Poster: Stormcloud at 11/22/2005 11:31:21 AM PST Subject: So... No more world events? |
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End of closed beta there were some doomguards or something.
At the end of the 1st stress test, they flagged everyone PvP everywhere - the chaos hillarious since it was completely unannounced.
At the end of open beta they LOCKED DOWN Stormwind and let loose a dreadguard (or more - can't remember, I was hiding and swiming the canals at the time). You couldn't even log off lol. The only way to escape was to kill WoW or sneak out of the city.
Maybe all the crying that goes on the forums anytime they do anything has stifled the fun, but I'd seriously like to hear again from Blizzard if they will ever throw in some fun world events to shake things up.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910447 | | | Poster: Caydiem at 11/22/2005 11:48:17 AM PST Subject: Re: So... No more world events? |
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I was the one that organized the end of beta demon "invasion".
We can't do it the same way we did that event. What we did there simply isn't feasible anymore. We didn't script it -- that was live people dynamically adding enemies and such. What that means is the entire GM staff was fielding two realms' worth of events.
We have over 100 realms now, and the GMs have to focus on their jobs. What this means is that we can no longer execute such an event in such a way.
The types of world events you're seeing now, such as the Darkmoon Faire, the Fishing Tournament, all that... that's the general direction of the World Event Team as it stands. Now, we are doing a few other things, such as the Ahn'Qiraj opening world event, but those will be rare.
(Jump to Caydiem's Long Post (tm) to see the philosophy behind making world events in MMOs before making a suggestion -- I assure you, I've covered a large part of the argument as a whole. http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5911103&tmp=1#post5911103 )[ post edited by Caydiem ]
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910762 | Poster: Caydiem at 11/22/2005 11:53:04 AM PST Subject: Re: So... No more world events? |
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Q u o t e: by world events the community is speaking more about storyline sequences...not a fishing tournament or a carnival.
A world event where arthas just spawns in random areas and slays everything in his way. World Events where Thrall and the other leaders of major factions well lead raids against an opposing faction.
Real events that show the warcraft story and the war between the horde and alliance.
Actually, the original poster was talking about invasions and such.
Now, you may personally be after more storyline-driven events, but I suggest you use the word "you" to represent your personal opinions. :)
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910850 | Poster: Caydiem at 11/22/2005 11:56:31 AM PST Subject: Re: So... No more world events? |
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Q u o t e: That argument makes no sense. Do you stand around in each zone and respawn every mob killed? No you add the amount that the NPC can move and the timer he can respawn on.
If the developers want this mob dead after, say ten kills, they can easily script that it. It has nothing to do with the number of servers it has to do with the developer's laziness.
Again, I said we can't do it in that way. Makes perfect sense to me, if you read the post fully. ;)
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910914 | Poster: Caydiem at 11/22/2005 12:05:29 PM PST Subject: Re: So... No more world events? |
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All right, folks, it's been a while and this writeup has long fallen off the page, so heeeere it comes. The last paragraph will be updated with the current plan, so skip down if you've read this before.
There are a number of factors to consider when implementing world events of any type. I'd like to go through those factors now just to get the information out there...
- Developer Time vs. Player Time; the Repeatable Content Factor. Any sort of event like this takes time to create and execute. No company has infinite resources, and it's important that the talented staff work on projects that will make best use of their time. When working on a persistent world such as World of Warcraft, where no one actually finishes the game, repeatable content is a must. Players, by nature, devour content far faster than it can be implemented. Therefore, repeatable content is key. Dungeons are an example of this. Battlegrounds are another. They're features that are used by players over and over again.
Now, world-changing events tend to be one-time happenings that may take a month to create but only two days to occur for players. The question comes into play... which is better? A one-time event with all the bells and whistles, or a new dungeon? Which would best utilize the developers' time? The answer, more often than not, turns out to be the one that pertains to repeatable content.
- Dynamic vs. Scripted; the Manpower Factor. The question then comes into play... all right, if you'd rather have the developers work on repeatable content, why not hire people specifically for world events? As someone who has done precisely that job for two other games in this genre, again, I'm fairly knowledgeable regarding the pros and cons.
Let me define a term before I delve deeper: "dynamic event", in this case, is a term for a world event run and executed by actors in the world playing the NPCs or controlling the monsters in some fashion.
Now, developers implementing world events are more akin to actual, coded game interactions -- true NPCs and scripted occurrences patched in. Since that takes more time to create and test than players take to exhaust it, naturally the next progression is to consider a troupe of dedicated actors and strategists to do these events on the fly, without need for developer support. There are many problems inherent with this setup as well, however. First, you need to make certain you have the right people. The individuals need to be fast and efficient typists with a near-encyclopedic knowledge of game lore. They also must be trustworthy enough to be given tools that could cause any number of cancellations if abused to the fullest. Once you start hiring these folks, keep going -- you'll need enough to effectively man over 100 realms. And that's only in the North American offices -- the international teams would naturally need their own dedicated crew.
The number of realms is a clear detriment to this style of event. Now let's say you want to run a dynamic event. Ideally, you want the event to occur at the same time. Internationally. Staggering times is an alternative, but unfortunately brings with it spoilers and potential technical problems that will affect everyone on the realm regardless of whether or not they're participating (I'll get into this later). So it's a simultaneous event. You therefore need at least one person per realm if it's a simple event -- that's 100 employees dedicated to this alone. If it's an extremely simple event you may be able to pull it off by two-boxing, but 50 is still not an insignificant number.
