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While dueling a friend, UnitIsEnemy("player","target") returns true, as expected. However, UnitIsFriend() returns a different value for different situations:
If the duel is with a party/raid member, UnitIsFriend() returns true, even when UnitIsEnemy() also does. If not in party/raid, it returns false as expected.
Is this intended or a bug?[ post edited by Maloel ]
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