigation |
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I believe many of these have been fixed with the latest patch. Please let us know if any that I've noted as fixed are still problems.
Fixed:
Getting stunned while in stealth will disconnect you from the game.
Multiple ranks of certain buff spells are stacking.
Hunters are able to use multiple tracking skills at the smae time.
Ambush, Cheap Shot, and Garrote are not always applying combo points to the target.
Rogue's are losing all combo points when using the skill Vanish.
Players are unable to recast damage over time spells until the previous one has been removed. This includes Entangling Roots as it deals damage over time in addition to its rooting effect.
Holy Nova's healing effect is being treated as a hostile action against party members. This is causing a number of issues such as breaking stealth and shadowmeld, friendly lightning shields striking the priest, the heal effect being resisted...etc.
The damage portion of the rogue talent Riposte is not occurring if the target does not have a weapon.
Certain creatures, mostly found in instances, are dealing excessive amounts of damage.
Gnomish Battle Chicken, Mithril Mechanical Dragonling, and Arcanite Mechanical Dragonling are not dealing their correct damage.
Honorable and dishonorable kill totals are being reported incorrectly on the Mac client. This is a display issue only as actually totals are correct.
Players are able to gain Honorable kills on their own faction through dueling, when one of the players in the duel dies.
World objects (chests, mining/herb nodes, hunter traps, duel flags…etc.) are not despawning after they are used.
Hunter ranged attacks can be Dodged/Parried/Blocked. This has been changed so that ranged attacks can be blocked (as before), but not dodged or parried.
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=16162&p=#post19351 | Poster: slouken at 4/15/2005 9:43:14 AM PDT Subject: Re: Bugs and issues currently under investiga |
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Q u o t e: has the issue with hunter pets having 20% less dps than on live, been addressed yet?
Yes.
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=16162&p=#post19763 |
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