The problem is that the overall effect on the game is very small in the long run; most people probably won't even know the event occurred, regardless of what sort of in-game or out-of-game messaging used prior (to a point -- again, I'll cover this later). The cost, ergo, to maintain such a force of actors is not worth it. GMs couldn't do it -- they need to be focused on supporting players in-game. There is never a slow time for them.
Ahhh, but volunteers could do it, you think. This comes with its own serious issues as well. Volunteers are long-distance and extremely hard to manage -- coordinating one hundred of them to execute an event is nigh-impossible. Inevitably something comes up. Also, maintaining the quality of the event is much more difficult when you cannot manage them as intricately. (I wish I could share the stories. :P ) Lastly, giving that kind of power to someone with very little accountability in the long run is a truly dangerous risk. And overall, again, this sort of thing does not have much impact unless you have a large amount of actors working the realms often; and that sort of system simply isn't financially feasible.
On a side note, I know many people have brought up the "you are swimming in money, finances are no excuse" line, but you're not considering what I'm saying on the whole, specifically in terms of business. In any business, it's important to get a decent return from the money you invest in something. The sheer amount of funds requires to do true dynamic events would not return the investment well in the slightest. The overall impact on the game would still be relatively small, and then the company is out cash they could have been using to pay some more content developers. (If I spend money on a musical ice-maker, it might make the act of making ice more pleasant, but considering the overall impact it has on my experience as a whole, it really isn't worth the monetary investment.)
- Latency and Crowds; the Technical Factor. Another serious consideration, not to be overlooked, is the technical limitation of the server infrastructure. Huge crowds in a small area can cause problems. Huge crowds actively doing something in a small area is liable to cause something that leads to a realm restart. (Anyone who has participated in an Ironforge raid will be well aware of this.) Therefore, when considering world events, it is important that no event cause people to gather in such a way that would compromise playability from a technical standpoint. While not really a consideration anyone wants to make, it's nonetheless necessary that players not be drawn to one particular point.
This is also why simultaneous events are important. If they're staggered, word-of-mouth travels quickly. More and more people end up waiting for the event in that area when it happens, thus leading to the technical issues.
Now, please don't take this post as saying "We're never adding world events, ever." This is an explanation of why world events are not easy and also information that should aid you in understanding our current stance on it. We plan to continue adding recurring, scripted world events to the game that do not gather a mob of people in one area to the point of causing technical issues. It is our goal in making them that the world feel more alive and shifting, and slowly, that's happening.
(Here's the updated status, for those who are seeking it:) We are currently fleshing out our World Event Team on development to start bringing you even more elaborate world events. The goal is to "change the feel of the world for a while" -- similar to what happened with the Hallow's End event. The Feast of Winter Veil has been expanded upon, and the team has more in store. The Opening of the Scarab Gate (the entry into Ahn'Qiraj) is a one-time world event that will, in fact, change the world as you know it. We're continuing to develop these events as time goes on. The above is merely philosophy for you to read through and ponder, as I've personally done MMO World Events for two games prior and know the subject intimately.
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911103 | Poster: Caydiem at 11/22/2005 12:09:13 PM PST Subject: Re: So... No more world events? |
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Q u o t e: Well I suggest YOU take YOUR head out of YOUR ass and realize what the people really want. Don't tell us something is not possible because your fat ass is too lazy and too incompetent to do it.
Eat $!@% Caydiem
Looking up the nutritional information on this grand internet, I see that exclamation points have only 3 calories per serving. I will take your excellent suggestion in the hopes that it will increase my productivity. First, however, I must devise a means to extract my head, which is not easy with horns.
(Enjoy your vacation, and next time, let's be a wee bit constructive, hm?)
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911203 | Poster: Caydiem at 11/22/2005 12:09:56 PM PST Subject: Re: So... No more world events? |
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Q u o t e: What about hiring volunteer player staff to run extra events? Sony did for Everquest and they did a good job with it.
Both hiring people and using volunteers is covered in the long writeup above.
I know precisely how that worked, yes. :P
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911215 | Poster: Caydiem at 11/22/2005 12:29:34 PM PST Subject: Re: So... No more world events? |
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Zalen, you're right on the nose.
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911719 | Poster: Caydiem at 11/22/2005 12:48:08 PM PST Subject: Re: So... No more world events? |
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Q u o t e: I just don't believe that it would be that hard for a GM to once a week take on the role of a "boss" or a faction leader and bring some spice to an unsuspecting town or capital. If they can't do it, let a high warlord or grandmarshal do it. Or use a volunteer "MVP" to do it for free.
Even I staged a "server event" on my server once by holding a tournament for a large collection of arcanite bars. All I am is a crappy hunter and we had a very good turnout. It was a bumpy ride but in the end it was good fun and is still remembered by some on my server.
I don't buy the Blizz party line on this one.
$300,000,000 in sales and fees for this response: "We can't stage live world events because its too hard" :P
Caydiem, I just don't believe your are being honest.
I cover every single point you just made in the long writeup linked in the post you quoted. Listed there is the philosophy and the simple reality of how this sort of thing works. I suggest reading it thoroughly. :)
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912248 | Poster: Caydiem at 11/22/2005 12:59:33 PM PST Subject: Re: So... No more world events? |
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Q u o t e: Your article only says why it isn't feasible not that it isn't possible. I am still waiting for you to explain how it isn't possible. Because, unlike the article, you repeatedly say it is impossible. If given the opportunity to explain to you, without getting banned, I would. I could even post pictures.
