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Poster: Tem at 7/28/2005 8:04:04 PM PDT
Subject: Bug? UPDATE_TRADESKILL_RECAST Odd behavior
   The UPDATE_TRADESKILL_RECAST fires at a few odd places. A few examples:


1. If you craft one item, it fires after the item is done.

2. If you craft 2 or more items, it fires before each item

3. When it fires after an item is made, GetTradeSkillInfo doesn't return the correct numAvailable. It seems to fire somewhere around 1 quarter of a second before GetTradeSkillInfo will return the correct availability.

4. It fires when you close the trade skill frame.

5. It fires after you successfully cast a spell.

6. It fires when you try and fail to cast a spell due to a bad target, but it doesn't fire if you fail because you are out of mana, out of range, or sitting (stuns and silence untested).

7. It fires twice when a druid switches from humanoid form into bear, cat or aquatic form but only once from bear, cat, or aquatic to humanoid.

8. It doesn't fire if you fail to cast a shapeshift.

9. It fires when you use an item.


Am I missing the point? Is there a useful reason this event fires so often? I had assumed that it would only fire after a tradeskill item was successfully created. What's the deal here?

[ post edited by Tem ]


What more work?
I don't wanna do that.
Yes m'Lord.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=190303&p=#post190303
 
Poster: slouken at 7/31/2005 6:31:19 PM PDT
Subject: Re: Bug? UPDATE_TRADESKILL_RECAST Odd behavior
   There are quite a few event cleanups in 1.7, you might retest this again later. Of course BAG_UPDATE is probably better, since you'll be testing then when the item actually enters your bags.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=190303&p=#post191926

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