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Poster: Arethusa at 12/6/2005 10:27:57 AM PST
Subject: Patch 1.8.4 10 Minute Rule
   I would like to start by apologizing for posting as an alt. For some reason I cannot select my main's Avatar.

Am I alone in thinking that the new 10 minute rule is about the worst idea ever? Let me break down for you the typical situation alliance side on my server.

There exists in the level 60 bracket 3 stacked horde "plow" teams. These teams are phenominal, and they should be. At any given time these three teams can que up and even on a slow day they have at most a 15 minute wait to get into a BG. Alliance side the average wait time, even on a busy day is around 45 minutes but usually lasts much much longer. The end result here being that the horde teams can farm honor and BG faction rep at an insane pace whereas alliance teams, at best, can get one match per every 3 to 4 that the horde teams get to play. Therefore the horde teams have earned much better PvP gear than even the most dedicated alliance PvPers on our realm and have had a much greater opportunity to fine tune their team.

So now let's put this into context of a typical day in my PvP play. I login. I immeadiately que up for whichever BG is hopping on that particular day. If I can get a team of friends formed up, I will but 99% of them time I am forced to PUG it since most people on our server don't want to wait in line for little to no benefit. After an hour or so of waiting I get pulled into a BG. 95% of the time I find myself against one of the stacked horde "plow" teams since a horde PUG on a server with such a sever population imbalance is quite the rarity.

Now on our server AB is the most popular BG so I will use it as my prime example. When any PUG finds itself up against one of the said horde teams the battle usually lasts 5 minutes. The initial problem was that many members would AFK out when they saw which team they were facing. This problem was lessed when losing teams got a "thanks for playing" award of one mark. So I will proceed with this run down assuming that the alliance team all stays to fight.

The first minute of an AB battle usually consists of alliance taking the stables and then splitting into 2 or 3 groups to rush the other flags. In the mean time the horde team skips the farm and rushes BS, mine, and mill in groups of 5. With their gear and carefully honed teamwork they easy decimate the alliance PUG, which is never a balanced array of classes, and then converge on the stables while sending a runner back to the farm. Once the horde has the stables they move up to the alliance base and camp the graveyard. They then proceed to kill us as we spawn in handy little clumps. With all 5 flags the battle is quickly over in less than 5 minutes.

WSG matches are similar. The horde rushes, captures the flag and using carefully honed teamswork gets the flag back to their base without a single death. Rinse and repeat twice more for an easy victory in less than 5 minutes.

AV is the only battle in which the alliance has a fighting chance. These battles are epic in scale and can last for 4 to 8 hours at a time. The problem here being that the horde on our server has realized that the alliance has a chance in here and so they won't ever que up for AV.

Now enter Blizzards assessment team.

Problem one. People AFK out of BGs in order to re que and get a more favorable matchup.

Solution. We will implement a debuff such that anyone leaving a BG early will not be able to que for another BG for a set length of time.

Okay I agree. This is a problem and the debuff would make people think twice about leaving a BG just because they might not win. It was a good answer to a known problem.

Patch 1.8.4 if the battle is over in less than 10 minutes, then the loseing team does not deserve any reward.

As stated in a longwinded sort of way above, there are matchups that happen quite commonly on our (and I'm guessing many other) servers; whereas even putting up the most valiant fight, one team can not hope to hold out for 5 minutes let alone 10. Now I've sat in que for over an hour, I get into a BG, get run over by a plow team in 5 minutes, and have nothing to show for my effort. On top of that I get ejected from the BG, not back to where I was and whatever I was doing, but back to where I qued up, which is usually a long way from anything interesting to a level 60. So I ask, where is my incentive to even try a BG?

I have backslid in rank 3 times in the past 3 weeks because there are many days where I will sit in a BG que for hours on end and end up logging without ever being admitted to a match. Now if I do make it into a match on any given day, there is a good chance that I won't even get anything for my troubles since the only horde ever in a BG is a plow team.

Please Blizz do not implement this. BG already has many problems and this will only potentiate them and create an even greater imbalance.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6124682&p=#post6124682
 
Poster: Caydiem at 12/6/2005 11:54:52 AM PST
Subject: Re: Patch 1.8.4 10 Minute Rule
   I just spoke with Kalgan, and he explained the reasoning behind this change.

As you know, there are several groups out there who are very good at their particular Battleground, and seeing such a group on the opposite team when you're in a pick-up group can be discouraging. For some, this means they don't even try to win; they AFK out or fish until such time as the Battleground ends, get their token, and go back into the queue.

This change is meant to encourage groups of all skill levels to put in effort towards winning. Maybe you can hold one or two bases in Arathi Basin; maybe you can keep them from grabbing three flags in ten minutes with a good defense. The idea is to give players incentive to try and fight rather than give up before the match truly gets going.
Good daycycle, Citizen!
The Computer is your friend.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6124682&p=#post6126973
Poster: Caydiem at 12/6/2005 11:54:52 AM PST
Subject: Re: Patch 1.8.4 10 Minute Rule *edited post*
   I just spoke with Kalgan, and he explained the reasoning behind this change.

As you know, there are several groups out there who are very good at their particular Battleground, and seeing such a group on the opposite team when you're in a pick-up group can be discouraging. For some, this means they don't even try to win; they AFK out or fish until such time as the Battleground ends, get their token, and go back into the queue.

This change is meant to encourage groups of all skill levels to put in effort towards winning. Maybe you can hold one or two bases in Arathi Basin; maybe you can keep them from grabbing three flags in ten minutes with a good defense. The idea is to give players incentive to try and fight rather than give up before the match truly gets going.
Good daycycle, Citizen!
The Computer is your friend.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6124682&p=#post6126973

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