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Poster: Cajones at 3/22/2006 10:24:18 AM PST
Subject: Eyonix, Be aware that 20 charges <<3 minutes.
   I was holding up posting until I saw the official test server patch notes, but I do want to warn you of the coming firestorm as soon as priests try to use the new inner fire for PvP. This will also affect grinding, but that is not covered in this post.


In the old form inner fire only had a duration of 3 minutes, which was annoying because people had to recast it so often, and it had a tendency to run out in longer battles. In the new form inner fire will often have a duration of much less than 3 minutes, meaning that it will still have to recast it often, esp during battle. The biggest difference is that rather than being predictable, the duration will be both random, and generally much shorter than 3 minutes.

Let me give you an example. Lets say you get jumped and stun-locked by a rogue using a 2.5 second main hand and 1.5 second offhand.
Over the course of 10 seconds you will eat 5 regular main hand attacks (time 0, 2.5, 5, 7.5, 10), 7 regular offhand attacks(time 0, 1.5, 3, 4.5, 6, 7.5, 9). Then you have 6 instant attacks (cheap-shot, SS, 20 energy regenned, SS, 1 second gap so you better not lag on the scream, 20 energy regenned, Kidney-shot (5 second stun), 25 energy restored, 20 energy regenned, SS, SS, stun is up). 4 Sinister strikes + 1 cheap-shot + 1 kidney shot take 180 energy (you regen 100 energy)and keep you stunned for 8 of those 10 seconds.
This means that in 10 seconds (8 of them stunned) a rogue has used 18 of the 20 charges of a fresh inner fire. This does not count the effect of poisons or weapon procs (Firey on main-hand will proc at least twice, more likely 3-4 times in that series), crippling main-hand, and instant poison offhand will proc another 5 or so times. What this means in practice is that coming out of a stun-lock you will not only be at some fraction of your life as normal, but will also have virtually guaranteed that you have no inner fire.

A second example. You are attacked by a hunter's pet with a 1.5 speed attack, using claw. Just from the pet you will lose all your charges in 15 seconds. Assuming a 20 focus per tick regen you will lose 11 charges from normal attacks (time 0, 1.5, 3, 4.5, 6, 7.5, 9, 10.5, 12, 13.5, 15), and 9 from claw (time 0, 1, 2, regen 20 focus, 3, 4, regen 20 focus, 5, regen 20 focus, 6, regen 20 focus, 8, regen 20 focus, 10, regen 20 focus, regen 20 focus, 14). This does not count any effect from beast mastery or attacks of the hunter.


Recommendations:

Personally I would just dump the charges entirely. Failing that, I'd rather just keep the pre-1.10 inner fire. Lastly if you have your heart set on charges, allow imp inner fire to also add charges of duration. With an additional 10 charges per point in imp inner fire it will stand a chance of lasting perhaps full minute of PvP engagement.



Conclusion:

Under the planned 20 charges of inner fire it takes a rogue about 10 seconds of stun-lock, or a hunters pet 15 seconds of chasing to remove all the charges from inner fire as it now stands. This, combined with a higher cost will just about completely remove viability of this spell in PvP.

Edited to show increased emphisis on the decreased duration

[ post edited by Cajones ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=741356&p=#post741356
 
Poster: Eyonix at 3/23/2006 9:57:01 AM PST
Subject: Re: Eyonix, Be aware that 20 charges <<3 minutes.
   We've tested the new Inner Fire extensively, and we've been watching players use the ability with the changes implemented on the live public test realms. To be very honest, we're pleased with the improvements. We feel that 20 charges is more than reasonable, especially considering the fact that only damaging hits (i.e. hits that land, do damage and penetrate the priest's Power Word: Shield) will burn up a charge. In many cases, players will be casting this spell more frequently than before, however, in many cases players will be casting this spell much less frequently.

Despite resistance to accept the change to the limited number of charges, the fact does remain, the armor bonus provided by this ability increased by 50%, improving overall priest survivability. Players claiming that they want the spell removed from their spell book is a slight bit extreme. What differs now in regards to Inner Fire's charge-based duration relates to the individual player's strategic determination concerning when this spell should be cast and recast, which should be dependant upon the variables associated with each situation.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=741356&p=#post743781
Poster: Eyonix at 3/23/2006 10:28:29 AM PST
Subject: Re: Eyonix, Be aware that 20 charges <<3 minutes.
  

Q u o t e:
Yes, the test server ... full of people playing pre-generated characters of classes they never played before. I don't consider that proper testing of much of anything.


I'd consider researching our testing process a little closer. While template characters are available on the public test realms, during the week players can transfer their live realm characters and test any number of changes.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=741356&p=#post743860
Poster: Eyonix at 3/23/2006 6:13:48 PM PST
Subject: Re: Eyonix, Be aware that 20 charges <<3 minu
  

Q u o t e:
Shame the history of posts don't go back further. Eyonix jumped my butt for commenting negatively about itemization in instances and how poor the drop rate was for cloth.

Look now as months later they are upping the drop rates.

One wonders if we'll have to go through 4 months of putting up with 1.10 before we're listened to.


It was your execution that I found fault with, not your topic or concern. You were violating Code of Conduct (in a number of posts), and I thought providing you that message was a rather kind alternative to removing you from our forums. Also, in addressing that concern I did make mention of upcoming itemization improvements, as I had in other posts around that same time on the General Discussion forum.

Please don't allow your memory to be so selective.

1.10 brought about a number of improvements for priests. These improvements will be felt in both PvE and PvP.

So you're wondering how long you're going to have to put up with something that's not even in the game before you're listened to? The answer to that question is dependant upon if we agree with your feedback, not whether or not you're complaining.

Complaints are inevitable no matter what action(s) we take during this game's design evolution. You'd probably be rather surprised to see just how many of the players upset about some of the 1.10 priest changes have claimed to have tested them out extensively on the test realms, but never once even logged a single character there, including the available template options.

Don't be misled into thinking rants and volume dictate whether or not something is broken. We review player feedback, and run extensive tests before committing to many changes. If Inner Fire is going to change further, I seriously doubt it will occur before 1.10 is live.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=741356&p=#post744886

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