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Poster: Caydiem at 3/26/2005 2:10:20 PM PST
Subject: **The List.**
   Here is the first draft of the list I plan on sending to the development team and discussing with them. Please read both the disclaimer and the full list before replying.

DISCLAIMER: This list is not for suggestions, bug fixes, or ETAs. Issues such as the Pet Run Speed Bug are known and are on their way to being fixed. This list is for the major concerns of the way the Hunter plays. Please keep that in mind when giving feedback or additions.

---

The DPS Dilemma

After the most recent patch, Hunters have become increasingly concerned with their DPS. With the quiver change, changing timers on certain activated shots, the Spire Spiderling attack speed decrease, and certain attack power buffs no longer affecting ranged attacks, the players are understandably distressed about this noticeable dip in damage.

My questions along this line are as follows:

  • Is the Hunter a DPS class? Where is their DPS supposed to fall compared to the Mage and the Rogue? Is the Hunter's pet factored into their DPS balance?
  • With the recent changes to melee/ranged attack power, will there be more ranged attack power effects and items placed in the game to compensate for the loss?
  • Is the quiver change working as intended? Many Hunters have reported a bonus less than what is advertised on the tooltip.
  • How do you feel the Hunter's DPS is as the class plays right now? Are there any changes coming to this area? If so, what?

    My Buddy and Me

    Naturally, one of the staples of the Hunter class is the pet. In the late game, however, players report that their boon companions are no longer the off-tanks they once were, and feel weak. Many Hunters opt to leave their pet at the door when they go into a raid.

  • What are your thoughts behind the relative power of a pet in the end-game? Where should it be in regards to off-tanking and damage? Are they at that point now? If not, will the proposed pet changes bring them to that level?
  • Can any details be given regarding the new pet customization, such as an example of a particular ability or two, or a more comprehensive explanation of how the system will work? Will current pets be given the option to retrain? Will abilities be restricted based on pet family?
  • What is the purpose of a pet in a group or raid post-50? Are they considered a DoT? An off-tank? Crowd control?
  • Some Hunters are curious about operating without a pet entirely. How integral is the pet to the design of the Hunter class? Would a pet-less Hunter be a viable choice? Is there anything planned to make this an option for Hunters?

    The Dead Zone

    This has some bearing in fighting monsters, but is more prominent in PvP: there is a "Dead Zone" for Hunters where they cannot utilize the majority of their damage-dealing abilities. This is different from, say, Mages, who can still use their ranged spells when in close combat (at a serious disadvantage).
  • Are there any plans to allow Hunters to use their ranged abilities up close (while being much less effective)? If not, can you explain the philosophy behind the "Dead Zone" and its function in PvP combat?
  • Are there plans to give Hunters more options to keep people at range, such as a Knockback or an opposite Blink?

    No Thanks, I'll Take a Rogue

    Hunters are finding their class to be near the bottom of the list in terms of group attractiveness. A five-man party is very limiting, and as such it's important that every member contribute as much as they can. In the end-game, the Hunter is having difficulty finding its niche and defining what unique qualities it brings to a group.

  • What qualities does a Hunter -- and only a Hunter -- bring to the table in terms of a five-man group that would make them an asset and a worthy choice to a five-man group?
  • Are there any plans to add more desirability to the class along these lines, such as extra utility?

    Isn't Survival Supposed to Help Me Survive?

    Of the high-level Hunters across the realms, you'll be lucky if you find one specialized in the Survival talent tree. The Hunter's two main draws are 1) ranged damage, and 2) a pet, covered by the two other talent trees. While enhancing the traps and melee attacks is certainly an option, the tree is not nearly as attractive as the other two, and the "ultimate" talent, Lacerate, pales in comparison to Trueshot Aura and Spirit Bond.

  • Lacerate, at rank 3 (level 60), does 133 damage. This seems somewhat weak for a 31-point talent. Are there any plans to improve this ability?
  • Will the Survival talent tree be reviewed to make it a more viable choice for a Hunter?


  • My Purse is Light, and I'm Not Talking Dyes

    Being a Hunter is an expensive practice. With ammunition costs, food/cooking supplies, and a distinct lack of bag space in comparison with all other classes, the end result is not much money. While this can be alleviated somewhat by taking Engineering and thus making your own ammunition, bow enthusiasts have no such option, and even with this profession Hunters are hard-put to save for a rainy day.

