Poster: Eyonix at 7/18/2005 5:09:19 PM PDT Subject: Web Team Requests Feedback! |
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The Web Team is looking for feedback on the Alterac Valley Tips page. If you have any good suggestions or tips to add, please respond. This page assumes you've already read the other related material from http://www.worldofwarcraft.com/pvp/battlegrounds/ The Web Team will be combining this thread for feedback on the pages.
Web Team's Disclaimers
- This post is only for constructive feedback on the web page to the Web Team.
- Web team does not handle game issues or game feedback so related comments should be posted on the Suggestions forum or to another thread.
- We also don't intend any bias in any way. If we missed a class, Horde vs. Alliance, please let us know. Please don't be insulting.
- This is a rough draft and will go through revisions before it appears on the site.
- If you want to write your own new tips with entirely new paragraphs, feel free. We may or may not use them.
Here's the types of things they will be looking for:
- What are we missing? Is there some tip you feel we left out?
- Any major mistakes?
- Game logic issues? Did we say something that isn't possible in the game?
Thanks in advance for your feedback. We look forward to reading all of your comments!
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4087370&p=#post4087370 | | | Poster: Eyonix at 7/18/2005 5:14:35 PM PDT Subject: Re: Web Team Requests Feedback! |
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Alterac Valley Tips
Here are some tips that we hope will allow you to have a better experience in Alterac Valley. This is a very involved battleground and it can take some time to learn how everything works. Make sure you also read the various Aterac Valley information pages we have created if you have any questions.
Stock-up on Supplies
Before entering the Battleground, see if you can find a mage to summon level 60 water and food for you. You should pay or tip them for it, but if they give it to you for free, that's even better. This will save you some money over purchasing vendor food and water. This is also an opportunity for the mage to make some money.
Get the Quests
There are some quests located outside of Alterac Valley. Pick up all the quests in front of the tunnel and inside near the instance door. There are a lot of Alterac Valley quests so you'll need to free up some room in your quest log.
Enter the Queue
After entering the Queue, remember you can go do whatever you want while you wait. You can use your hearthstone to port back to town for trade skills, auction house, or mail. You can also head off elsewhere in the world and finish working on some easy quests or killing certain monsters for loot or faction. Once the battleground is ready, you can then enter it from wherever you are. There's no reason to sit outside Alterac Valley waiting, but you're welcome to do so if you want. Some players like to duel or try to PVP around Hillsbrad while they wait.
Once Inside, Check Game Status
After you enter Alterac Valley, travel down the entry tunnel. You'll now be in Alterac Valley!!! Wooooo. Now you need to open up the map. Hit "m" one time to open the map. If you don't see this, then hit "M" once more to open the Alterac Valley map. Take note of how the battle is going. Each person on your side (alliance or horde) is represented on the map with a dot. You can mouse over the dots to see the player's names too. The map can let you know how your side is doing. If you're over on the enemy's side of the map, you're probably winning! You can read the Alterac Interactive Map for more details about the various important locations on the map.
Head to base
It's now time to go to your main base. Horde players should go to Frostwolf Keep. Alliance players need to go to Dun Baldar. These are the main bases or towns for the respective sides. There are a lot of quests to pick up here for the level. Many of these quests can be repeated. It's unlikely you will complete every quest your first time playing so don't worry if you don't finish everything. You'll probably continue to complete these quests as you play day after day.
Find a Group
Alterac Valley is all about team work. Make sure you are in the general channel "/join general" where allied players often communicate the latest news about the battle. Players usually join together in a raid group. Ask to join the raid group in general chat. If one does not exist, you might consider starting your own raid group and asking other players to join.
Loot!
