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In perusing the priest forums yesterday I noticed the sticky that had an update on what they're planning for priests, and noticed something particularly interesting toward the end of it:
Q u o t e: The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.
What I'm wondering is if they've given this same type of post for other classes, and if not, could they do it? I think a definition on what they think each tree is supposed to be for each class would give a good insight into their design philosophy and might stifle a lot of the complaining with certain trees. Plus, if we know what you think the trees should be, feedback can be more focused, rather than laundry lists of what people want. For example, Mage trees could be defined something like this:
Fire: Powerful, fast (in that each individual hit is strong) single target damage.
Arcane: Utility tree.
Frost: Consistent dps. (Not sure on this one, as my mage is only level 44 and is arcane.)
I think definitions of each tree like the above quote from Eyonix would help a lot on getting specific feedback, and would give a better idea of what the developers think each class is supposed to be.[ post edited by Temari ]
I am among the carebeariest of carebears.
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