Poster: Stinks at 12/1/2005 3:24:34 PM PST Subject: 100 int can't be = 1% crit |
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Has anyone tested this?
Here is what I've found so far.
I have 260 int and 7% crit gear. My frost bolts against PvE are always ~11.4% against mobs in MC. I mean we are talk even after 1000 shots.
What does this mean? if I subtract the gear, my 260 int gives me 4.4 crit. If it were 100 per 1%, it should only give me 2.6. The only way I can possible explain this is that the base crit chance is 2%.
Does any one know for sure?
Grill gnomes, chill night elves, toss dwarf salads
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Poster: Tseric at 12/1/2005 3:38:32 PM PST Subject: Re: 100 int can't be = 1% crit |
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The basic mechanic of INT to Crit% is an increase of 1% every 59.5 points for mages. A mage is generally expected to have around 286 points of INT at 60. This works out to about 5% crit on average for mages. It is possible to go higher, as Crit% does go up incrementally.
EDIT- The increase of 1%crit for 59.5 is for everyone, not just mages. However, mages tend to have more INT, thus my phrasing.[ post edited by Tseric ]
WTT [Opinion] PST
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Poster: Tseric at 12/1/2005 3:45:09 PM PST Subject: Re: 100 int can't be = 1% crit |
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Q u o t e: Does this mean there is no such thing as base crit?
Basically, yeah.
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