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Poster: Etharulas at 7/17/2006 6:39:21 AM PDT
Subject: Socketable items is a terrible idea
   Edit: I changed the title to narrow the focus, since my beef is with the sockets, rather than the entire profession.

It's all about the number of equippable slots on your character, in terms of character development, these days.

It's better for characters to acquire new skills, rather than new items, especially slots.

I remember EQ, which had an ungodly amount of them...Head-ok, Face-wtf?, Shoulders-wtf?, arms-wtf?, 2 earring slots-wtf?, etc.

It was kind of annoying finding gear for all of those slots, especially the fricken earring....ugh...when I was far more interested in actual character development rather than running around acquiring shinies.

WoW is not quite as bad, but still, why is there a separate slots for shoulders? Should the shoulders be attached to the chest piece? And trinkets? Come on.

So now, each item will also be able to be socketable, which, at a stroke, exponentially increases the amount of items a character will need to equip. Suddenly, it's not good enough to find just a weapon (nevermind all the gear swapping for warriors etc.), offhand/shield, head piece, chest piece, shoulderpads, cloak, pants, boots, rings, trinkets, wand/ranged weapon, gloves, amulet...all of these can now have, say, 4 sockets? You just went from needing to find 15 items to potentially 60....ugh.

At any rate, since the feature has been announced, we already know it's a given, I'd like to a make a suggestion.

Make socketed item combos only a very small amount more powerful than non-socketed weapons.

Gathering, say, 5 items rather than just 1 to get a 4-socket sword and fill it with gems is likely more of a time sink, and therefore should yield better rewards, but please don't make it so that people cannot be competitive unless they have fully socketed items.

The same goes for the new lvl 70 gear, especially the gear acquired from the new instances. It needs to be better than what can be gotten now, but it also needs to be a very small amount better, or PvP becomes a PvE grind.

[ post edited by Etharulas ]



Gunga galunga...
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9094640&p=#post9094640
 
Poster: Nethaera at 7/17/2006 8:02:27 AM PDT
Subject: Re: Socketable items is a terrible idea
   I'm looking forward to it myself. I think for one it's an interesting profession.

For another I love the idea that this adds a sort of character customization that can be very interesting and is accessible to anyone. While I realize many people will dilute it down to defined sets (min/maxers), I am looking forward to the idea that you can change out your gems to make your character a bit more to your taste whether it's by doing more damage or doing more healing or what have you.

I loved it for Diablo 2 and it fits in very well with World of Warcraft.

Like anything though, this is yet another feature that I think people are better off testing first before making a final judgement.
To light a candle is to cast a shadow.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9094640&p=#post9095621
Poster: Nethaera at 7/17/2006 8:11:37 AM PDT
Subject: Re: Jewelcrafting is a terrible idea
   I highly encourage people to toy with the web interface a bit and take a look at the different gem combinations and their effects. I think the idea of the socketing can be pretty well understood on it when you look at the starting stats of the leather piece shown and then start trying different combinations of gems.

http://www.worldofwarcraft.com/burningcrusade/townhall/jewelcrafting.html

If you haven't done so yet, please do. Just click on the gem you want to slot then move it to the slot. Try different color combinations and different orders for them. :) Imagine the possiblities and this is just a very small sampling.
To light a candle is to cast a shadow.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9094640&p=#post9095759
Poster: Nethaera at 7/17/2006 8:28:58 AM PDT
Subject: Re: Socketable items is a terrible idea
  

Q u o t e:
I don't see how this is different from the system now. There is a tremendous amount of gear out there with a whole lot of different stats. I'm sure there are some gaps, but finding gear that works for your class/spec can be done without sockets.




I'm only addressing this part because min/maxing can be a whole other conversation of pluses, minuses, ifs ands and buts and more. There is no one 'solution' to it and it exists in every MMO no matter the mechanics used.

How the socketing is different is that players will have more control over the bonuses they want most. Sometimes it means they might have to use less powerful gems for a bit and then replace them later, or maybe for one spec they like extra damage and in another they like extra healing so they swap out gems.

Players will have two avenues of gaining items they want whether it's a non-socketed item from BWL or it's a socketed item they've had crafted for them or bought from the AH. It's just an additional layer of customization and is a bit more accessible by those that may not have the time to raid a full scale dungeon but still want the feeling that they have some say in how their character functions.

Imagine too, if you outgrow an item but want the extra stats that you enjoyed previously, you may end up with the ability to emulate that with a socketed item and some well chosen gems.

I think anything that gives more players more options whether they are a raider or a non-raider is great. Players already mix and match sets so this is just another layer to that.
To light a candle is to cast a shadow.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9094640&p=#post9095994

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