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Poster: Tigole at 4/27/2006 8:25:55 AM PDT
Subject: Dungeon & Raid Update - 4/27/06
   Just wanted to give everyone a quick update on what the Dungeon and Raid team has been working on lately:

Karazhan

Karazhan is slated to be a max level, 10 person raid instance in the expansion. Its absolutely massive. Its also non-linear although it does become linear at certain points. There are at least a dozen bosses in there so far. Using the raid saving tech, well be able to make a small raid dungeon (only 10 people) where players can save their progress if they cannot do the whole thing in one night. We're trying to implement ways for them to quickly get back to where they were if theyve already made progress in the dungeon. For example, after you kill certain bosses, you can open a door thats a shortcut from the entrance.

Hellfire Citadel

This is the first dungeon players will encounter in the expansion. It lies in Hellfire Peninsula, the zone just beyond the Dark Portal. We're planning on making this a winged dungeon. Right now, two of the wings are scheduled to be lower level level up wings (for players leveling to 70). One of the wings is slated to be a maximum level 5-person dungeon. And lastly, there's Magtheridons Lair, a raid wing similar to Onyxias Lair in size and scope what I like to call a quick raid. Of course, during the development cycle this could all change. Same goes for the Beta. But thats how we're approaching this dungeon currently.

Naxxramas

Naxxramas will come out in Patch 1.11 and will be previewed at E3 in a couple of weeks. This raid dungeon is massive and hosts more bosses than you can wave a stick at. And a really big stick at that. Currently, Naxxramas is in internal testing. After a few more weeks of internal testing, well put it on the PTRs for an extended test period so that you guys have time to hammer the encounters and provide us with feedback. We'll also be doing a lot of tuning during internal testing and during the PTR time. Expect the difficulty of encounters to fluctuate a lot on the PTRs. Expect a lot of info regarding Naxxramas to come out during E3.

Other Dungeon/Raid stuff

We're working on a bug fix thats preventing people NOT on the upgrade quest from seeing the Barons additional loot table in the vent that they kill him in under 45 minutes. We're hoping to get this out sooner than 1.11 but it might take a client patch to fix.

Also, Patch 1.11 has some great interface improvements coming. More info on that later.

[ post edited by Tigole ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485094
 
Poster: Tigole at 4/27/2006 8:37:30 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
   There's more than one casual dungeon in the Burning Crusade... I just listed what we're working on at this very moment. There's tons of stuff going into the expansion that's not in my update =)
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485122
Poster: Tigole at 4/27/2006 8:41:25 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Looks like you missed all your apostrophes Tigole.


so much h8 from ms
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485139
Poster: Tigole at 4/27/2006 8:45:30 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Will there be more information about the (hopefully upcoming) Tier 3 sets?


Yes. At E3 you can see the art and stats.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485153
Poster: Tigole at 4/27/2006 8:49:39 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
With Naxxramas just around the corner so to speak, there'll be plenty of raid content to keep everyone busy, but the 5/10-man content is really really starting to wear thin.


I agree. The Burning Crusade is going to have a lot of awesome 5 man dungeons. We're really focused on creating great 5 man experiences for the expansion. There will be more information about these coming out over the next few weeks.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485160
Poster: Tigole at 4/27/2006 8:56:58 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Will naxxramas require some kind of key to enter (beside attunement)? I'm talking of something like onyxya key or ahn'qiraj war effort.

Also, will the items be directly superior to ahn'qiraj or will it be similar to what ahn'qiraj was to BWL?



You'll need an individual key. For testing purposes, we're going to make it very easy for everyone to get in on the PTR.

The items will be either overlap with or be superior to AQ items, depending on the difficulty of the encounter.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485181
Poster: Tigole at 4/27/2006 8:57:32 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Thanks for the response Tigole, I'm just hoping the expansion is coming out a bit sooner than what I currently anticipate :p


me too
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485185
Poster: Tigole at 4/27/2006 8:58:30 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Is Magtheridons Lair a one boss mob instance with trash like ony? What would be the level requirement? 40man?


Very similar to Onyxia's lair. A handful of trash and then a big raid boss.

Level requirement will be 70.