I understand with a large population it is not a good way to spend GMs and development time, but there is a difference between impossible and feasible.
Let me reiterate. Doing a scripted world event is possible.
Quote where I said that doing so is impossible.
I didn't.
We do scripted world events now, Listerine. I fail to see why you're being so terribly hostile about it.
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912583 | Poster: Caydiem at 11/22/2005 1:10:36 PM PST Subject: Re: So... No more world events? |
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Q u o t e: By scripted I mean not manually. Not typing the text the NPC will say, not manually respawning NPCs, and not guiding the NPCs where to go and who to attack.
Quoting you:
You replied to me saying a non manual scripted event is not possible.
About the hostile thing, I don't mean to appear that way, sorry if it reads like that. Guess I should put smiley faces at the end?
Then there was a misunderstanding, and I'm sorry for perpetuating it.
I said we could not do events "in that way", referring to my original post, which had GMs manually spawning the mobs after a plan was established. That is what I was pointing back towards, not your suggestion to do scripted events, since you stated my post made no sense.
We do scripted events now, as I said. It's how all world events are done. However, the items listed in my large writeup are all considerations as to feasibility, which brings us to where we stand now.
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912874 | Poster: Caydiem at 11/22/2005 1:20:15 PM PST Subject: Re: So... No more world events? |
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Q u o t e: Caydiem, something I am sure EVERYONE could agree on is that they would prefer you do 1 world event at different times for different servers. You dont need to have 100 people on all servers at once all working on a single event.
Here is what you could do. Take one GM, you already have this guy hired no problem there. Have him pick a random server one day. Give him control of the king of ironforge, Have him /yell in ironforge something about attacking orgrimmar. He can then open a gate to orgrimmar that all alliance players can take for the next little while. He stays in control of that character and with the alliance who have helped you have a simple quick and fun world event.
A few days later this very same person chooses a different server and does a different event. Maybe this time zuljin decides the trolls want to take over stormwind, bam 2 servers and hundreds of players just had a blast. Few days later this same guy takes control of a dreadlord and attacks ironforge.
another server a huge troll sets up and guards a bridge somewhere.
You have ONE single person doing events on all servers at different times the server events are different so there is no "spoilers" it is easy, it is fun, and it works. I have done this myself so I know companies can and do use this method.
Sorry I missed this in the hubbub.
That would amount to a realm getting one event a year.
One.
Since you can only do Alliance or Horde, that means that players would get one event that was around their faction every two years.
Plus, you know this playerbase. We need to consider fairness -- giving players "random" different content that affects one group on one realm and an entirely different group on a different realm is leaving a good chunk of the playerbase out. This leads to feelings of jealousy, and pits realms against each other because one realm got the "good" event while their realm got the "crappy" event.
You have the best of intentions and believe me when I say it's been done in the past. But this approach leads to their being either practically no impact on the playerbase (thus why develop the tools for this individual to do this in the first place?) or a huge feud among realms due to the nature of players and what they personally enjoy. One event would inevitably be considered better than another, and when you don't give players the opportunity to experience all content no matter their realm choice, you run into several problems.
I've done it in the past, this precise thing. This is the type of thing that the developers are against due to the reasons I listed above, and there's little chance they could be budged from that stance, I'm afraid.
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913117 | Poster: Caydiem at 11/22/2005 1:25:47 PM PST Subject: Re: So... No more world events? |
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Q u o t e: Which I assume is having no idea about the feasiblity, which brings us back to the huge cash cow of WoW and uncertainty of return.
What is needed is a way to divert the risk of this type of issue away from current profitability.
But my point, lets just get this straight, no one has any idea about the financial feasibility and nothing has been done like this ever. Clearly room for opportunity as many companies are trying to emulate everything WoW does now.
"Nothing has been done like this ever."
Incorrect.
With all due respect, Kitty... not only do I have a decent understanding of the way World of Warcraft works and the philosophies of the developers on this subject, but I have also been an actor in such programs -- both working entirely differently -- in two prior MMOs and understand well the financial feasibility and how things grow more difficult with the number of servers and players.
Many MMOs have tried their hands at world events in a variety of ways, and while I was not actively behind the scenes in every single case, I have studied the subject a great deal regarding the other games, and have a good idea of the costs, manpower, and development involved.
In short, I'm fairly educated on this subject and can speak with confidence.
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913281 | Poster: Caydiem at 11/22/2005 1:30:36 PM PST Subject: Re: So... No more world events? |
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Q u o t e: Caydiem,
Here's the issue straight and simple.
Th community wants world altering events, adding another dungeon etc... isn't what we want.
I don't think you where hired to tell us what we want, you were hired to tell blizzard what we want. Shove the exscuses and go do your job.
The developers know that you want dynamic events.
They've heard it a great deal.
I don't think you're quite aware of the type of champion you have in me, someone who loves deeply the dynamic events elsewhere and who can communicate effectively why such things are great for the MMO community.
It is also my job to tell you why the developers think as they do in response to your asking for certain improvements.
That's what this is.
Thus, I am doing my job.
Thanks. :)
It's dark.
You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913411 | Poster: Caydiem at 11/22/2005 11:48:17 AM PST Subject: Re: So... No more world events? *edited post* |
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I was the one that organized the end of beta demon "invasion".
We can't do it the same way we did that event. What we did there simply isn't feasible anymore. We didn't script it -- that was live people dynamically adding enemies and such. What that means is the entire GM staff was fielding two realms' worth of events.
