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Poster: Sunkist at 3/2/2006 5:41:15 PM PST
Subject: Blue: Ouru Bugged?
   Was wondering if the Ouru encounter is indeed bugged or doable atm. Thanks
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post389069
 
Poster: Tigole at 3/2/2006 7:17:31 PM PST
Subject: Re: Blue: Ouru Bugged?
   I'm not currently aware of any bugs with Ouru. Could you perhaps be more specific?

And to Elani, the internal test team spent quite a bit of time on Viscidous, Ouro and C'Thun. Probably the encounter that received the least internal testing was Fankriss. At the time of internal testing, we had unrelated bugs that made testing and tuning that encounter extremely difficult.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post389173
Poster: Tigole at 3/2/2006 7:51:15 PM PST
Subject: Re: Blue: Ouru Bugged?
   Our QA department will monitor this thread for additional AQ bugs (such as the reported Ouru door issue and the C'thun AFK problem). So feel free to continue to update this thread or make a new one in this forum with encounters that aren't working correctly.

As for C'Thun's tuning, it seems to be pretty close. Most of the guilds we've watched during phase 2 don't really have their strategies down yet. We've seen very impressive coordination on Phase 1 (the eye) but so far we haven't witnessed a coordinated Phase 2 attempt. It's a very hard transition to go from Phase 1 to Phase 2. It's basically an entirely different fight at that point.

I think he's proving to be of appropriate difficulty. If he's broken in any way or just "un-fun", well, that would be a different story...

[ post edited by Tigole ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post389220
Poster: Tigole at 3/3/2006 8:02:16 PM PST
Subject: Re: Blue: Ouru Bugged?
  

Q u o t e:
Speaking of un-Fun, any thoughts about reducing the waves on Rajaxx? They're not too hard, they're just too monotonous.

AQ40 so far seems pretty light on monotony, but that Rajaxx... well, it just seemed to suck.


We're evaluating this encounter currently. Expect a few minor changes in the future.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post390775
Poster: Tigole at 3/3/2006 8:05:31 PM PST
Subject: Re: Blue: Ouru Bugged?
  

Q u o t e:
While we're on the subject of un-fun, can you comment on whether more nature resist gear will be craftable in 1.10? Because right now, wearing Mauradon gear in an endgame instance is very un-fun.


Nature Resist itemization is a bit problematic currently. We're looking into ways of improving it.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post390781
Poster: Tigole at 3/3/2006 8:07:23 PM PST
Subject: Re: Blue: Ouru Bugged?
  

Q u o t e:
Oh, and not sure if it's a bug or not, but as lots of people are complaining about it:

is it intended for those who may be on a corpse run to not be able to get the rep for the kill? Is this done to discourage graveyard zerging?


This should be fixed in 1.10. You'll get rep credit even if you die, release, hearthstone, zone out, mage portal etc... Please help us test this on the PTR!
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post390785
Poster: Tigole at 3/3/2006 8:32:06 PM PST
Subject: Re: Blue: Ouru Bugged?
  

Q u o t e:
Tigole can you respond about claws and eyes spawning on top of each other, and dieing from getting ported inside of C'Thun from fall damage?


Sure. This is the first I've heard of the claws and eyes spawning on top of each other. We'll see what we can do about that.

As for the Teleport gibs, that's a different issue. From reading various threads, it seems that certain clients have issues with teleporting in general, not just on C'Thun. I'm more concerned about teleportation as a whole. I suspect the same people who are getting killed by the C'thun port have significant hearthstone/mage portal lag too...
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=389069&p=#post390814

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