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Poster: Vika at 6/15/2005 12:44:32 PM PDT
Subject: Mods negating the need for player skill
   In designing my mod, I've came across a number of requests for mods which do things such as:

  • Choosing the best heal based on the target's remaining hit points
  • Choose the best nuke based on target's reminaing HP
  • autocancelling spells if they are no longer necessary (prevent overhealing)
  • One-Click casting to remove debuffs
  • Auto-choosing the right rank for a buff (so you can buff Level 10 just as easy as a Level 60 with the appropriate spell)
  • Choosing a lower rank of a spell if you don't have enough mana to cast the requested rank.
  • Mods completely choosing from a wide variety of spells to be casted based on circumstance and the user only has to press a single button (CastParty_DoTheRightThing?)

    And so on.. Some of those features (debuff curing, choosing the right buff) I've put into WatchDog but the others I've been strongly against. I think those are crossing the line of making the game too easy for players and allowing any idiot to be an effective player just because he has a good mod.

    What are your thoughts on these? What do you think should go away? What should be allowed? Etc? I understand the need for some of this, and can understand the reasoning, but I'd hate to have a really good healer with my group one day then we have a patch and all of a sudden he can't heal worth a dime because his AddOn isn't compatible.

    Discuss. :)

    [ post edited by Vika ]


    WatchDog
    http://www.xchain.org/Vika/

  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=161068&p=#post161068
     
    Poster: slouken at 6/15/2005 12:59:44 PM PDT
    Subject: Re: Mods negating the need for player skill
       Just so you know, the designers are against mods doing automated spell choosing and target choosing for players, there just isn't a good way to prevent it at the moment. If you do add such a feature, it's pretty likely to either not work or not be allowed at some point in the future.

    Note that this does not mean that such mods are illegal at this time, just that they are not encouraged.

    [ post edited by slouken ]

      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=161068&p=#post161084
    Poster: slouken at 6/15/2005 1:04:02 PM PDT
    Subject: Re: Mods negating the need for player skill
       That sounds like a great feature for the suggestion forum. It's non-trivial to implement, BTW, the game doesn't have any internal concept of ranks of spells, it's simply a naming scheme.
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=161068&p=#post161090

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