Poster: Saien at 7/17/2005 12:55:18 PM PDT Subject: Slouken: Minor problem with GetItemInfo
You said we could pass either the link or itemid to get information, now by link I'm thinking of what's returned by GetContainerItemLink().
That always returns nil.
Only if you pull out the item:a:b:c:d number and pass that does it work. Trivial of course, but not as advertised :) It also means the 2nd return value is kinda pointless, as it's what you're passing in.
Also, when class == "Armor", could we get subClass == the slot its equipped in?
Poster: slouken at 7/17/2005 1:41:48 PM PDT Subject: Re: Slouken: Minor problem with GetItemInfo
The item link accepted is the same one accepted by tooltip:SetHyperLink(). I can make it so they accept the full hyperlink string, if you want, but it'll be a while before I get to it.
The subclass reported is simply what the game considers the item subclass (as seen in the auction house)