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Poster: Anvilbeard at 2/27/2006 10:49:48 AM PST
Subject: Warcraft Weekly - Episode Twenty Nine
   Stickied in 30 minutes or your money back


What - Why - When: Patch 1.10

Due to lack of ANY news this week (/glare TAV), I'm dedicating this column to the Patch 1.10 notes.


That's right folks, we have the official class 1.10 notes straight off the press. There is currently no English announcement, but we do have a translation from the Taiwanese forums. You can find the translation here(http://www.partingvisions.com/modules.php?name=News&file=article&sid=85), but some parts aren't translated perfectly for obvious reasons. As per usual, here is a simplified list of the changes:
  • Warrior - Sweeping strikes will work with Execute and Whirlwind properly. Also, it will take the attacked unit's armor into consideration instead of the main targets.
  • Warrior - Flurry and Retaliation bugs fixed. Flurry only works for the next 3 swings.
  • Warrior - Intimidating shout's fear affect can be resisted. It is also limited to 5 targets.
  • Rogue - A resisted sap or a distract will no longer trigger lightning shield.
  • Rogue - Slice and Dice and Blind can not be parried and dodged. Also, Slice and Dice cannot miss.
  • Rogue - Remorseless Attacks will not trigger on a target that does not yield experience or honor.
  • Rogue - Blade Flurry's extra attack damage will be determined by the armor rating of the secondary target.
  • Hunter - The damage of Multishot and Aimed Shot have been normalized. 2.8 is the standard multiplyer.
  • Hunter - Hunter's Mark and Beastial Wrath will not generate threat for the caster.
  • Hunter - Improved aspect of the Hawk's duration is now 12 seconds(up fro 8) and will not start until the second shot has landed.
  • Hunter - Claw and Bite's threat is now working as intended.
  • Shaman - Lightning Shield's charges will no longer be used on enviromental damage.
  • Shaman - Flurry only works for the next 3 swings.
  • Shaman - Healing wave's mana cost will be reduced by 9%.
  • Shaman - Equipped items are useable in ghostwolf form.
  • Shaman - Grounding Totem won't absorb Frostguard, Hammer of Titans, Annihilator, The Chief's Enforcer, The Judge's Gavel, Blacklade of Shahram, Bonereaver's Edge.
  • Mage - Frost and Fire ward will be automatically refreshed.
  • Mage - Detect Magic will not generate threat for the caster.
  • Mage - Ignite only stacks with crits from the original mage.
  • Mage - Arcane Brilliance's range has been increased.
  • Paladin - Different ranks of Blessing of Light are not stackable.
  • Paladin - Lay on Hands, Divine Intervention and all Improved Blessings have had their range increased.
  • Paladin - Holy shield's mana cost has been reduced by 15% and will be affected by +spell items.
  • Paladin - Eye for an Eye can be triggered while mounted.
  • Warlock - Curse of Agony no longer interrupts spell casting.
  • Warlock - Soul Fire returns a soul shard if a target that yields experience or honor dies within 5 seconds of the cast. Same with shadowburn, if it's not resisted.
  • Warlock - Curse of Weakness and Recklessness have had their mana cost reduced.
  • Warlock - Suffering has an increased radius.
  • Warlock - Mobs immune to fear are now immune to death coil. It is a horror effect!
  • Druid - Druid's in forms can now use equipped items.
  • Druid - Moonkin do not have cure poison.
  • Druid - Rip is now a bleed effect.
  • Druid - Players will no longer be immune to snares for 1 second while shape shifting
  • Druid - Pounce will not cause the DoT if it misses or is blocked

    I recommend you read the site if you want all the changes. This is just a digest of the main changes.


    Priesting

    Didn't see anything about priests above? That's because this is where the holy action be at.