When you kill enemy players, enemy guards, and certain creatures, they will drop quest items. These items can be turned into activate special events. Read up on these here. Some of the items can only be turned in if the NPC that collects them has spawned or is "up." People often communicate the NPC status in the general channel. If you cannot figure out where to turn in an item, try asking in the general chat channel. For organization purposes, you might want to move all the Alterac Valley quest items into the same bag and organize them. It's a fun thing to do if you're bored! When you leave the battleground, you can only keep the racial quest items such as Human bone chips or Forsaken Hearts. The other items you gather such as Storm Crystals, Stormpike Soldier's Blood, and Armor Scraps will disappear when you leave the battleground. So don't be surprised when they disappear. You should turn in all the items you can prior to leaving the battleground. It's ok to leave without turning everything in. The items that trigger big events disappear so that when you start a new battleground, it will be fair.
General Tips
Stay Together
Try to stay together with a pack of allies. If you are off on your own you might be very susceptible to Rogue attacks or attacks by a steamroller mass of enemy players. If you stay around your allies they can heal you or help you fight if you get in trouble.
Situational Awareness
The battlefield is all around you 360 degrees. There are also situations where the enemy might be firing down at you from above or from behind rocks or other obstacles. As you fight, continually look around you and above and below to make sure the enemy isn't sneaking up on you or that you are getting too far away from your allies. As you play more, you should gain a better understanding of where the enemy players like to hide out and where attacks might be coming from.
Solo Missions
You don't need a group to do everything. There are several missions you can go on your own. You can collect items for the cavalry charge by yourself. You can gather supplies for a ground assault. You can kill enemy guards to gather armor scraps to upgrade your troops. You can still help your team by assisting in these tasks. Rogues can also sneak in and do the Ryson's Eye quest.
Commando Raids
A five person party can also do a lot to help the team. They can sneak into an enemy graveyard and attempt to capture it. If they select one deep in enemy territory where the enemy is not fighting, they can cause a distraction for the enemy. The enemy will have to come back and try to defend this graveyard.
Groups of Rogues can sneak up to towers and try to take them over in advance of a main army.
A party can enter a mine and gather supplies as a party or capture mine to their side.
Objectives
Your main task is to kill the enemy general. You should always be working toward that goal. This is achieved by fighting your way across the map taking over graveyards and destroying enemy buildings. Make sure you have the quest to kill the general.
Graveyards
Graveyards are very important to control. Control over the Graveyards is how you advance across the map. Once you've captured a graveyard, your allied players can now spawn there when they die. Eventually you capture the graveyards outside the enemy town and use them as a base of operations to launch your final assault.
Capturing Graveyards
Graveyards are defended by npc guards for the faction that controls the graveyard. You must first get them out of the way before you can start capturing the flag.
To capture a graveyard you must click on the flag located at the center of the graveyard. There is a capturing process time similar to casting a channeling spell. After you've completed casting, the flag will be turned to contested. If you're interrupted by being attacked, you must start this capture process over again. So when someone is trying to capture a flag, generally the opposing players cast AOE (area-of-effet) spells on them to interrupt their flag capturing. Once the graveyard has become contested, enemy troops can no longer spawn there. They must now travel from another graveyard further away. A message is sent to everyone that the graveyard is under attack. Expect the enemy to come and try to recapture the graveyard.
At this point the graveyard assault group needs to defend the graveyard until it's converted to your side. This process takes about five minutes. If the enemy comes over and is able to complete the flag re-capture the graveyard is instantly converted back to their side. They don't have to wait several minutes to get it back, just complete the flag capturing action.
A common mistake is for players to leave after the graveyard has become contested. The enemy then just shows up and recaptures the graveyard. Some players need to stay behind and guard the graveyard until it's converted to their side. You need enough players to stick around as required to complete the capture. If there aren't enough players staying, make sure you alert your team.
Defending Graveyards
When you receive an alert message that the graveyard is being taken over, you need to send some team members to save it. Since the graveyard was under your control, all you need to do is go back and click on the flag and complete the casting time to recapture it. The enemy will try to prevent you from doing this. If you don't have enough people, you might not be able to recapture the graveyard.
If the enemy has not yet captured the graveyard but is trying to capture it, your troops will continue to respawn at the graveyard for its defense. It's good to cast AOE spells over the graveyard so that anyone trying to steal the flag will be interrupted. Rogues often like to sneak in and try to steal it when no one is looking. If you ever see an enemy standing next to your flag, attack them to stop them from capturing the flag.
