Poster: Flaya at 3/23/2006 2:02:18 PM PST Subject: Blues Fear Priests Anger Over Inner Fire? |
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Or is there some reason why the massive amount of feedback detailing just how crappy Inner Fire is set to become is ignored while running about instead engaging in limmerick contests, baiting mages with promises of goodies in 1.11, etc?
Eyonix said to be calm about the announced changes, that after the changes were on the PTR there would be more conversation. . .
. . .and now we know that the developers are on to working on Mages and pretty much no conversation is going to happen.
Priest: Its Whack-a-Mole punctuated by sudden death
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7601426&p=#post7601426 | | | Poster: Eyonix at 3/23/2006 4:37:35 PM PST Subject: Re: Blues Fear Priests Anger Over Inner Fire? |
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Q u o t e: Or is there some reason why the massive amount of feedback detailing just how crappy Inner Fire is set to become is ignored while running about instead engaging in limmerick contests, baiting mages with promises of goodies in 1.11, etc?
Eyonix said to be calm about the announced changes, that after the changes were on the PTR there would be more conversation. . .
. . .and now we know that the developers are on to working on Mages and pretty much no conversation is going to happen.
It doesn't seem like you are really concerned with the frequency of my posts, but rather the answer you're receiving. I've stated on numerous occasions, we are happy with the new Inner Fire, and as I've also stated, it has not been nerfed.
We've made extensive improvements to the priest's core abilities and talents. The priest now has many more viable talent build options available in both PvE and PvP environments. The new Inner Fire takes all of the recent changes into consideration and is extremely complimentary to the 1.10 priest as a whole. When you use the ability you will receive 50% more armor than before and the spell will last for ten minutes, or until 20 successful damaging hits have been landed.
The priest will need to strategically decide when it should be be recast. It's very similar to the choice every Shaman makes when 1, 2 or even all 3 of their lightning shield charges is expended in a PvP skirmish.
Resisting change to the degree that you'll ignore core damage mitigation improvements in addition to ignoring the fact that in many cases this spell will last longer than its current three minute duration isn't productive in the least.
Beyond all of this, why is it that suddenly most every priest resisting this change feels as though both their base mana and regneration rate are so low that the recasting of the spell is a devestating option?
I can't count the number of times I've killed (or been killed by a player) with a high percentage of remaining mana.
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