Poster: Yoma at 7/11/2005 11:10:04 AM PDT Subject: Why I'm disappointed in WoW |
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WoW is guild unfriendly. The five person limit for normal groups is much too small, and the 40 person raids are much too large. The only raid group we've been able to fill with guild members is UBRS with 12 or so. At the same time, we have to leave out people on the 5-person instances. I don't understand this, they're instanced, why not scale the difficulty based on the number of members in the group, from like 3 to 10? With instances you can do that. It was done sort of like that with Diablo. Another guild-unfriendly feature is the loot drops. Ok, so you get a bunch of people together to do MC, and at the end, you have maybe half a dozen people getting worthwhile equipment, and the rest of the raid has nothing to show for it except a repair bill. Real quality bonding time there.
PvP. Here's something you can do as a guild. Well, provided that everyone is level 60. Or at least level 58, any lower and you just can't contribute because of the way the power curve works in WoW.
Speaking of power curve, much of it is dependent upon equipment. It's what makes a long-time level 60 player more powerful over a new level 60 player. It's to the point where if you don't have good equipment, don't bother to PvP. Really. Now, here's where you guild could help out, except crafted gear is pretty much always inferior to what drops in instances. So just get everyone together for the MC run. But then you run into the same 6 out of the 40 guild members getting good stuff for the several hours invested raiding. And of course, that assumes you've got 40 guild members around for MC raiding.
Battlegrounds are another thing. It's next to impossible to arrange a team for an Alterec instance. You can try and fill up a raid group and join, but you probably won't ever get a chance to play that way. So you're stuck with the random people you get thrown in with. Communication goes to hell, and it just breaks down into a mob. CTF is better for being able to join as a group, but still takes hours just to start one run.
I think these are challenges that WoW needs to address the most. What fun is an MMORPG without your mates?[ post edited by Yoma ]
Regrets? Aye. I regret not finishin da lootin...
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=3973146&p=#post3973146 | | | Poster: Eyonix at 7/11/2005 11:44:30 AM PDT Subject: Re: Why I'm disappointed in WoW |
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Dire Maul is the only instance in the game currently capped at five people. All of the others, save BlackRock Spire and Molten Core (which are capped at 15 and 40) are set to ten man, which seems pretty close to the number of players your guild is able to organize. The content in this game varies, and Molten Core may not be the ideal instance for your guild.
Concerning loot drops being "guild-unfriendly", please understand that it's up to the guild itself to determine a fair way to distribute loot, not game mechanics or functionality. Each monster in every instance (or game for that matter) drops loot which is based upon a predetermined probability table. It's up to you and your guild to determine how this treasure should best be divided fairly. This is part of being a guild.
I completely disagree with you concerning your notion that PvP is pointless without good equipment. Time and time again, through playing on our internal realms for testing purposes, to playing on the live realms in a number of player vs player environments, I witness skill, first hand as being the number one element in a player victory. Yes, there are other factors. However, nothing more important than taking advantage of your classes abilities, no matter your class.
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