  • Are there plans for a Fletcher/Bowyer profession at some point to support bows as much as guns?
  • Are Hunter upkeep costs taken into effect when it comes to training fees? Are there any plans to shift the cost of being a Hunter somewhat?
  • Are there any plans to help alleviate the sheer amount of saving (in comparison to other classes) needed to get a mount?

    That Isn't Frost Nova!

    A seemingly "minor" point, but critical in certain situations -- the Freeze Trap has the same art as the Mage's Frost Nova. What often happens is that a tank -- believing the Mage of the group is in trouble -- will run and break the trap instead of leaving it be. Different art on the trap would help a great deal.
    - Caydiem -
    Assistant Community Manager
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209020
     
    Poster: Caydiem at 3/26/2005 2:16:21 PM PST
    Subject: Re: **The List.**
       Do not "reserve your place" to comment, please. Just compose your post as normal.
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209027
    Poster: Caydiem at 3/26/2005 2:10:20 PM PST
    Subject: **The List.** *edited post*
       Here is the first draft of the list I plan on sending to the development team and discussing with them. Please read both the disclaimer and the full list before replying.

    DISCLAIMER: This list is not for suggestions, bug fixes, or ETAs. Issues such as the Pet Run Speed Bug are known and are on their way to being fixed. This list is for the major concerns of the way the Hunter plays. Please keep that in mind when giving feedback or additions.

    ALSO, there is no guarantee that I will get answers to every single question across the board for you; these will be our discussion points, however, and I will do my best to get everything I can to you.


    ---

    The DPS Dilemma

    After the most recent patch, Hunters have become increasingly concerned with their DPS. With the quiver change, changing timers on certain activated shots, the Spire Spiderling attack speed decrease, and certain attack power buffs no longer affecting ranged attacks, the players are understandably distressed about this noticeable dip in damage.

    My questions along this line are as follows:

  • Is the Hunter a DPS class? Where is their DPS supposed to fall compared to the Mage and the Rogue? Is the Hunter's pet factored into their DPS balance?
  • With the recent changes to melee/ranged attack power, will there be more ranged attack power effects and items placed in the game to compensate for the loss?
  • Is the quiver change working as intended? Many Hunters have reported a bonus less than what is advertised on the tooltip.
  • How do you feel the Hunter's DPS is as the class plays right now? Are there any changes coming to this area? If so, what?

    My Buddy and Me

    Naturally, one of the staples of the Hunter class is the pet. In the late game, however, players report that their boon companions are no longer the off-tanks they once were, and feel weak. Many Hunters opt to leave their pet at the door when they go into a raid.

  • What are your thoughts behind the relative power of a pet in the end-game? Where should it be in regards to off-tanking and damage? Are they at that point now? If not, will the proposed pet changes bring them to that level?
  • Can any details be given regarding the new pet customization, such as an example of a particular ability or two, or a more comprehensive explanation of how the system will work? Will current pets be given the option to retrain? Will abilities be restricted based on pet family?
  • What is the purpose of a pet in a group or raid post-50? Are they considered a DoT? An off-tank? Crowd control?
  • Some Hunters are curious about operating without a pet entirely. How integral is the pet to the design of the Hunter class? Would a pet-less Hunter be a viable choice? Is there anything planned to make this an option for Hunters?

    The Dead Zone

    This has some bearing in fighting monsters, but is more prominent in PvP: there is a "Dead Zone" for Hunters where they cannot utilize the majority of their damage-dealing abilities. This is different from, say, Mages, who can still use their ranged spells when in close combat (at a serious disadvantage).
  • Are there any plans to allow Hunters to use their ranged abilities up close (while being much less effective)? If not, can you explain the philosophy behind the "Dead Zone" and its function in PvP combat?
  • Are there plans to give Hunters more options to keep people at range, such as a Knockback or an opposite Blink?

    No Thanks, I'll Take a Rogue

    Hunters are finding their class to be near the bottom of the list in terms of group attractiveness. A five-man party is very limiting, and as such it's important that every member contribute as much as they can. In the end-game, the Hunter is having difficulty finding its niche and defining what unique qualities it brings to a group.

  • What qualities does a Hunter -- and only a Hunter -- bring to the table in terms of a five-man group that would make them an asset and a worthy choice to a five-man group?
  • Are there any plans to add more desirability to the class along these lines, such as extra utility?

    Isn't Survival Supposed to Help Me Survive?