Towers
Towers contain allied npcs and have powerful bow equipped NPCs at the top that launch long distance attacks on enemy troops. Towers are very effective in supporting your defense. Once a tower is destroyed, it will not come back again. It will remain on fire/destroyed for the duration of the map.
Towers are full of NPCs. At the top of the tower there are bowmen stationed around the top. In the center of the top of the tower is a flag. The enemy has to get to the top and capture the flag in the same way as the graveyard. They must then defend the tower in its captured status for a period of time (several minutes). After that time if the enemy hasn't recaptured the tower, the tower is then destroyed.
Capturing the Tower
Rogues are best to capture a tower. They can sneak up to the top past the guards and capture the flag. The other method of capturing a tower is simply to send in a lot of troops and start from the bottom and fight your way up. You will need to cast a lot of overlapping AOE spells to fight the large number of enemy guards. The key in capturing the tower is usually numbers (more allied people helping the better) vs. how many enemy players are trying to defend the tower. You also need to take out the bowmen stationed around the top. Rogues and Druids can sneak up there and kill them. Other players can kill the bowmen from range or sneak up there while guards are fighting other players. Once you have killed the bowmen, it's much easier to capture a tower.
Defending a Tower
It can be pretty easy to defend a tower. Make your way to the top of the tower and make sure to recapture the flag at the top or prevent any enemy players from capturing the flag. You can spam AOE spells in the top flag area to stop players from trying to take the flag. You can also heal the bowmen stationed around and stop anyone from attacking them.
Ground Assaults, Calvary Charges, Arial Assaults, Ultimate Units
For more details on these events, go here. These three events are key in advancing across the map. You can spawn in powerful NPCs to help you fight. Players need to be focused on getting out these NPC charges as soon as they can. It is even better if you can time the attacks so that all three are out at the same time. This is difficult to do and might only happen due to luck.
Make sure you alert teammates to what is required to launch the attack. For example if the Horde is ready to summon Lokholar, notify people in the general chat channel that you require assistance in summoning him.
Once the NPCs show up, let people know where they are and go with them. If you don't support them they will typically go off on their own and die.
Calvary
The enemy will be trying to kill your wolves or rams to make their cavalry charges. Make sure you stop any enemy player that is killing your sides mounts. If you need help, use the general channel or raid channel to alert your allies.
After you have done the necessary quests to ready your cavalry, a player with higher reputation needs to order them out to battle. Simply click on the cavalry leader. If your faction is high enough there will be an option to select which will send them out into the field. After they have reached their destination, they require a further command to send them deeper into enemy territory. If your faction is not high enough, make sure you alert other teammates that their help is necessary to get the cavalry into the fight.
Ultimate Units
After the Ultimate units have been summoned they will hang out in the middle Field of Strife for a while before pushing onto the enemy base. Make sure your Ultimate Unit is buffed, healed, and protected the entire time.
Enemy Leaders
Check out this page for a list of enemy leaders. When you destroy all of the enemy Lieutenants, Commanders, or the enemy Captain you will disable the spawning of some enemy guards. This will help you advance along the map much easier. Try to kill any of those when you can.
Captains
Your captain gives everyone a powerful buff every so often. The captain also controls various guards. If your captain is slain, you will no longer receive the buff and you will have less allied NPCs to help your cause. For this reason, you need to protect your captain whenever they are attacked. Make sure you alert your team that the captain is in danger and organize and defend them.
Final Assault
To take over an enemy town and fight their general you should take over the graveyards outside and inside their base if possible. Once you have taken over both of these graveyards, which is easier said than done, the enemy will be forced to spawn at their tunnel entrance to their base, far away from their town. At that point, the enemy is really in trouble.
Before taking over the graveyard inside the enemy town you need to take out the enemy towers in their base. This can be very difficult to do. Once these towers are gone it will be much easier to take a town.
Defeating an enemy town can be very difficult and time consuming. You need a lot of players fighting in the town and should also take advantage of ground assaults, cavalry charges, and Ultimate units to assist you.
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