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Poster: Geadum at 7/25/2006 1:01:13 PM PDT
Subject: How will Level 70 affect Molten Core, etc.?
   Has Blizzard decided how level 70 is going to affect existing raid dungeons such as Molten Core and Blackwing Lair? If so, how will it work?

Will the difficulty of these dungeons be bumped up?

Will players over level 60 be "temporarily brought down" to level 60 while in these dungeons?

Or will the dungeons simply be left as is... enabling a raid of 20 level 70 players to bring down Ragnaros?

Or has nothing been set in stone yet?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9237405
 
Poster: Eyonix at 7/25/2006 1:11:43 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc.?
   We don't plan to touch existing raid dungeons such as Molten Core, or Blackwing Lair. If level 70 players wish to organize smaller groups to see what can be accomplished, we're all for it. It's no different than a level 60 player going back to Scarlet Monastery to test his skills or farm for items. Basically, these raid dungeons will no longer be "end-game" content, and will serve as leveling/passing through dungeons. It's exciting to level your character and revisit an area of the game which once posed a deadly challenge.

[ post edited by Eyonix ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9237646
Poster: Eyonix at 7/25/2006 1:22:27 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc
  

Q u o t e:
lvl 70 40man raid groups will be using it to farm nexus crystals for enchants and what not


Don't forget, the value of a nexus crystal at level 70, is going to be the equivalent of something similar to the current value of an eternal essence. It's doubtful that many players will wish to waste their time in organizing 40-man runs to farm Molten Core. If anything, they'll do it for the novelty -- which is fine. It's good to have these discussions without putting so much emphasis on current item value. At level 70, what you find at level 60 anywhere in the game won't hold much value.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9237892
Poster: Eyonix at 7/25/2006 1:33:29 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc
  

Q u o t e:
This is a good point. I think the raid timers should be removed entirely, however, and merely subject it to the same rules as the non-raid instances (resets, etc). Scarlet Monastery, used in Eyonix's example, does not have a reset timer.


Raid timers are something we can always revisit or adjust as we determine necessary. Keep in mind though, we place them not necessarily with the challenge of the raid in mind, but rather based on the value of the high quality item drops. In fact, once we place a timer on a raid dungeon, we're able to dramatically improve the frequency at which high quality items drop. Even though these items will not hold much value for level 70 players when the expansion released, the potential for an abundance of epic quaility items to be allowed to flood the market is still a matter we approach very carefully.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9238151
Poster: Eyonix at 7/25/2006 1:36:27 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc
  

Q u o t e:
Wait, even Tier 3 will be average at Level 70? I heard somewhere that it would be like having Tier 1 at Level 60.


If you're wearing tier 3 at level 70, you better have a really good sense of humor and the ability to accept being called names void of allowing yourself to be emotionally damaged.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9238210
Poster: Tseric at 7/25/2006 2:30:46 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc
  

Q u o t e:
Tseric posted a while back saying Naxx loot woudl still be "very good" at 70, that Bliz expected the instance to still be run after the expansion and that was one of the reasons why Naxx was created rather than the equivalent design time worth of 5-mans.

My own guess is that Naxx's ilvl 90 purple gear will still be good for those character builds it's designed for and won't be outclassed before BC raid equipment. It'll also shard well and the instance will be *much* easier than today, so it'll still get farmed by 70's.

I'd still rather have had the whole tier of new 5-man instances we could have had instead (Bliz has stated that raid content is far harder to design and test than any other type so I'd guess Naxx took as much Dev time as 3-5 Stratholmes).


For clarity, loot accessible at level 70 will exceed the quality of loot accessible currently.

The advantage for players in current tier-3 will be having a bit of an easier time leveling through the initial content. After that, the current tiers won't really qualify or be comparable as end-game loot.
The path of least resistance tempts all ramblers.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239096
Poster: Eyonix at 7/25/2006 2:46:48 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc
  

Q u o t e:
I'm curious about this as well. will level 67+ world drop blues and quest greens be better then naxx loot? ouch.


Leveling-up gear will begin to replace current end-game raiding gear.


Q u o t e:
You'll never read a straight answer in blue letters. CMs flee before me or sidestep me.

It's tough being so big and strong.


/beep
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239303
Poster: Eyonix at 7/25/2006 1:33:29 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
This is a good point. I think the raid timers should be removed entirely, however, and merely subject it to the same rules as the non-raid instances (resets, etc). Scarlet Monastery, used in Eyonix's example, does not have a reset timer.


Raid timers are something we can always revisit or adjust as we determine necessary. Keep in mind though, we place them not necessarily with the challenge of the raid in mind, but rather based on the value of the high quality item drops. In fact, once we place a timer on a raid dungeon, we're able to dramatically improve the frequency at which high quality items drop. Even though these items will not hold much value for level 70 players when the expansion released, the potential for an abundance of epic quaility items to be allowed to flood the market is still a matter we approach very carefully.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9238151
Poster: Eyonix at 7/25/2006 1:36:27 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
Wait, even Tier 3 will be average at Level 70? I heard somewhere that it would be like having Tier 1 at Level 60.