    Of the high-level Hunters across the realms, you'll be lucky if you find one specialized in the Survival talent tree. The Hunter's two main draws are 1) ranged damage, and 2) a pet, covered by the two other talent trees. While enhancing the traps and melee attacks is certainly an option, the tree is not nearly as attractive as the other two, and the "ultimate" talent, Lacerate, pales in comparison to Trueshot Aura and Spirit Bond.

  • Lacerate, at rank 3 (level 60), does 133 damage. This seems somewhat weak for a 31-point talent. Are there any plans to improve this ability?
  • Will the Survival talent tree be reviewed to make it a more viable choice for a Hunter?


  • My Purse is Light, and I'm Not Talking Dyes

    Being a Hunter is an expensive practice. With ammunition costs, food/cooking supplies, and a distinct lack of bag space in comparison with all other classes, the end result is not much money. While this can be alleviated somewhat by taking Engineering and thus making your own ammunition, bow enthusiasts have no such option, and even with this profession Hunters are hard-put to save for a rainy day.

  • Are there plans for a Fletcher/Bowyer profession at some point to support bows as much as guns?
  • Are Hunter upkeep costs taken into effect when it comes to training fees? Are there any plans to shift the cost of being a Hunter somewhat?
  • Are there any plans to help alleviate the sheer amount of saving (in comparison to other classes) needed to get a mount?

    That Isn't Frost Nova!

    A seemingly "minor" point, but critical in certain situations -- the Freeze Trap has the same art as the Mage's Frost Nova. What often happens is that a tank -- believing the Mage of the group is in trouble -- will run and break the trap instead of leaving it be. Different art on the trap would help a great deal.

    [ post edited by Caydiem ]


    - Caydiem -
    Assistant Community Manager
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209020
    Poster: Caydiem at 3/26/2005 2:24:10 PM PST
    Subject: Re: **The List.**
      

    Q u o t e:
    hi Cay, um, just 2 things that i can think off that you might want to consider:

    In regards to the group role, I'm pretty sure they're going to give us the same 'hunters can pull the best!' answer again. This is simply not true because of 2 things:

    - Aggro: It's easier on the party for the tank to pull because of the initial threat generated. If a hunter pulls, they get the initial hate, and then everyone has to scramble to get it off of the hunter. Some might argue that we can use FD, but because that now breaks our Freeze Trap, Feign Death isn't really a valid option to pull.

    - GM/exploit: In the past, I believe that some hunters were warned that they were exploiting game mechanics because of utilizing pets and/or feign death to pull safely (honestly, i have no idea how that's supposed to work, or if it even still does, but the point remains). So by trying to avoid excess aggro through manipulating our skills, we might be breaking the rules and cause ourselves unncessary drama with the GM staff, as such, we tend to leave the pulling again, to the tanks.


    If they give me the "pulling" thing, trust me, I'm going to push for more. I know community opinion on that line. ;)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209051
    Poster: Caydiem at 3/26/2005 2:27:23 PM PST
    Subject: Re: **The List.**
      

    Q u o t e:
    Some issues you might want to add:

    PET SPEED BUG

    I cannot stress this enough. PLEASE for the love of all thats holy fix this bug or at least bring it up and make us feel like they are AWARE of its existance! It is the most annoying bug!


    Read the disclaimer, please. :)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209060
    Poster: Caydiem at 3/26/2005 2:34:34 PM PST
    Subject: Re: **The List.**
      

    Q u o t e:
    You forgot "Hey my pet doesnt have STDs" (AkA Priest/Shaman rezz pet bug getting resurrection sickness


    Read the disclaimer, please.
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209079
    Poster: Caydiem at 3/26/2005 3:01:35 PM PST
    Subject: Re: **The List.**
      

    Q u o t e:
    My big question, and I don't know if it's been asked yet: WHEN?! WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN?!

    WHEN WHEN?

    WHEN?

    When the hell are you planning to talk to the devs? And just when can we expect a solid reply? I'm not asking for "Oh, they know about it." You've said you were "talking to the devs" for a while. So why are you now "making your first draft?" You had 2 large threads of "research." All you needed to do was sit the devs down and make them read it. Did you? No, you're caught in another lie, Cay.


    ...

    I've said in other threads, I am speaking with them next week. It is more than just "making them read the threads" -- I am a liaison, and in so doing it is important I explain the issues to them in a manner that they will understand and sympathize with. This manner is not necessarily the same as what players write. Additionally, both the developers and myself have busy schedules that must be accomodated.

