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Poster: Takir at 8/2/2006 4:42:36 PM PDT
Subject: Game Mechanics Question
   A friend was discussing his efforts to create a Robe of the Void for his Warlock. Thottbot tells me that one of the effects of the robe is:

"Increases damage and healing done by magical spells and effects by up to 46."

To me, this means that is I'm a Warlock wearing this robe and I cast a spell that usually does X points of damage, instead it does X+46. But that seems like a neglible effect for a level 57 item. Yet from reading the forums thsi robe is considered quite desirable for high level 'locks.

What am I missing? Many items have an effect like this (with different numbers and/or damage categories), and in almost every case the numbers seem to small to make the effect useful. There must be another way to interpret this effect decsription, but darned if I know what it is.
Poster: Batta at 8/2/2006 5:22:13 PM PDT
Subject: Re: Game Mechanics Question
   I do see your point, Takir. Through my stages of leveling my main I wondered why such small increments of any stat increases would be valuable. Now, I can truly see the benefits. First off, for a level 57 item, +46 spell damage is quite good for a robe. Consider if each of your items added a little bit of spell damage here and there. The items I have equipped on my main character currently do not individually have more than +43 spell damage, as far as I'm aware. When adding all of the items up though, I have +268 spell damage. That is a pretty considerable boost to my spells. When it comes to items with stat bonuses and modifiers in this game, a little can go a long way.
They wanted me for their army or whatever

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