Poster: Valconeye at 7/6/2005 7:12:29 PM PDT Subject: Slouken: CreateMacro/EditMacro limitations |
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I've added a total of 2018 buttons to the MacroPopupFrame, yet i've found out its not possible to get those new button textures applied cause CreateMacro / EditMacro use a number id for the texture path instead of a file to a texture.
I was wondering if we could get a function for create/edit like,
Create/EditAdvancedMacro(id,name,texturepath/name,body,islocal);
Insead of an id number for the texture, this would help in adding all those awesome icons blizzard has drawn :)[ post edited by Valconeye ]
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=175534&p=#post175534 |
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Poster: slouken at 7/9/2005 1:48:37 AM PDT Subject: Re: Slouken: CreateMacro/EditMacro limitations |
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I'll take a quick look when I get a chance.
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=175534&p=#post177058 |
Poster: slouken at 7/15/2005 10:41:26 PM PDT Subject: Re: Slouken: CreateMacro/EditMacro limitations |
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I don't know if you saw my post in the sticky above, but in 1.7 you'll be able to drop icons into Interface\Icons (in .tga or .blp format) and the game will pick them up and show them in the macro UI, and you'll be able to pick them normally.
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=175534&p=#post182566 |
Poster: slouken at 7/16/2005 12:35:49 AM PDT Subject: Re: Slouken: CreateMacro/EditMacro limitations |
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Only the spell and ability icons. You'll have to copy out the inventory icons, if you want them.
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=175534&p=#post182606 |