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Poster: Anvilbeard at 3/28/2006 1:33:10 PM PST
Subject: Patch 1.10 Notes
   World of Warcraft Client Patch 1.10.0
http://totallosers.us/upload/patch-1.10.html


New High-Level Armor Sets!

Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!


Weather!

Weather has been introduced in the following areas around Azeroth:
  • Elwynn Forest
  • Tirisfal Glades
  • Dun Morogh
  • Darkshore
  • Alterac Mountains
  • Stranglethorn Vale
  • Feralas
  • Un'Goro Crater
  • Tanaris
  • Winterspring
  • Ahn'Qiraj
    We will be adding more weather to the world as time progresses; this is simply the beginning!


    High-Level Instance Changes

    Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.


    Quest Experience to Gold Conversion at Level 60

    Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.


    New Final Destination Flight Paths!

    If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.


    General

  • All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
  • You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).
  • Various tooltips updated.
  • Pets no longer modify your reputation if you kill them.
  • You no longer teleport to your flight destination when hit by snowballs.
  • Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
  • Turning off the At-War flag will no longer stop neutral guards from attacking you.
  • Trying to spoof item links will disconnect you.
  • Fixed error message when attempting to start melee combat while unable to attack.
  • Channelled spells are cancelled when a rogue vanishes.
  • Channelled spells are cancelled when you zone.
  • Damage over time spells are no longer affected by changes in equipment after the cast.
  • You are no longer kept in combat while on auto-attack at long range.
  • Area effect spells and abilities will no longer consider totems as valid targets.
  • Charm spells on charmed creatures are no longer available to the players that charm them.
  • Fixed a bug which could cause lava flows to be improperly rendered or invisible.
  • Traps can now be detected in the same way stealthed units can be detected.
  • Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
  • Reputation will no longer be gained if a pet kills a monster without aid.
  • Added support for widescreen video resolutions.


    PvP & Battlegrounds

  • Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
  • Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
  • Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
  • Tower Banners in Alterac Valley can no longer be used through walls.
  • Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
  • The Horde can no longer bypass the gate before the match officially begins in Warsong Gulch.
  • The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
  • Several Civilian NPCs that would assist the guards in attacking players no longer do so.

    Druids

  • Healing Touch - Mana cost on all ranks reduced approximately 9%.
  • Ravage - Can no longer be dodged, parried, or blocked.
  • Cure Poison - Can no longer be cast while in Moonkin form.
  • Gift of the Wild - Range and area of effect increased.
  • Rip - Is now properly considered a Bleed effect.
  • All shapeshift forms can now use equipped items.
  • Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
  • Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
  • Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
  • Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
  • Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
  • A new level 52 druid quest that takes place in Un'Goro crater has been added.


    Hunters

  • Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
  • Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
  • Bestial Wrath - No longer generates threat for the Hunter.
  • New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
  • The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
  • Freezing Traps are now affected by diminishing returns.
  • Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
  • Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
  • Distract no longer rotates hunters who have feigned death.
  • Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.


    Mages

  • Improved Frost Ward - This ability now functions properly again.
  • Improved Fire Ward - This ability now functions properly again.
  • Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
  • Arcane Brilliance - Range and area of effect increased.
  • Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.


    Paladins

  • Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
  • Judgement of Justice - This judgement will now always hit.
  • Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
  • Holy Shock - This ability now works with Divine Favor and Illumination.
  • Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
  • Eye for an Eye - This talent can now trigger while you are mounted.
  • Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
  • Seal of Command - Will now be able to proc when the Paladin is silenced.
  • Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
  • Lay on Hands - Range increased.
  • Divine Intervention - Range increased.
  • Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
  • All Greater Blessings now have increased range.
  • Holy Shock - Mana cost reduced.
  • Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
  • Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
  • If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
  • Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.


    Priests

  • Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • All racial priest spell replacements have had their training costs reduced.
  • Prayer of Fortitude - Range and area of effect increased.
  • Holy Fire - Is now available to all priests, starting at level 20.
  • Mind Soothe - Is now instant cast.
  • Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
  • Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
  • Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
  • Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
  • Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
  • Desperate Prayer (Dwarf/Human) - Cooldown reduced.
  • Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
  • Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
  • Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
  • Lesser Heal - Mana cost dropped approximately 9%.
  • Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
  • Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
  • Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
  • Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
  • Holy Nova - Self cooldown on this spell removed. Mana cost increased.
  • Devouring Plague - No longer keeps players in combat for its duration.
  •   http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=917266&p=#post917266

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