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Poster: Eyonix at 2/3/2006 7:40:51 AM PST
Subject: Priests, it's Friday!
   Priests, are you done melting faces yet? - Eyonix

As has been stated many times in recent posts, a number of improvements are being made to several priest talents and core abilities for the next content patch. Several of these changes are still in the testing process, and in some cases, under discussion - especially those relating to talents. What this means to the players is, the following details pertaining to upcoming change is not comprehensive, and intended primarily to serve as a sneak preview, and in a perfect world, satisfy some of your curiosity.

Too bad this world isn't perfect...

Greater Heal (and Heal starting from rank2) will receive a reduction to its casting time. Currently the spell is a 4 second cast. However, once patch 1.10 releases, the spell, from start to finish will cast in 3 seconds - (2.5 with talent improvement). This spell, along with the Druid's Healing Touch and the Shaman's Healing Wave will all receive an approximate 10% improvement to mana efficiency.

Holy Fire will no longer be a talent required ability. All priests, upon reaching the appropriate level will receive this spell as a core ability. In addition, this spell's casting time has been reduced from 4 seconds to 3.5. The appropriate talent improvement would bring this spell to a 3 second cast. This spell will also be considered holy damage, meaning, effects which improve holy damage will increase the damage of this spell.

Inner Fire is another core ability we're reworking. With the prevalence of wand-use amongst casters, we're not very pleased with the increase of attack power this spell provides and are looking to change Inner Fire so that it is more in line with the original concept behind the ability, i.e. a defensive/soloing spell.

Power Word: Shield is still undergoing testing. Basically, we're running the numbers of the final spell ranks and will likely make changes to its damage mitigation scaling.

Talents are where we're making the most significant changes, however, until the changes have been finalized there is little I'm going to be able to reveal. What I will state is that we're reorganizing and streamlining all three trees, with a particular emphasis on Holy and Discipline. Each tree will have anywhere from 1 to 4 brand new talents available. The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.

Priest class racial improvements are for the most part, complete yet undergoing testing. Until all of them are ready to be unveiled, I'm going to avoid providing specifics. I will try very hard to push out concrete details late next week, if possible.

A number of minor improvements and tweaks continue to be made as well, such as the increase we're making to Prayer of Fortitude's range and radius, the overall reduction to Smite's mana cost, the addition of group buff versions for Divine Spirit and Shadow Protection, and much more. In addition, I can promise that I'll push for the talents to go live on the talent calculator the moment that they've been finalized, which hopefully won't be long now.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=577886&s=new&tmp=1#new
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6952062&p=#post6952062
 
Poster: Eyonix at 2/3/2006 10:38:58 AM PST
Subject: Re: Priests, it's Friday!
  

Q u o t e:
How about NOT nerfing the wand attack power by destroying inner fire? I really don't care if you aren't pleased because it does more damage than say, a wet noodle, nerfing attack power to smash wand usage is just friggin dumb.

Priest spells have TOO MUCH threat attached to them, have you looked at that? If a healing priest can toss in a smite (haha) for some damage if nobodys in trouble, the trouble comes to the priest because of the threat. That leaves the wonderful wand, which you will now nerf by killing the inner fire atttack power. Thanks a bunch.

While you're at it, just go ahead and make an animation/emote for the priest to jam her thumb in her butt while doing nothing between heal spams. Make a tabard for us that says HEALBOT. May as well. Gee, can't wait to see the way you're gonna nerf shadow abilities and call it a buff.


You do realize that wands don't benefit from Inner Fire, right?

My statement was that the attack power bonus currently offered from Inner Fire did very little since most priests wand, rather than melee. I'm genuinely sorry that this has caused you any confusion. There was no mention of a "nerf".
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6952062&p=#post6955697
Poster: Eyonix at 2/3/2006 10:48:00 AM PST
Subject: Re: Priests, it's Friday!
  

Q u o t e:
Hey Eyonix, if you're gonna make a spell that can help priests increase their wand damage make one for mages and warlocks too! We have wands, but we never use them BECAUSE we have no ability to improve their damage! ^_^. Maybe have +dmg abilites stack with wands, albeit at a lower rate, maybe 33% of the +dmg from gear is transfered to wands like what most insta cast spells get.

That'd be cool ^_^

Arthain


The change to Inner Fire may have no affect on wands whatsoever. We do know that the attack power bonus offers very little to the priests, since most priests wand, rather than melee - which is the only reason I mentioned wands in my post.

The focus of the change will be to improve the spell so that it's a defensive spell, and all its effects, beneficial to the priest.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6952062&p=#post6955854
Poster: Eyonix at 2/3/2006 10:38:58 AM PST
Subject: Re: Priests, it's Friday! *edited post*
  

Q u o t e:
How about NOT nerfing the wand attack power by destroying inner fire? I really don't care if you aren't pleased because it does more damage than say, a wet noodle, nerfing attack power to smash wand usage is just friggin dumb.

Priest spells have TOO MUCH threat attached to them, have you looked at that? If a healing priest can toss in a smite (haha) for some damage if nobodys in trouble, the trouble comes to the priest because of the threat. That leaves the wonderful wand, which you will now nerf by killing the inner fire atttack power. Thanks a bunch.

While you're at it, just go ahead and make an animation/emote for the priest to jam her thumb in her butt while doing nothing between heal spams. Make a tabard for us that says HEALBOT. May as well. Gee, can't wait to see the way you're gonna nerf shadow abilities and call it a buff.


You do realize that wands don't benefit from Inner Fire, right?

My statement was that the attack power bonus currently offered from Inner Fire did very little since most priests wand, rather than melee. I'm genuinely sorry that this has caused you any confusion. There was no mention of a "nerf".
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6952062&p=#post6955697
Poster: Eyonix at 2/3/2006 10:48:00 AM PST
Subject: Re: Priests, it's Friday! *edited post*
  

Q u o t e:
Hey Eyonix, if you're gonna make a spell that can help priests increase their wand damage make one for mages and warlocks too! We have wands, but we never use them BECAUSE we have no ability to improve their damage! ^_^. Maybe have +dmg abilites stack with wands, albeit at a lower rate, maybe 33% of the +dmg from gear is transfered to wands like what most insta cast spells get.

That'd be cool ^_^

Arthain


The change to Inner Fire may have no affect on wands whatsoever. We do know that the attack power bonus offers very little to the priests, since most priests wand, rather than melee - which is the only reason I mentioned wands in my post.

The focus of the change will be to improve the spell so that it's a defensive spell, and all its effects, beneficial to the priest.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6952062&p=#post6955854

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