If you're wearing tier 3 at level 70, you better have a really good sense of humor and the ability to accept being called names void of allowing yourself to be emotionally damaged.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9238210
Poster: Tseric at 7/25/2006 2:30:46 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
Tseric posted a while back saying Naxx loot woudl still be "very good" at 70, that Bliz expected the instance to still be run after the expansion and that was one of the reasons why Naxx was created rather than the equivalent design time worth of 5-mans.

My own guess is that Naxx's ilvl 90 purple gear will still be good for those character builds it's designed for and won't be outclassed before BC raid equipment. It'll also shard well and the instance will be *much* easier than today, so it'll still get farmed by 70's.

I'd still rather have had the whole tier of new 5-man instances we could have had instead (Bliz has stated that raid content is far harder to design and test than any other type so I'd guess Naxx took as much Dev time as 3-5 Stratholmes).


For clarity, loot accessible at level 70 will exceed the quality of loot accessible currently.

The advantage for players in current tier-3 will be having a bit of an easier time leveling through the initial content. After that, the current tiers won't really qualify or be comparable as end-game loot.
The path of least resistance tempts all ramblers.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239096
Poster: Eyonix at 7/25/2006 2:46:48 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
I'm curious about this as well. will level 67+ world drop blues and quest greens be better then naxx loot? ouch.


Leveling-up gear will begin to replace current end-game raiding gear.


Q u o t e:
You'll never read a straight answer in blue letters. CMs flee before me or sidestep me.

It's tough being so big and strong.


/beep
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239303
Poster: Tseric at 7/25/2006 2:30:46 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
Tseric posted a while back saying Naxx loot woudl still be "very good" at 70, that Bliz expected the instance to still be run after the expansion and that was one of the reasons why Naxx was created rather than the equivalent design time worth of 5-mans.

My own guess is that Naxx's ilvl 90 purple gear will still be good for those character builds it's designed for and won't be outclassed before BC raid equipment. It'll also shard well and the instance will be *much* easier than today, so it'll still get farmed by 70's.

I'd still rather have had the whole tier of new 5-man instances we could have had instead (Bliz has stated that raid content is far harder to design and test than any other type so I'd guess Naxx took as much Dev time as 3-5 Stratholmes).


For clarity, loot accessible at level 70 will exceed the quality of loot accessible currently.

The advantage for players in current tier-3 will be having a bit of an easier time leveling through the initial content. After that, the current tiers won't really qualify or be comparable as end-game loot.
The path of least resistance tempts all ramblers.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239096
Poster: Eyonix at 7/25/2006 2:46:48 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
I'm curious about this as well. will level 67+ world drop blues and quest greens be better then naxx loot? ouch.


Leveling-up gear will begin to replace current end-game raiding gear.


Q u o t e:
You'll never read a straight answer in blue letters. CMs flee before me or sidestep me.

It's tough being so big and strong.


/beep
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239303
Poster: Eyonix at 7/25/2006 1:22:27 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
lvl 70 40man raid groups will be using it to farm nexus crystals for enchants and what not


Don't forget, the value of a nexus crystal at level 70, is going to be the equivalent of something similar to the current value of an eternal essence. It's doubtful that many players will wish to waste their time in organizing 40-man runs to farm Molten Core. If anything, they'll do it for the novelty -- which is fine. It's good to have these discussions without putting so much emphasis on current item value. At level 70, what you find at level 60 anywhere in the game won't hold much value.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9237892
Poster: Eyonix at 7/25/2006 1:33:29 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
This is a good point. I think the raid timers should be removed entirely, however, and merely subject it to the same rules as the non-raid instances (resets, etc). Scarlet Monastery, used in Eyonix's example, does not have a reset timer.


Raid timers are something we can always revisit or adjust as we determine necessary. Keep in mind though, we place them not necessarily with the challenge of the raid in mind, but rather based on the value of the high quality item drops. In fact, once we place a timer on a raid dungeon, we're able to dramatically improve the frequency at which high quality items drop. Even though these items will not hold much value for level 70 players when the expansion released, the potential for an abundance of epic quaility items to be allowed to flood the market is still a matter we approach very carefully.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9238151
Poster: Tseric at 7/25/2006 2:30:46 PM PDT
Subject: Re: How will Level 70 affect Molten Core, etc *edited post*
  

Q u o t e:
Tseric posted a while back saying Naxx loot woudl still be "very good" at 70, that Bliz expected the instance to still be run after the expansion and that was one of the reasons why Naxx was created rather than the equivalent design time worth of 5-mans.

My own guess is that Naxx's ilvl 90 purple gear will still be good for those character builds it's designed for and won't be outclassed before BC raid equipment. It'll also shard well and the instance will be *much* easier than today, so it'll still get farmed by 70's.

I'd still rather have had the whole tier of new 5-man instances we could have had instead (Bliz has stated that raid content is far harder to design and test than any other type so I'd guess Naxx took as much Dev time as 3-5 Stratholmes).


For clarity, loot accessible at level 70 will exceed the quality of loot accessible currently.

The advantage for players in current tier-3 will be having a bit of an easier time leveling through the initial content. After that, the current tiers won't really qualify or be comparable as end-game loot.
The path of least resistance tempts all ramblers.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9237405&p=#post9239096

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