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Poster: Kvetch at 2/8/2006 3:28:36 PM PST
Subject: The OOC rezing solution- Not well thought out
   Blizzard intended to stop the usage of OOC rezing during MC boss fights. Fine.

But in the mean time they broke many other abilities and have not stated whether that is intended.

Using Hunters to pull and Feign Death if it goes wrong: BROKEN. Now the whole raid will die.

Player suiciding on an accidental or bad pull: BROKEN. Now the whole raid will die.

Rogues and Hunters escaping combat as their class skills specifically ALLOW, for example, when the raid begins to wipe: BROKEN. Now they get put back into combat immediately.

Warrior off-tanks using Charge to initiate their portion of the battle: BROKEN. Now they cannot use Charge after anyone else engages.

It seems to me that this "fix" to OOC rezing was a sloppy and hastily wrought up change with no mind to other consequences.

Someone suggested an "anti-rez" aura when a boss is engaged. Once the aggro-list is empty for the boss in question, all anti-rez status is cleared.

Either way, this question should be addressed by the devs through the forum CMs.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=351625&p=#post351625
 
Poster: Caydiem at 2/9/2006 5:20:34 PM PST
Subject: Re: The OOC rezing solution- Not well thought
   After speaking with Tigole on the subject, these things you mention are basically intended.

It's true that there is not as much room for error in pulling and positioning any longer, which makes it all the more important that your raid is alert and your puller knows what to do.

As far as the rest goes, you still have the usual wipe prevention tactics (meaning soulstones, ankhs and the like. I am aware of the jumper cable issue with feign death and vanish).

It wasn't just resurrection spells that caused this combat pulse to be implemented. There was also a great deal of exploitive behavior that could be accomplished in certain raid fights with the abilities you list.

EDIT: I will also mention that this occurs just in boss fights in raid dungeons (with one exception) and thus is not prevalent throughout the entire dungeon.

I understand the frustration you're experiencing with this change, as it's shaken up a number of strategies you're used to. However, this behavior you describe is indeed intended gameplay.

[ post edited by Caydiem ]


Kinafanya kazi kama kikusudiwa.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=351625&p=#post353846
Poster: Caydiem at 2/9/2006 5:31:32 PM PST
Subject: Re: The OOC rezing solution- Not well thought
   They're just during boss fights. Stating that this change makes Feign Death and Vanish worthless is like stating making raid bosses immune to Fear renders that spell worthless.

It will get you out of combat and allow you to do whatever needs doing 90% of the time. The exception is in these boss fights, as it still would allow out of combat resurrection through jumper cables, etc.
Kinafanya kazi kama kikusudiwa.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=351625&p=#post353862
Poster: Caydiem at 2/9/2006 6:03:44 PM PST
Subject: Re: The OOC rezing solution- Not well thought
  

Q u o t e:
No, it would not. As soon as you clicked the jumper cables you would stand up and be put in combat again, which should interrupt the jumper cables. This "fix" basically removes a significant method of post-wipe recovery.


If you read the entire thing, rather than focused on the one sentence, that post is stating that jumper cables are considered an out of combat rez. :P

Jumper cables are still useful outside of boss fights.
Kinafanya kazi kama kikusudiwa.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=351625&p=#post353925
Poster: Caydiem at 2/9/2006 6:08:26 PM PST
Subject: Re: The OOC rezing solution- Not well thought
  

Q u o t e:
Way to miss the point. No wonder posts like these are generally dismissed by designers. You're a CM, start representing the community. Most of the people in these forums only care about raiding - not if a rogue's escape still works outside of a dungeon. How about bringing up the point with a designer to get it fixed instead of justifying it, cause honestly, we don't care about your "opinion."

If thats harsh, so beit, but its the damned truth.


I explained precisely the points players brought up in this thread when I spoke with the developers. To them, I am representing you. We discussed the reasoning and whether or not this was intended, and I returned with this information. To you, I'm representing them. They understand your points, but at the same time, they do not feel that the points you've made regarding abilities "break" them.
Kinafanya kazi kama kikusudiwa.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=351625&p=#post353933

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