Poster: Velgard at 11/12/2005 12:35:10 PM PST Subject: PvPers pay for Blizzard's lies! |
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I made my character on lauch day, before the "honor" system came out. During that time Blizzard said they would be adding a dishonor ssytem that would rprevent ganking, if you look in an early version of the manual it even says that they were. So I made my cahcrater on a PvP server, and out up with the ganking for a few months, becasue eventually I thought tehre was going to be Dishonorable Kills.
So the honor system comes and, and it not only doesnt have DK and encourage ganking, BUT IT ELIMINATES TOWN RAIDS! One of the main reason I joined a PvP server was for town raids, and Blizzard just kills that and screws us even more! But then a Cm tells us they were planning open server transfers, so I figured id hold out and transfer to a PvE server instead of rerolling.
11 months later the situation has not changed and we are stuck on our servers! Thanks for listening Blizzard!
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Poster: Tseric at 11/12/2005 12:47:43 PM PST Subject: Re: PvPers pay for Blizzard's lies! |
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A question for you, sir.
The basic situation a player wishes to avoid with a dishonor system is, as you say, ganking. How do you create a mechanism by which a high-level player is discouraged from killing a low level player while at the same time preventing that low-level player from teaming up with their low level friends and effectively ganking the high-level player? If you make a target "non-attackable" in a PvP environment, more often than not you are in some way removing it from a PvP environment. To discourage attacking some targets, you give them power through assigning that status. If that target is able to attack, but unattackable, a fundamental imbalance is struck.
If you have a reasonable answer to this question, I recommend posting it in the PvP or Suggestion forums. Or both. In the meantime...
Discuss.
You may call me frank.
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Poster: Tseric at 11/12/2005 1:47:27 PM PST Subject: Re: PvPers pay for Blizzard's lies! |
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Q u o t e: Because it means low level can spy, zerg, or try to trick someone into attacking them. For example, I accidentally flagged myself for pvp because I war stomped a mob and some level 60 was dancing around me. This was on my level 20 druid in the barrens. So then I was flagged and got camped all because someone thought it would be funny to get in my way and see if I accidentally hit them with an AOE. So if I war stomped and a level 20 was close by and I was 60 and attacked me, and I attacked back I'd get a DK because technically I attacked first when I war stomped what I was fighting.
QFE
Human behavior is practically an unknown variable in any PvP system. The tendency to set rule after rule and condition after condition is an easy slope to slide down. This has implications for game design/theory and even actual programming. The more complicated a system gets (and it can get really complicated really fast) the more difficult it becomes to implement, the more likely something could break and the likelyhood of abuse or exploitation increases.
Many of the responses here are dealing with civilians and mobs. That is basically referring to PvE. This discussion should be focused on Player-vs-Player, not Player-vs-Guard/Mob/Quest-giver, etc.
As a particular reply to some responses, limiting the freedom of exploration is not something we wish to do as a trade off for zone rule-sets.
And I'm sorry if you think we're big, fat liars. This is why we tend not to make promises. The creative process tends to lead you places you don't expect and they certainly lead you to places you have never been before. So to say we should have been perfectly aware of and predicted and implemented how you wanted the PvP system to be is a little different than saying we lied to anyone. We said we wanted some sort of system in place and one is. We continue to make considerations for it and by no means is it finalized. It continues to grow. But at this exact moment, it is what it is.
You may call me frank.
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Poster: Tseric at 11/12/2005 2:23:11 PM PST Subject: Re: PvPers pay for Blizzard's lies! |
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Q u o t e: So is there serious developer interest in changing things or not? All you've pointed out is that we need a test server for it.
you basically quoted me and responded to this.
Q u o t e: We continue to make considerations for it and by no means is it finalized. It continues to grow.
Unfortunately, I can't get any more specific or clear at this time.
You may call me frank.
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