We have over 100 realms now, and the GMs have to focus on their jobs. What this means is that we can no longer execute such an event in such a way.
The types of world events you're seeing now, such as the Darkmoon Faire, the Fishing Tournament, all that... that's the general direction of the World Event Team as it stands. Now, we are doing a few other things, such as the Ahn'Qiraj opening world event, but those will be rare.
(Jump to Caydiem's Long Post (tm) to see the philosophy behind making world events in MMOs before making a suggestion -- I assure you, I've covered a large part of the argument as a whole. http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5911103&tmp=1#post5911103 )[ post edited by Caydiem ]
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910762 | Poster: Caydiem at 11/22/2005 11:53:04 AM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: by world events the community is speaking more about storyline sequences...not a fishing tournament or a carnival.
A world event where arthas just spawns in random areas and slays everything in his way. World Events where Thrall and the other leaders of major factions well lead raids against an opposing faction.
Real events that show the warcraft story and the war between the horde and alliance.
Actually, the original poster was talking about invasions and such.
Now, you may personally be after more storyline-driven events, but I suggest you use the word "you" to represent your personal opinions. :)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910850 | Poster: Caydiem at 11/22/2005 11:56:31 AM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: That argument makes no sense. Do you stand around in each zone and respawn every mob killed? No you add the amount that the NPC can move and the timer he can respawn on.
If the developers want this mob dead after, say ten kills, they can easily script that it. It has nothing to do with the number of servers it has to do with the developer's laziness.
Again, I said we can't do it in that way. Makes perfect sense to me, if you read the post fully. ;)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5910914 | Poster: Caydiem at 11/22/2005 12:05:29 PM PST Subject: Re: So... No more world events? *edited post* |
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All right, folks, it's been a while and this writeup has long fallen off the page, so heeeere it comes. The last paragraph will be updated with the current plan, so skip down if you've read this before.
There are a number of factors to consider when implementing world events of any type. I'd like to go through those factors now just to get the information out there...
- Developer Time vs. Player Time; the Repeatable Content Factor. Any sort of event like this takes time to create and execute. No company has infinite resources, and it's important that the talented staff work on projects that will make best use of their time. When working on a persistent world such as World of Warcraft, where no one actually finishes the game, repeatable content is a must. Players, by nature, devour content far faster than it can be implemented. Therefore, repeatable content is key. Dungeons are an example of this. Battlegrounds are another. They're features that are used by players over and over again.
Now, world-changing events tend to be one-time happenings that may take a month to create but only two days to occur for players. The question comes into play... which is better? A one-time event with all the bells and whistles, or a new dungeon? Which would best utilize the developers' time? The answer, more often than not, turns out to be the one that pertains to repeatable content.
- Dynamic vs. Scripted; the Manpower Factor. The question then comes into play... all right, if you'd rather have the developers work on repeatable content, why not hire people specifically for world events? As someone who has done precisely that job for two other games in this genre, again, I'm fairly knowledgeable regarding the pros and cons.
Let me define a term before I delve deeper: "dynamic event", in this case, is a term for a world event run and executed by actors in the world playing the NPCs or controlling the monsters in some fashion.
Now, developers implementing world events are more akin to actual, coded game interactions -- true NPCs and scripted occurrences patched in. Since that takes more time to create and test than players take to exhaust it, naturally the next progression is to consider a troupe of dedicated actors and strategists to do these events on the fly, without need for developer support. There are many problems inherent with this setup as well, however. First, you need to make certain you have the right people. The individuals need to be fast and efficient typists with a near-encyclopedic knowledge of game lore. They also must be trustworthy enough to be given tools that could cause any number of cancellations if abused to the fullest. Once you start hiring these folks, keep going -- you'll need enough to effectively man over 100 realms. And that's only in the North American offices -- the international teams would naturally need their own dedicated crew.
The number of realms is a clear detriment to this style of event. Now let's say you want to run a dynamic event. Ideally, you want the event to occur at the same time. Internationally. Staggering times is an alternative, but unfortunately brings with it spoilers and potential technical problems that will affect everyone on the realm regardless of whether or not they're participating (I'll get into this later). So it's a simultaneous event. You therefore need at least one person per realm if it's a simple event -- that's 100 employees dedicated to this alone. If it's an extremely simple event you may be able to pull it off by two-boxing, but 50 is still not an insignificant number.
The problem is that the overall effect on the game is very small in the long run; most people probably won't even know the event occurred, regardless of what sort of in-game or out-of-game messaging used prior (to a point -- again, I'll cover this later). The cost, ergo, to maintain such a force of actors is not worth it. GMs couldn't do it -- they need to be focused on supporting players in-game. There is never a slow time for them.
Ahhh, but volunteers could do it, you think. This comes with its own serious issues as well. Volunteers are long-distance and extremely hard to manage -- coordinating one hundred of them to execute an event is nigh-impossible. Inevitably something comes up. Also, maintaining the quality of the event is much more difficult when you cannot manage them as intricately. (I wish I could share the stories. :P ) Lastly, giving that kind of power to someone with very little accountability in the long run is a truly dangerous risk. And overall, again, this sort of thing does not have much impact unless you have a large amount of actors working the realms often; and that sort of system simply isn't financially feasible.
