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Poster: Cide at 9/30/2005 6:07:17 PM PDT
Subject: Bug with custom WorldFrame size
   While developing CT_Viewport (see http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231790&p=1&tmp=1#post231790), I've found out that the game doesn't correctly calculate the mouse position, if the world frame isn't centered.

It becomes very apparent if you do for example:
/script WorldFrame:ClearAllPoints(); WorldFrame:SetPoint("TOPLEFT", 0, 0); WorldFrame:SetHeight(500);
and then try to target objects on the screen. Is this a limitation, or can it be fixed?

EDIT: Formatted the post a bit better.

[ post edited by Cide ]


CTMod Developer
http://www.ctmod.net/
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post231803
 
Poster: slouken at 10/2/2005 11:22:46 PM PDT
Subject: Re: Bug with custom WorldFrame size
   Thanks for reporting these, I'll take a look tomorrow, if I have time.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post232972
Poster: slouken at 10/3/2005 11:50:08 AM PDT
Subject: Re: Bug with custom WorldFrame size
   I didn't find any problems with mouse position calculations, but I did fix some bugs with nameplates, chat bubbles, and world feedback text, when using non-standard viewports.

These will hopefully be in the next test server update.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post233247
Poster: slouken at 10/3/2005 8:00:30 PM PDT
Subject: Re: Bug with custom WorldFrame size
   The problem in this screenshot is that everything is distorted graphically.

If you turn off full screen glow, does it work correctly again?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post233597
Poster: slouken at 10/3/2005 11:28:27 PM PDT
Subject: Re: Bug with custom WorldFrame size
   Can you give me a /script command to get that effect? What resolution are you running at?

Edit: By the way, here's a neat trick:
/script WorldFrame:ClearAllPoints(); WorldFrame:SetPoint("CENTER", 0, 0); WorldFrame:SetWidth(512); WorldFrame:SetHeight(512);
Move your mouse over the middle of it...
/script WorldFrame:StartMoving()
Then move your mouse all around the screen. :)
er, you probably want to end with
/script WorldFrame:StopMovingOrSizing();
(this is all from memory, so may have typos)

There are all sorts of problems with chat bubbles and nameplates when you do that in the current build, but I fixed them today for the next test server update.

[ post edited by slouken ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post233656
Poster: slouken at 10/4/2005 1:56:43 PM PDT
Subject: Re: Bug with custom WorldFrame size
   Well, I tried the following command at both 1600x900 and 1024x768 on the internal build, and had no problems:
/script WorldFrame:ClearAllPoints(); WorldFrame:SetPoint("TOPLEFT", 26, -18); WorldFrame:SetPoint("BOTTOMRIGHT", -26, 128);

If that's what you're doing, then go ahead and check it out in the next test server update. If not, then please give me a resolution and /script command to try.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post234101
Poster: slouken at 10/4/2005 2:28:47 PM PDT
Subject: Re: Bug with custom WorldFrame size
   Works For Me. (tm)
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=231803&p=#post234163

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