Number of players... we're still debating that.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485187
Poster: Tigole at 4/27/2006 8:59:26 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Will Tier 3 be Expansion, or 1.11?


1.11
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485191
Poster: Tigole at 4/27/2006 8:59:54 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Tigole, the conspiracy stands until you fix your ouru post :p

ourumystery.ytmnd.com

-- you're finally on to me
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485197
Poster: Tigole at 4/27/2006 9:00:56 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Is the PvP gear just going obsolete when the expansion comes out then? The armor sets are pretty much a joke now, and the weapons will very soon be outdated.

Is there anything planned for the PvP system in the future other than X-server battle-grounds?


There are many upgrades in the works, in regards to everything you stated. More details on this later.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485203
Poster: Tigole at 4/27/2006 9:01:26 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Is there still a flight point accessible midway through Kharazan? I always thought that was a really cool concept.


we're going to try to make that work. there are some tech issues with it but we'll do our best
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485208
Poster: Tigole at 4/27/2006 9:02:53 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
I also have a question about the burning crusade.

Will it be possible to play with thoses without the expansion or it's only gonna be possible to play with those with it (Kinda like diablo2 if you see what I mean).


People without the expansion cannot access expansion areas. However, they can still fully access all of the existing world. So if you owned the expansion and wanted to play with someone who doesn't have it, you'd have to do old world content.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485214
Poster: Tigole at 4/27/2006 9:04:26 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06
  

Q u o t e:
Can you be this chatty more often, please? Even if it's just one day a week :(


I'll do my best. I have a meeting 4 minutes ago so it's not easy =P
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485222
Poster: Tigole at 4/27/2006 8:25:55 AM PDT
Subject: Dungeon & Raid Update - 4/27/06 *edited post*
   Just wanted to give everyone a quick update on what the Dungeon and Raid team has been working on lately:

Karazhan

Karazhan is slated to be a max level, 10 person raid instance in the expansion. Its absolutely massive. Its also non-linear although it does become linear at certain points. There are at least a dozen bosses in there so far. Using the raid saving tech, well be able to make a small raid dungeon (only 10 people) where players can save their progress if they cannot do the whole thing in one night. We're trying to implement ways for them to quickly get back to where they were if theyve already made progress in the dungeon. For example, after you kill certain bosses, you can open a door thats a shortcut from the entrance.

Hellfire Citadel

This is the first dungeon players will encounter in the expansion. It lies in Hellfire Peninsula, the zone just beyond the Dark Portal. We're planning on making this a winged dungeon. Right now, two of the wings are scheduled to be lower level level up wings (for players leveling to 70). One of the wings is slated to be a maximum level 5-person dungeon. And lastly, there's Magtheridons Lair, a raid wing similar to Onyxias Lair in size and scope what I like to call a quick raid. Of course, during the development cycle this could all change. Same goes for the Beta. But thats how we're approaching this dungeon currently.

Naxxramas

Naxxramas will come out in Patch 1.11 and will be previewed at E3 in a couple of weeks. This raid dungeon is massive and hosts more bosses than you can wave a stick at. And a really big stick at that. Currently, Naxxramas is in internal testing. After a few more weeks of internal testing, well put it on the PTRs for an extended test period so that you guys have time to hammer the encounters and provide us with feedback. We'll also be doing a lot of tuning during internal testing and during the PTR time. Expect the difficulty of encounters to fluctuate a lot on the PTRs. Expect a lot of info regarding Naxxramas to come out during E3.

Other Dungeon/Raid stuff

We're working on a bug fix thats preventing people NOT on the upgrade quest from seeing the Barons additional loot table in the event that they kill him in under 45 minutes. We're hoping to get this out sooner than 1.11 but it might take a client patch to fix.

Also, Patch 1.11 has some great interface improvements coming. More info on that later.

[ post edited by Tigole ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485094
Poster: Tigole at 4/27/2006 8:41:25 AM PDT
Subject: Re: Dungeon & Raid Update - 4/27/06 *edited post*
  

Q u o t e:
Looks like you missed all your apostrophes Tigole.


so much h8 from ms
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=485094&p=#post485139

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