    I have not said that I have had my meeting with them yet, and I'm sorry if you had that impression. I've spoken with them briefly on one or two hunter issues, but that is not the same as sitting down for over an hour and taking the time to really discuss the issues. These things take time, and I'm sorry if this isn't moving fast enough for your liking, but this is how it's flowing for now.

    Also, read the disclaimer regarding ETAs, please. Thanks. :)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209171
    Poster: Caydiem at 3/26/2005 3:07:13 PM PST
    Subject: Re: **The List.**
      

    Q u o t e:
    very nice list, sticky it tho please :)


    I will when it starts to fall off. ;)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209193
    Poster: Caydiem at 3/26/2005 10:39:59 PM PST
    Subject: Re: **The List.**
       Just posting to let you know that I am still reading.

    Things I plan to factor in when I'm back at the office:

    * Elaboration on dead zone

    * Pet levelling issues

    * The viability of pets in PvP, old and new

    * Lack of Hunter tradeskill gear (less the class team and more the Professions team, but still valid)

    * Hunter class quests

    * Pulling: the design and the reality

    * Feign death pulling and the intent surrounding it

    I believe those are all the truly major issues mentioned. Those of you who have submitted suggestions, etc., I ask you to read the disclaimer on the front page. I know you feel this is your chance to be heard, but at this time we need to establish where the Hunter stands and what major changes are on the way before we get into polish.

    Also, I've loved some of the witty titles you've used. "Stop Pulling My Leg" was my favorite, I think. :D
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209962
    Poster: Caydiem at 3/26/2005 2:10:20 PM PST
    Subject: **The List.** *edited post*
       Here is the first draft of the list I plan on sending to the development team and discussing with them. Please read both the disclaimer and the full list before replying.

    DISCLAIMER: This list is not for suggestions, bug fixes, or ETAs. Issues such as the Pet Run Speed Bug are known and are on their way to being fixed. This list is for the major concerns of the way the Hunter plays. Please keep that in mind when giving feedback or additions.

    ALSO, there is no guarantee that I will get answers to every single question across the board for you; these will be our discussion points, however, and I will do my best to get everything I can to you.


    ---

    The DPS Dilemma

    After the most recent patch, Hunters have become increasingly concerned with their DPS. With the quiver change, changing timers on certain activated shots, the Spire Spiderling attack speed decrease, and certain attack power buffs no longer affecting ranged attacks, the players are understandably distressed about this noticeable dip in damage.

    My questions along this line are as follows:

  • Is the Hunter a DPS class? Where is their DPS supposed to fall compared to the Mage and the Rogue? Is the Hunter's pet factored into their DPS balance?
  • With the recent changes to melee/ranged attack power, will there be more ranged attack power effects and items placed in the game to compensate for the loss?
  • Is the quiver change working as intended? Many Hunters have reported a bonus less than what is advertised on the tooltip.
  • How do you feel the Hunter's DPS is as the class plays right now? Are there any changes coming to this area? If so, what?

    My Buddy and Me

    Naturally, one of the staples of the Hunter class is the pet. In the late game, however, players report that their boon companions are no longer the off-tanks they once were, and feel weak. Many Hunters opt to leave their pet at the door when they go into a raid.

  • What are your thoughts behind the relative power of a pet in the end-game? Where should it be in regards to off-tanking and damage? Are they at that point now? If not, will the proposed pet changes bring them to that level?
  • Can any details be given regarding the new pet customization, such as an example of a particular ability or two, or a more comprehensive explanation of how the system will work? Will current pets be given the option to retrain? Will abilities be restricted based on pet family?
  • What is the purpose of a pet in a group or raid post-50? Are they considered a DoT? An off-tank? Crowd control?
  • Some Hunters are curious about operating without a pet entirely. How integral is the pet to the design of the Hunter class? Would a pet-less Hunter be a viable choice? Is there anything planned to make this an option for Hunters?

    The Dead Zone

    This has some bearing in fighting monsters, but is more prominent in PvP: there is a "Dead Zone" for Hunters where they cannot utilize the majority of their damage-dealing abilities. This is different from, say, Mages, who can still use their ranged spells when in close combat (at a serious disadvantage).
  • Are there any plans to allow Hunters to use their ranged abilities up close (while being much less effective)? If not, can you explain the philosophy behind the "Dead Zone" and its function in PvP combat?
  • Are there plans to give Hunters more options to keep people at range, such as a Knockback or an opposite Blink?