On a side note, I know many people have brought up the "you are swimming in money, finances are no excuse" line, but you're not considering what I'm saying on the whole, specifically in terms of business. In any business, it's important to get a decent return from the money you invest in something. The sheer amount of funds requires to do true dynamic events would not return the investment well in the slightest. The overall impact on the game would still be relatively small, and then the company is out cash they could have been using to pay some more content developers. (If I spend money on a musical ice-maker, it might make the act of making ice more pleasant, but considering the overall impact it has on my experience as a whole, it really isn't worth the monetary investment.)
- Latency and Crowds; the Technical Factor. Another serious consideration, not to be overlooked, is the technical limitation of the server infrastructure. Huge crowds in a small area can cause problems. Huge crowds actively doing something in a small area is liable to cause something that leads to a realm restart. (Anyone who has participated in an Ironforge raid will be well aware of this.) Therefore, when considering world events, it is important that no event cause people to gather in such a way that would compromise playability from a technical standpoint. While not really a consideration anyone wants to make, it's nonetheless necessary that players not be drawn to one particular point.
This is also why simultaneous events are important. If they're staggered, word-of-mouth travels quickly. More and more people end up waiting for the event in that area when it happens, thus leading to the technical issues.
Now, please don't take this post as saying "We're never adding world events, ever." This is an explanation of why world events are not easy and also information that should aid you in understanding our current stance on it. We plan to continue adding recurring, scripted world events to the game that do not gather a mob of people in one area to the point of causing technical issues. It is our goal in making them that the world feel more alive and shifting, and slowly, that's happening.
(Here's the updated status, for those who are seeking it:) We are currently fleshing out our World Event Team on development to start bringing you even more elaborate world events. The goal is to "change the feel of the world for a while" -- similar to what happened with the Hallow's End event. The Feast of Winter Veil has been expanded upon, and the team has more in store. The Opening of the Scarab Gate (the entry into Ahn'Qiraj) is a one-time world event that will, in fact, change the world as you know it. We're continuing to develop these events as time goes on. The above is merely philosophy for you to read through and ponder, as I've personally done MMO World Events for two games prior and know the subject intimately.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911103 | Poster: Caydiem at 11/22/2005 12:09:13 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Well I suggest YOU take YOUR head out of YOUR ass and realize what the people really want. Don't tell us something is not possible because your fat ass is too lazy and too incompetent to do it.
Eat $!@% Caydiem
Looking up the nutritional information on this grand internet, I see that exclamation points have only 3 calories per serving. I will take your excellent suggestion in the hopes that it will increase my productivity. First, however, I must devise a means to extract my head, which is not easy with horns.
(Enjoy your vacation, and next time, let's be a wee bit constructive, hm?)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911203 | Poster: Caydiem at 11/22/2005 12:09:56 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: What about hiring volunteer player staff to run extra events? Sony did for Everquest and they did a good job with it.
Both hiring people and using volunteers is covered in the long writeup above.
I know precisely how that worked, yes. :P
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911215 | Poster: Caydiem at 11/22/2005 12:29:34 PM PST Subject: Re: So... No more world events? *edited post* |
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Zalen, you're right on the nose.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911719 | Poster: Caydiem at 11/22/2005 12:48:08 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: I just don't believe that it would be that hard for a GM to once a week take on the role of a "boss" or a faction leader and bring some spice to an unsuspecting town or capital. If they can't do it, let a high warlord or grandmarshal do it. Or use a volunteer "MVP" to do it for free.
Even I staged a "server event" on my server once by holding a tournament for a large collection of arcanite bars. All I am is a crappy hunter and we had a very good turnout. It was a bumpy ride but in the end it was good fun and is still remembered by some on my server.
I don't buy the Blizz party line on this one.
$300,000,000 in sales and fees for this response: "We can't stage live world events because its too hard" :P
Caydiem, I just don't believe your are being honest.
I cover every single point you just made in the long writeup linked in the post you quoted. Listed there is the philosophy and the simple reality of how this sort of thing works. I suggest reading it thoroughly. :)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912248 | Poster: Caydiem at 11/22/2005 12:59:33 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Your article only says why it isn't feasible not that it isn't possible. I am still waiting for you to explain how it isn't possible. Because, unlike the article, you repeatedly say it is impossible. If given the opportunity to explain to you, without getting banned, I would. I could even post pictures.
I understand with a large population it is not a good way to spend GMs and development time, but there is a difference between impossible and feasible.
Let me reiterate. Doing a scripted world event is possible.
Quote where I said that doing so is impossible.
I didn't.
We do scripted world events now, Listerine. I fail to see why you're being so terribly hostile about it.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912583 | Poster: Caydiem at 11/22/2005 1:10:36 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: By scripted I mean not manually. Not typing the text the NPC will say, not manually respawning NPCs, and not guiding the NPCs where to go and who to attack.
Quoting you:
You replied to me saying a non manual scripted event is not possible.
About the hostile thing, I don't mean to appear that way, sorry if it reads like that. Guess I should put smiley faces at the end?
Then there was a misunderstanding, and I'm sorry for perpetuating it.
I said we could not do events "in that way", referring to my original post, which had GMs manually spawning the mobs after a plan was established. That is what I was pointing back towards, not your suggestion to do scripted events, since you stated my post made no sense.
We do scripted events now, as I said. It's how all world events are done. However, the items listed in my large writeup are all considerations as to feasibility, which brings us to where we stand now.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912874 | Poster: Caydiem at 11/22/2005 1:20:15 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Caydiem, something I am sure EVERYONE could agree on is that they would prefer you do 1 world event at different times for different servers. You dont need to have 100 people on all servers at once all working on a single event.
