Poster: Tekkub at 6/30/2006 8:54:02 PM PDT Subject: slouken: Request for enhanced raid comm API |
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/em apologizes in advance for his aweful typing
So now, first off I have to say, I'm happy to see Blizzard implementing more CTRA functionality into the default UI. The Raid UI, at least from a raid management standpoint, has been quite lacking. I think the near-standard "requirement" of running CTRA in most guilds is proof of this. I'm glad to see Blizzard pusing the big features in so non-CTRA users can take advantage of it (if their raid leaders aren't stubbon about switching over like mine is ><)
So now, I have a request. This is a big one and I know similar requests have been met with not-so-supportive feedback from the blues in the past, but I think it's a very reasonable request, so I'm gonna put it out there.
Can you give us a second, hidden raid channel. Something mods cann communicate on without the need for a mod to manage the channel itsself. CTRA and oRA presently do this, and the underlying communication protocol, if unofficial, does exist thanks to CTRA. This could simplify a lot of things on the mod author's and user's end. Instead of being forced into installing CTRA, users could install small mods that replicate the functionality, like replying to durability checks or sending damage statistics. Basically all I'm asking is that you take the one thing in CTRA that makes it so powerful, the "CTRA channel" and standarize it in the API. Remove the need for leader to spam channel broadcasts, remove the need to use an extra channel and apply filters to the chatframes to block mod-generated messages. Give us a second raid channel we can use reliably, one we know is always there if the player is in a raid, and is guarenteed to not display messages in the user's chat frames.
Considering the mass number of CTRA users, is this such a horrible thing to request? The user demand is there, give us something mod authors can use without requiring a channel management mod![ post edited by Tekkub ]
2048x768 is finally here! /target Slouken /bow /blow
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Poster: slouken at 7/11/2006 4:33:12 PM PDT Subject: Re: slouken: Request for enhanced raid comm A |
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Coming in 1.12:
Addons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("text", "PARTY"|"RAID"|"GUILD").
When players receve these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1 being the text of the message, and arg2 being the name of the player that sent it.
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Poster: slouken at 7/11/2006 5:28:58 PM PDT Subject: Re: slouken: Request for enhanced raid comm A |
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Q u o t e:
1. Will we have to worry about drunkenness? (I hope not)
No.
Q u o t e:
2. What is the maximum amount of bytes you can send in one message? (I assume 255)
Yes, it's 255.
Q u o t e:
3. Will there be automatic throttling/queuing of messages?
No, not at this point.
Q u o t e:
4. Is there a possibility for a GLOBAL channel?
No.
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Poster: slouken at 7/11/2006 5:31:58 PM PDT Subject: Re: slouken: Request for enhanced raid comm A |
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Q u o t e:
Will there only be one event? Or will it be split into, say, "CHAT_MSG_ADDON_[PARTY/RAID/GUILD]"?
There is only one event. The party/raid/guild parameter only selects where it's sent.
Q u o t e:
Something that came up on IRC: There's no way to figure out what addon is sending the message in an easy way.
That's right, you need to use your own scheme to identify messages. A single text string is sent through, just like normal chat.
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Poster: slouken at 7/11/2006 6:27:00 PM PDT Subject: Re: slouken: Request for enhanced raid comm A |
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Q u o t e: AnduinLothar is very right.
arg1 - message
arg2 - person sent from
proposed arg3 - GUILD/PARTY/RAID
please?
You got it. :)
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Poster: slouken at 7/12/2006 11:14:38 AM PDT Subject: Re: slouken: Request for enhanced raid comm A |
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You're welcome! :)
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=406803&p=#post413373 |
Poster: slouken at 7/12/2006 3:23:11 PM PDT Subject: Re: slouken: Request for enhanced raid comm A |
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No, whisper addon communication isn't encouraged.
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