    No Thanks, I'll Take a Rogue

    Hunters are finding their class to be near the bottom of the list in terms of group attractiveness. A five-man party is very limiting, and as such it's important that every member contribute as much as they can. In the end-game, the Hunter is having difficulty finding its niche and defining what unique qualities it brings to a group.

  • What qualities does a Hunter -- and only a Hunter -- bring to the table in terms of a five-man group that would make them an asset and a worthy choice to a five-man group?
  • Are there any plans to add more desirability to the class along these lines, such as extra utility?

    Isn't Survival Supposed to Help Me Survive?

    Of the high-level Hunters across the realms, you'll be lucky if you find one specialized in the Survival talent tree. The Hunter's two main draws are 1) ranged damage, and 2) a pet, covered by the two other talent trees. While enhancing the traps and melee attacks is certainly an option, the tree is not nearly as attractive as the other two, and the "ultimate" talent, Lacerate, pales in comparison to Trueshot Aura and Spirit Bond.

  • Lacerate, at rank 3 (level 60), does 133 damage. This seems somewhat weak for a 31-point talent. Are there any plans to improve this ability?
  • Will the Survival talent tree be reviewed to make it a more viable choice for a Hunter?


  • My Purse is Light, and I'm Not Talking Dyes

    Being a Hunter is an expensive practice. With ammunition costs, food/cooking supplies, and a distinct lack of bag space in comparison with all other classes, the end result is not much money. While this can be alleviated somewhat by taking Engineering and thus making your own ammunition, bow enthusiasts have no such option, and even with this profession Hunters are hard-put to save for a rainy day.

  • Are there plans for a Fletcher/Bowyer profession at some point to support bows as much as guns?
  • Are Hunter upkeep costs taken into effect when it comes to training fees? Are there any plans to shift the cost of being a Hunter somewhat?
  • Are there any plans to help alleviate the sheer amount of saving (in comparison to other classes) needed to get a mount?

    That Isn't Frost Nova!

    A seemingly "minor" point, but critical in certain situations -- the Freeze Trap has the same art as the Mage's Frost Nova. What often happens is that a tank -- believing the Mage of the group is in trouble -- will run and break the trap instead of leaving it be. Different art on the trap would help a great deal.

    [ post edited by Caydiem ]


    - Caydiem -
    Assistant Community Manager
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209020
    Poster: Caydiem at 3/26/2005 2:16:21 PM PST
    Subject: Re: **The List.** *edited post*
       Do not "reserve your place" to comment, please. Just compose your post as normal.
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209027
    Poster: Caydiem at 3/26/2005 2:24:10 PM PST
    Subject: Re: **The List.** *edited post*
      

    Q u o t e:
    hi Cay, um, just 2 things that i can think off that you might want to consider:

    In regards to the group role, I'm pretty sure they're going to give us the same 'hunters can pull the best!' answer again. This is simply not true because of 2 things:

    - Aggro: It's easier on the party for the tank to pull because of the initial threat generated. If a hunter pulls, they get the initial hate, and then everyone has to scramble to get it off of the hunter. Some might argue that we can use FD, but because that now breaks our Freeze Trap, Feign Death isn't really a valid option to pull.

    - GM/exploit: In the past, I believe that some hunters were warned that they were exploiting game mechanics because of utilizing pets and/or feign death to pull safely (honestly, i have no idea how that's supposed to work, or if it even still does, but the point remains). So by trying to avoid excess aggro through manipulating our skills, we might be breaking the rules and cause ourselves unncessary drama with the GM staff, as such, we tend to leave the pulling again, to the tanks.


    If they give me the "pulling" thing, trust me, I'm going to push for more. I know community opinion on that line. ;)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209051
    Poster: Caydiem at 3/26/2005 2:27:23 PM PST
    Subject: Re: **The List.** *edited post*
      

    Q u o t e:
    Some issues you might want to add:

    PET SPEED BUG

    I cannot stress this enough. PLEASE for the love of all thats holy fix this bug or at least bring it up and make us feel like they are AWARE of its existance! It is the most annoying bug!