Here is what you could do. Take one GM, you already have this guy hired no problem there. Have him pick a random server one day. Give him control of the king of ironforge, Have him /yell in ironforge something about attacking orgrimmar. He can then open a gate to orgrimmar that all alliance players can take for the next little while. He stays in control of that character and with the alliance who have helped you have a simple quick and fun world event.
A few days later this very same person chooses a different server and does a different event. Maybe this time zuljin decides the trolls want to take over stormwind, bam 2 servers and hundreds of players just had a blast. Few days later this same guy takes control of a dreadlord and attacks ironforge.
another server a huge troll sets up and guards a bridge somewhere.
You have ONE single person doing events on all servers at different times the server events are different so there is no "spoilers" it is easy, it is fun, and it works. I have done this myself so I know companies can and do use this method.
Sorry I missed this in the hubbub.
That would amount to a realm getting one event a year.
One.
Since you can only do Alliance or Horde, that means that players would get one event that was around their faction every two years.
Plus, you know this playerbase. We need to consider fairness -- giving players "random" different content that affects one group on one realm and an entirely different group on a different realm is leaving a good chunk of the playerbase out. This leads to feelings of jealousy, and pits realms against each other because one realm got the "good" event while their realm got the "crappy" event.
You have the best of intentions and believe me when I say it's been done in the past. But this approach leads to their being either practically no impact on the playerbase (thus why develop the tools for this individual to do this in the first place?) or a huge feud among realms due to the nature of players and what they personally enjoy. One event would inevitably be considered better than another, and when you don't give players the opportunity to experience all content no matter their realm choice, you run into several problems.
I've done it in the past, this precise thing. This is the type of thing that the developers are against due to the reasons I listed above, and there's little chance they could be budged from that stance, I'm afraid.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913117 | Poster: Caydiem at 11/22/2005 1:25:47 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Which I assume is having no idea about the feasiblity, which brings us back to the huge cash cow of WoW and uncertainty of return.
What is needed is a way to divert the risk of this type of issue away from current profitability.
But my point, lets just get this straight, no one has any idea about the financial feasibility and nothing has been done like this ever. Clearly room for opportunity as many companies are trying to emulate everything WoW does now.
"Nothing has been done like this ever."
Incorrect.
With all due respect, Kitty... not only do I have a decent understanding of the way World of Warcraft works and the philosophies of the developers on this subject, but I have also been an actor in such programs -- both working entirely differently -- in two prior MMOs and understand well the financial feasibility and how things grow more difficult with the number of servers and players.
Many MMOs have tried their hands at world events in a variety of ways, and while I was not actively behind the scenes in every single case, I have studied the subject a great deal regarding the other games, and have a good idea of the costs, manpower, and development involved.
In short, I'm fairly educated on this subject and can speak with confidence.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913281 | Poster: Caydiem at 11/22/2005 1:30:36 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Caydiem,
Here's the issue straight and simple.
Th community wants world altering events, adding another dungeon etc... isn't what we want.
I don't think you where hired to tell us what we want, you were hired to tell blizzard what we want. Shove the exscuses and go do your job.
The developers know that you want dynamic events.
They've heard it a great deal.
I don't think you're quite aware of the type of champion you have in me, someone who loves deeply the dynamic events elsewhere and who can communicate effectively why such things are great for the MMO community.
It is also my job to tell you why the developers think as they do in response to your asking for certain improvements.
That's what this is.
Thus, I am doing my job.
Thanks. :)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913411 | Poster: Caydiem at 11/22/2005 12:05:29 PM PST Subject: Re: So... No more world events? *edited post* |
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All right, folks, it's been a while and this writeup has long fallen off the page, so heeeere it comes. The last paragraph will be updated with the current plan, so skip down if you've read this before.
There are a number of factors to consider when implementing world events of any type. I'd like to go through those factors now just to get the information out there...
- Developer Time vs. Player Time; the Repeatable Content Factor. Any sort of event like this takes time to create and execute. No company has infinite resources, and it's important that the talented staff work on projects that will make best use of their time. When working on a persistent world such as World of Warcraft, where no one actually finishes the game, repeatable content is a must. Players, by nature, devour content far faster than it can be implemented. Therefore, repeatable content is key. Dungeons are an example of this. Battlegrounds are another. They're features that are used by players over and over again.
Now, world-changing events tend to be one-time happenings that may take a month to create but only two days to occur for players. The question comes into play... which is better? A one-time event with all the bells and whistles, or a new dungeon? Which would best utilize the developers' time? The answer, more often than not, turns out to be the one that pertains to repeatable content.
- Dynamic vs. Scripted; the Manpower Factor. The question then comes into play... all right, if you'd rather have the developers work on repeatable content, why not hire people specifically for world events? As someone who has done precisely that job for two other games in this genre, again, I'm fairly knowledgeable regarding the pros and cons.
Let me define a term before I delve deeper: "dynamic event", in this case, is a term for a world event run and executed by actors in the world playing the NPCs or controlling the monsters in some fashion.
Now, developers implementing world events are more akin to actual, coded game interactions -- true NPCs and scripted occurrences patched in. Since that takes more time to create and test than players take to exhaust it, naturally the next progression is to consider a troupe of dedicated actors and strategists to do these events on the fly, without need for developer support. There are many problems inherent with this setup as well, however. First, you need to make certain you have the right people. The individuals need to be fast and efficient typists with a near-encyclopedic knowledge of game lore. They also must be trustworthy enough to be given tools that could cause any number of cancellations if abused to the fullest. Once you start hiring these folks, keep going -- you'll need enough to effectively man over 100 realms. And that's only in the North American offices -- the international teams would naturally need their own dedicated crew.
