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Poster: Prophetsong at 6/12/2005 9:09:29 AM PDT
Subject: Why so much unsoloable content?
   You know the missions I'm talking about. Your quest goal is surrounded by a group of six even-level baddies, all standing so closely together that you cannot possibly pull just one--you get all six, and a solo player cannot hope to complete it.

These missions abound throughout the game, there have to be hundreds of them. And Blizzard's wise game design seems follows the EQ rules--group up or die.

I would think that in designing a new game, you'd leave behind the BAD features, and use the good ones. Why make the same mistakes over and over in MMOs?

Get a clue Blizz. Not everyone likes to group all the time. Save the unsoloable content for dungeons and elites, and mark them clearly.
128 characters is too limiting for a sig.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=3544434&p=#post3544434
 
Poster: Eyonix at 6/12/2005 9:21:55 AM PDT
Subject: Re: Why so much unsoloable content?
   The number of quests in World of Warcraft which can be soloed is extremely high, leading all the way up to level sixty. It is true that included in the game are group oriented quests which exist as it's important for content to be available for multiple play-styles and preferences. You're free to skip those quests, or find a group and complete them.

[ post edited by Eyonix ]


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  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=3544434&p=#post3544551

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