Poster: Chalon at 11/28/2005 11:24:31 AM PST Subject: Skeram, Satura, and AQT thoughts/bugs |
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Note to anyone who may not want to see 'em: this thread has some slight spoilers about AQT, but nothing huge that will spoil strategies and what not on the bosses.
This past weekend I had the pleasure of raiding AQT with a few other Nef guilds, and we had a pretty good time. Here's some things I noticed:
Trash Before Prophet
I'm convinced that the Obsidian Eradicators are bugged. They don't really do much of anything at all. Supposedly they have some nasty ability when they get full mana, but in all the times I've fought them (even in PUGs), I have yet to see them get even close to full mana. Surely there's something else they are supposed to do?
Regarding the Anubisath Sentinels, it seems like it's somewhat inconsistent how many buffs these guys have. Sometimes they have up to 3, other times they have only 1. Also, some of the buffs didn't have icons associated with them, and are just using the default icon (Periodic Shadow Storm, Mortal Strike, Periodic Thunderclap). Also, I don't know with certainty, but it didn't seem like the Mortal Strike ones were actually Mortal Striking.
Overall I dunno, I got the feeling the trash was a little too easy -- I even think Giants/Firelords from MC are more challenging. I guess they aren't really intended to be that tough, since they are more in there as the "organic" progression blocker to limit how many attempts per hour you can get at Prophet. But I kinda think they could use a boost in power.
The Prophet Skeram
I think overall this encounter hits the target difficulty level pretty well. It doesn't have as huge of a learning curve as the start of BWL does (which I believe is intended), but at the same time does require solid execution and people paying attention. A couple warriors dozing off means that Skeram will proceed to wipe your raid pretty quickly.
The only real bug I noticed was that occasionally, Skeram doesn't reset properly if you wipe while his clones are up. The clones will stay up instead of despawning. However, you can work around this by just having someone suicide on Skeram, and it'll reset it. The only other thing is the platform Skeram is on is a little annoying, because there's quite a few LoS issues with the ramps and what not. Also, while it never happened to us, from experience I know that ramps can be bad things, and I would be concerned about Skeram evading and regenning health.
Trash After Prophet
Here's where I gripe a little bit :P. The aggro range on these bugs is absolutely huge. It's almost to the point where if you can sorta see the mobs, you should stop moving or you risk training your raid. I guess you guys don't want people ninjaing past trash like it happens in MC, but I think you can tone down the aggro range a little bit (especially since at a lot of junctures, you can't really ninja past something since you need to kill a pull to open up the next area).
My main issues is with the stealth detection on the bugs. You can't explore with stealth at all because the bugs will aggro you from stealth just as far as they do out of stealth. It's pretty annoying that we can't really stealth anywhere to explore, making Priests and MV the only real way to explore once in the actual Temple :(.
It seems like the overall theme of the trash pulls are "larger pulls, but individually the enemies aren't too bad." At one point we had I think like 4 or 5 pulls of mobs (maybe ~20ish in total), and were able to kill them -- though we did suffer casualties. One thing I did notice was that on the first spiral ramp you go down after you kill the initial pull of the Brainwasher + 2 warriors, mobs have a tendency to evade bug a lot. We had this happen both to the big trash and to the small bugs that spawn from killing a few of them.
Battleguard Satura
I'll preface this with saying that we only got one attempt at her, since the server crashed soon thereafter. However, I'm sorta convinced that she's kinda bugged at the moment. She's a one-trick pony, and uses that trick over and over. And while it's sorta funny to see the first or second time, it gets old pretty fast :P. I also think you guys need to check and make sure she's immune to everything she's supposed to be immune to...we noticed at least that some stuns work on her, and I wouldn't be surprised if other things that normally don't work on bosses work on her, too. I guess it's cool if you guys want some stuff like this to work on bosses in the future, but I'm hoping that there's more intended for the fight than how it pans out right now.
After Satura
Can't accurately comment on this since I haven't seen it, but it goes without saying that there are some issues with the 3rd encounter infinitely spawning spiders.
Conclusion
Overall, I'm pretty excited about the zone. It certainly seems like it truly is going to be massive, and I'm excited that you guys finally included all this quest content for a 40-man raid zone. I'm also happy that all that elementium ore we've been saving has a use in 1.9, as I predicted :). I'm also interested to see what you guys have in store for the open gate quest -- which BTW it seems like you can currently follow that quest line on Test, which I'm not sure whether it's intended or not (or whether you guys wanted to keep off of test so we're surprised).
Raid Leader, ER
http://www.eternalreign.net
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=248699&p=#post248699 | | | Poster: Tigole at 11/28/2005 1:29:40 PM PST Subject: Re: Skeram, Satura, and AQT thoughts/bugs |
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Great feedback so far. We've been following all of the threads and have been watching raids on the Test Server.
Quite a few changes are incoming. We're hoping to have a new build up on the PTR sometime this week.
One last note, knowing what gear your raid is in and some sort of relative comparison helps us tune even better. For example. "we're a MC equipped raid and Boss XYZ in AQ seemed about as difficult as Majorodomo."
Thanks for all the great testing. Please keep the feedback coming -- we're listening.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=248699&p=#post248964 |
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