The number of realms is a clear detriment to this style of event. Now let's say you want to run a dynamic event. Ideally, you want the event to occur at the same time. Internationally. Staggering times is an alternative, but unfortunately brings with it spoilers and potential technical problems that will affect everyone on the realm regardless of whether or not they're participating (I'll get into this later). So it's a simultaneous event. You therefore need at least one person per realm if it's a simple event -- that's 100 employees dedicated to this alone. If it's an extremely simple event you may be able to pull it off by two-boxing, but 50 is still not an insignificant number.
The problem is that the overall effect on the game is very small in the long run; most people probably won't even know the event occurred, regardless of what sort of in-game or out-of-game messaging used prior (to a point -- again, I'll cover this later). The cost, ergo, to maintain such a force of actors is not worth it. GMs couldn't do it -- they need to be focused on supporting players in-game. There is never a slow time for them.
Ahhh, but volunteers could do it, you think. This comes with its own serious issues as well. Volunteers are long-distance and extremely hard to manage -- coordinating one hundred of them to execute an event is nigh-impossible. Inevitably something comes up. Also, maintaining the quality of the event is much more difficult when you cannot manage them as intricately. (I wish I could share the stories. :P ) Lastly, giving that kind of power to someone with very little accountability in the long run is a truly dangerous risk. And overall, again, this sort of thing does not have much impact unless you have a large amount of actors working the realms often; and that sort of system simply isn't financially feasible.
On a side note, I know many people have brought up the "you are swimming in money, finances are no excuse" line, but you're not considering what I'm saying on the whole, specifically in terms of business. In any business, it's important to get a decent return from the money you invest in something. The sheer amount of funds requires to do true dynamic events would not return the investment well in the slightest. The overall impact on the game would still be relatively small, and then the company is out cash they could have been using to pay some more content developers. (If I spend money on a musical ice-maker, it might make the act of making ice more pleasant, but considering the overall impact it has on my experience as a whole, it really isn't worth the monetary investment.)
- Latency and Crowds; the Technical Factor. Another serious consideration, not to be overlooked, is the technical limitation of the server infrastructure. Huge crowds in a small area can cause problems. Huge crowds actively doing something in a small area is liable to cause something that leads to a realm restart. (Anyone who has participated in an Ironforge raid will be well aware of this.) Therefore, when considering world events, it is important that no event cause people to gather in such a way that would compromise playability from a technical standpoint. While not really a consideration anyone wants to make, it's nonetheless necessary that players not be drawn to one particular point.
This is also why simultaneous events are important. If they're staggered, word-of-mouth travels quickly. More and more people end up waiting for the event in that area when it happens, thus leading to the technical issues.
Now, please don't take this post as saying "We're never adding world events, ever." This is an explanation of why world events are not easy and also information that should aid you in understanding our current stance on it. We plan to continue adding recurring, scripted world events to the game that do not gather a mob of people in one area to the point of causing technical issues. It is our goal in making them that the world feel more alive and shifting, and slowly, that's happening.
(Here's the updated status, for those who are seeking it:) We are currently fleshing out our World Event Team on development to start bringing you even more elaborate world events. The goal is to "change the feel of the world for a while" -- similar to what happened with the Hallow's End event. The Feast of Winter Veil has been expanded upon, and the team has more in store. The Opening of the Scarab Gate (the entry into Ahn'Qiraj) is a one-time world event that will, in fact, change the world as you know it. We're continuing to develop these events as time goes on. The above is merely philosophy for you to read through and ponder, as I've personally done MMO World Events for two games prior and know the subject intimately.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911103 | Poster: Caydiem at 11/22/2005 12:09:13 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Well I suggest YOU take YOUR head out of YOUR ass and realize what the people really want. Don't tell us something is not possible because your fat ass is too lazy and too incompetent to do it.
Eat $!@% Caydiem
Looking up the nutritional information on this grand internet, I see that exclamation points have only 3 calories per serving. I will take your excellent suggestion in the hopes that it will increase my productivity. First, however, I must devise a means to extract my head, which is not easy with horns.
(Enjoy your vacation, and next time, let's be a wee bit constructive, hm?)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911203 | Poster: Caydiem at 11/22/2005 12:09:56 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: What about hiring volunteer player staff to run extra events? Sony did for Everquest and they did a good job with it.
Both hiring people and using volunteers is covered in the long writeup above.
I know precisely how that worked, yes. :P
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911215 | Poster: Caydiem at 11/22/2005 12:29:34 PM PST Subject: Re: So... No more world events? *edited post* |
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Zalen, you're right on the nose.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5911719 | Poster: Caydiem at 11/22/2005 12:48:08 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: I just don't believe that it would be that hard for a GM to once a week take on the role of a "boss" or a faction leader and bring some spice to an unsuspecting town or capital. If they can't do it, let a high warlord or grandmarshal do it. Or use a volunteer "MVP" to do it for free.
Even I staged a "server event" on my server once by holding a tournament for a large collection of arcanite bars. All I am is a crappy hunter and we had a very good turnout. It was a bumpy ride but in the end it was good fun and is still remembered by some on my server.
I don't buy the Blizz party line on this one.
$300,000,000 in sales and fees for this response: "We can't stage live world events because its too hard" :P
Caydiem, I just don't believe your are being honest.