    First, let's look at the patch changes:
  • All training skills have had a cost reduction.
  • Prayer of Fortitude has an increased range and AoE.
  • Holy Fire is now a trainable skill, at level 20.
  • Mind soothe is now an instant spell.
  • Shadowform reduces physical(melee and ranged) damage.
  • Inner Fire will provide more armor and the duration increased to 10 minutes. Mana cost has been increased, and is removed when the castures endures 20 damaging melee or ranged hits.
  • Heal rank 2,3 and 4 and Greater Heal have a casting time of 3 seconds. +healing gear will not affect it because of this. Mana cost is cut 10%.
  • Vampiric Embrace will not have a healing effect if the target resists.
  • Power Word: Shield is now getting 10% of damage gear.
  • Holy Nova has increased mana cost and no cooldown.

    Race Abilities:
  • Human - Feedback. Any spell cast against you will burn their mana and deal shadow damage.
  • Night Elf - Elune's Grace. Damage reduction and chance to dodge increases. Duration and mana cost decrease. Now has a cooldown.
  • Troll - Shadow Guard. Will become instant cast.
  • Human and Dwarf - Desperate Prayer. Reduced cooldown time.
  • Forsaken - Touch of Weakness. 10 minute self buff triggered when struck in melee. Mana cost greatly reduced.
  • Troll - Hex of Weakness. -20% healing modifier added which does not stack with Mortal Strike. Mana cost greatly reduced.
  • Night Elf - Star Shard. Deals lower initial damage which rises. Damage increased by approx 17%. Mana cost greatly reduced. 6 second channeling duration.


    Info on Talent Changes(http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=648886)

    You can find the new talent calculator here(http://wow-europe.com/en/info/underdev/1p10/priest/talents.html), but if you use FireFox, I recommend the US one(http://worldofwarcraft.com/info/classes/priests2/talents.html)


    Glurgle?

    Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.

    More Murloc lore has been released(http://wow-europe.com/en/info/story/murlocs.html) for all to see. It documents everything commonly known about the race's history, and goes into a conspiracy about what they are 'invading' for.

    Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms— and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.

    This may spell a new area to fight murlocs and their masters, rather than the new Alliance race. Instance is likely, but probably won't be a large raid one.


    The Informant

    This is Schwick's new column. Most of you know him as the guy who brought you the 'Info About Expansion +1.10/1.11/..' sticky(http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=715077). He will be doing short and simple updates on all the new things you are very likely to miss without it.


    Blizzard finally gave us a word about the legendary "ashbringer". Its not currently ingame, but maybe one day it will. Before they will add it into the game, they will first add a casters legendary.
    Source:
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7258408&s=blizzard&tmp=1#blizzard


    The next class for buff & nerf is: Mages! Yes, mages will get their turn to be reviewed in Patch 1.11
    Source:
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7162829&tmp=1#post7162829


    More then 16 debuffs? not going to happen. Apparently they are having technical problems with having more then 16 debuffs at the same time. To compensate, they will add debuff priority. It's still in the works, and is not easy to make, but it will be in a live update sometime.
    Source:
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7259950&tmp=1#post7259950


    Another word has fallen about one of the most upcoming wanted item: the keyring. Its still in the works, but alas, they are having problems with
    them. It will be available in a live update ones they overcome the problem
    Source:
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7167246&tmp=1#post7167246


    The NE shoulders are all wrong? Yes, they know. It will be fixed in an upcoming patch (not known which one)
    Source:
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7236906&tmp=1#post7236906


    Blacksmiths will also get some sweet loving in 1.10. What it will be? we don't know :-)
    Source:
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7214757&tmp=1#post7214757



    DotA Much?

    Before WoW, there was WC3. And on that game a great custom map was created. And it was called: Defense of the Ancients!

    In memory of this fun game, some of us gamers like to get together every so often and play a few games. Interested in playing with me and other cool people? Check this thread for more info: http://www.wcradio.com/forums/index.php?showtopic=262&st=0

    [ post edited by Anvilbeard ]

  •   http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=866433&p=#post866433

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