Poster: Osteo at 11/4/2005 6:13:41 AM PST Subject: The end of 5-man Instances? Why? |
| |
Dear Blizzard and my fellow adventurers of Azeroth
I have a few simple questions/concerns regarding the apparent focus on 20-40 person raid instances in the upcoming patches and expansion.
As a player who borders the casual/hardcore division, let me just say that I prefer smaller-scale instances... 5-10 people. I realize that "Massive" is one of the defining characteristics of MMORPGs, and that large guilds desire new "Massive" challenges... but I don't understand why having 10 5 person groups running through a very difficult small instance is any less massive than 1 40 person raid running Molten Core.
- Are they easier to design/balance than smaller scale (5-10 man) instances?
- Is it not possible to create smaller instances which are as difficult for 5-10 people as a huge raid dungeon is for 40?
- Wouldn't smaller instances be more accessible to a larger segment of the player base?
I'm not suggesting purple gear being thrown around like candy, far from it... I just don't believe that larger = more difficult.
Just my opinion for what it's worth.
Osteo
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5630581&p=#post5630581 |
| |
Poster: Eyonix at 11/4/2005 7:42:18 AM PST Subject: Re: The end of 5-man Instances? Why? |
| |
Our efforts as of late have been focused on implementing raid dungeon content which supports a large number of players seeing as this was an aspect of the game we felt was lacking when World of Warcraft initially launched. With that being said, players should be pleased to know that for the expansion - "The Burning Crusade" we plan to emphasize heavily on five-man winged dungeons for both the level up process and what will be considered the new "end game".
This is not to say that we don't plan to continue the development of raid dungeons as we feel strongly that they serve an integral purpose in the game and satisfy players that enjoy working in larger groups to accomplish what are commonly considered goals of a more "hardcore" nature. I've seen several concepts and designs of our upcoming raid and smaller winged dungeons, and as a player I can tell you that I'm most definitely excited. I can't wait until the time is right and I can share additional details.
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5630581&p=#post5631562 |
Poster: Eyonix at 11/4/2005 8:09:42 AM PST Subject: Re: The end of 5-man Instances? Why? |
| |
Q u o t e: Just be sure to cap a 10-man dungeon to 10 max players, so it won't be farmable like UBRS & the rest.
We agree completely on this one, Ninia! Moving forward we intend to cap all newly created dungeons for the exact number of players which they're tuned, as not doing so(while certainly not game breaking) diminishes the overall play experience of crawling through these dungeons. It may be interesting to note that we have actually on a number of occasions considered adjusting the cap on Scholomance, UBRS and Stratholme but at this point since so many players are used to the idea of running through each as a raid, we feel the overall perception of this change would be very negative.
At the very least, we're happy that we're able to learn from our past design decisions and continue to create a better Azeroth with each and every patch and eventually the expansion. The more and more I'm exposed to the upcoming features and content of our game, the more excited I become.
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5630581&p=#post5631888 |