I cover every single point you just made in the long writeup linked in the post you quoted. Listed there is the philosophy and the simple reality of how this sort of thing works. I suggest reading it thoroughly. :)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912248 | Poster: Caydiem at 11/22/2005 12:59:33 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Your article only says why it isn't feasible not that it isn't possible. I am still waiting for you to explain how it isn't possible. Because, unlike the article, you repeatedly say it is impossible. If given the opportunity to explain to you, without getting banned, I would. I could even post pictures.
I understand with a large population it is not a good way to spend GMs and development time, but there is a difference between impossible and feasible.
Let me reiterate. Doing a scripted world event is possible.
Quote where I said that doing so is impossible.
I didn't.
We do scripted world events now, Listerine. I fail to see why you're being so terribly hostile about it.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912583 | Poster: Caydiem at 11/22/2005 1:10:36 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: By scripted I mean not manually. Not typing the text the NPC will say, not manually respawning NPCs, and not guiding the NPCs where to go and who to attack.
Quoting you:
You replied to me saying a non manual scripted event is not possible.
About the hostile thing, I don't mean to appear that way, sorry if it reads like that. Guess I should put smiley faces at the end?
Then there was a misunderstanding, and I'm sorry for perpetuating it.
I said we could not do events "in that way", referring to my original post, which had GMs manually spawning the mobs after a plan was established. That is what I was pointing back towards, not your suggestion to do scripted events, since you stated my post made no sense.
We do scripted events now, as I said. It's how all world events are done. However, the items listed in my large writeup are all considerations as to feasibility, which brings us to where we stand now.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5912874 | Poster: Caydiem at 11/22/2005 1:20:15 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Caydiem, something I am sure EVERYONE could agree on is that they would prefer you do 1 world event at different times for different servers. You dont need to have 100 people on all servers at once all working on a single event.
Here is what you could do. Take one GM, you already have this guy hired no problem there. Have him pick a random server one day. Give him control of the king of ironforge, Have him /yell in ironforge something about attacking orgrimmar. He can then open a gate to orgrimmar that all alliance players can take for the next little while. He stays in control of that character and with the alliance who have helped you have a simple quick and fun world event.
A few days later this very same person chooses a different server and does a different event. Maybe this time zuljin decides the trolls want to take over stormwind, bam 2 servers and hundreds of players just had a blast. Few days later this same guy takes control of a dreadlord and attacks ironforge.
another server a huge troll sets up and guards a bridge somewhere.
You have ONE single person doing events on all servers at different times the server events are different so there is no "spoilers" it is easy, it is fun, and it works. I have done this myself so I know companies can and do use this method.
Sorry I missed this in the hubbub.
That would amount to a realm getting one event a year.
One.
Since you can only do Alliance or Horde, that means that players would get one event that was around their faction every two years.
Plus, you know this playerbase. We need to consider fairness -- giving players "random" different content that affects one group on one realm and an entirely different group on a different realm is leaving a good chunk of the playerbase out. This leads to feelings of jealousy, and pits realms against each other because one realm got the "good" event while their realm got the "crappy" event.
You have the best of intentions and believe me when I say it's been done in the past. But this approach leads to their being either practically no impact on the playerbase (thus why develop the tools for this individual to do this in the first place?) or a huge feud among realms due to the nature of players and what they personally enjoy. One event would inevitably be considered better than another, and when you don't give players the opportunity to experience all content no matter their realm choice, you run into several problems.
I've done it in the past, this precise thing. This is the type of thing that the developers are against due to the reasons I listed above, and there's little chance they could be budged from that stance, I'm afraid.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913117 | Poster: Caydiem at 11/22/2005 1:25:47 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Which I assume is having no idea about the feasiblity, which brings us back to the huge cash cow of WoW and uncertainty of return.
What is needed is a way to divert the risk of this type of issue away from current profitability.
But my point, lets just get this straight, no one has any idea about the financial feasibility and nothing has been done like this ever. Clearly room for opportunity as many companies are trying to emulate everything WoW does now.
"Nothing has been done like this ever."
Incorrect.
With all due respect, Kitty... not only do I have a decent understanding of the way World of Warcraft works and the philosophies of the developers on this subject, but I have also been an actor in such programs -- both working entirely differently -- in two prior MMOs and understand well the financial feasibility and how things grow more difficult with the number of servers and players.
Many MMOs have tried their hands at world events in a variety of ways, and while I was not actively behind the scenes in every single case, I have studied the subject a great deal regarding the other games, and have a good idea of the costs, manpower, and development involved.
In short, I'm fairly educated on this subject and can speak with confidence.
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913281 | Poster: Caydiem at 11/22/2005 1:30:36 PM PST Subject: Re: So... No more world events? *edited post* |
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Q u o t e: Caydiem,
Here's the issue straight and simple.
Th community wants world altering events, adding another dungeon etc... isn't what we want.
I don't think you where hired to tell us what we want, you were hired to tell blizzard what we want. Shove the exscuses and go do your job.
The developers know that you want dynamic events.
They've heard it a great deal.
I don't think you're quite aware of the type of champion you have in me, someone who loves deeply the dynamic events elsewhere and who can communicate effectively why such things are great for the MMO community.
It is also my job to tell you why the developers think as they do in response to your asking for certain improvements.
That's what this is.
Thus, I am doing my job.
Thanks. :)
It's dark. You are likely to be eaten by a Grue.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5910447&p=#post5913411 |
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