    Read the disclaimer, please. :)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209060
    Poster: Caydiem at 3/26/2005 2:34:34 PM PST
    Subject: Re: **The List.** *edited post*
      

    Q u o t e:
    You forgot "Hey my pet doesnt have STDs" (AkA Priest/Shaman rezz pet bug getting resurrection sickness


    Read the disclaimer, please.
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209079
    Poster: Caydiem at 3/26/2005 3:01:35 PM PST
    Subject: Re: **The List.** *edited post*
      

    Q u o t e:
    My big question, and I don't know if it's been asked yet: WHEN?! WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN?!

    WHEN WHEN?

    WHEN?

    When the hell are you planning to talk to the devs? And just when can we expect a solid reply? I'm not asking for "Oh, they know about it." You've said you were "talking to the devs" for a while. So why are you now "making your first draft?" You had 2 large threads of "research." All you needed to do was sit the devs down and make them read it. Did you? No, you're caught in another lie, Cay.


    ...

    I've said in other threads, I am speaking with them next week. It is more than just "making them read the threads" -- I am a liaison, and in so doing it is important I explain the issues to them in a manner that they will understand and sympathize with. This manner is not necessarily the same as what players write. Additionally, both the developers and myself have busy schedules that must be accomodated.

    I have not said that I have had my meeting with them yet, and I'm sorry if you had that impression. I've spoken with them briefly on one or two hunter issues, but that is not the same as sitting down for over an hour and taking the time to really discuss the issues. These things take time, and I'm sorry if this isn't moving fast enough for your liking, but this is how it's flowing for now.

    Also, read the disclaimer regarding ETAs, please. Thanks. :)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209171
    Poster: Caydiem at 3/26/2005 3:07:13 PM PST
    Subject: Re: **The List.** *edited post*
      

    Q u o t e:
    very nice list, sticky it tho please :)


    I will when it starts to fall off. ;)
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209193
    Poster: Caydiem at 3/26/2005 10:39:59 PM PST
    Subject: Re: **The List.** *edited post*
       Just posting to let you know that I am still reading.

    Things I plan to factor in when I'm back at the office:

    * Elaboration on dead zone

    * Pet levelling issues

    * The viability of pets in PvP, old and new

    * Lack of Hunter tradeskill gear (less the class team and more the Professions team, but still valid)

    * Hunter class quests

    * Pulling: the design and the reality

    * Feign death pulling and the intent surrounding it

    I believe those are all the truly major issues mentioned. Those of you who have submitted suggestions, etc., I ask you to read the disclaimer on the front page. I know you feel this is your chance to be heard, but at this time we need to establish where the Hunter stands and what major changes are on the way before we get into polish.

    Also, I've loved some of the witty titles you've used. "Stop Pulling My Leg" was my favorite, I think. :D
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209962
    Poster: Caydiem at 3/26/2005 10:39:59 PM PST
    Subject: Re: **The List.** *edited post*
       Just posting to let you know that I am still reading.

    Things I plan to factor in when I'm back at the office:

    * Elaboration on dead zone

    * Pet levelling issues

    * The viability of pets in PvP, old and new

    * Lack of Hunter tradeskill gear (less the class team and more the Professions team, but still valid)

    * Hunter class quests

    * Pulling: the design and the reality

    * Feign death pulling and the intent surrounding it

    I believe those are all the truly major issues mentioned. Those of you who have submitted suggestions, etc., I ask you to read the disclaimer on the front page. I know you feel this is your chance to be heard, but at this time we need to establish where the Hunter stands and what major changes are on the way before we get into polish.

    Also, I've loved some of the witty titles you've used. "Stop Pulling My Leg" was my favorite, I think. :D
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209962
    Poster: Caydiem at 3/26/2005 10:39:59 PM PST
    Subject: Re: **The List.** *edited post*
       Just posting to let you know that I am still reading.

    Things I plan to factor in when I'm back at the office:

    * Elaboration on dead zone

    * Pet levelling issues

    * The viability of pets in PvP, old and new

    * Lack of Hunter tradeskill gear (less the class team and more the Professions team, but still valid)

    * Hunter class quests

    * Pulling: the design and the reality

    * Feign death pulling and the intent surrounding it

    I believe those are all the truly major issues mentioned. Those of you who have submitted suggestions, etc., I ask you to read the disclaimer on the front page. I know you feel this is your chance to be heard, but at this time we need to establish where the Hunter stands and what major changes are on the way before we get into polish.

    Also, I've loved some of the witty titles you've used. "Stop Pulling My Leg" was my favorite, I think. :D
    - Caydiem -
    Assistant Community Manager
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=209020&p=#post209962

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