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Poster: Volcovis at 7/30/2006 7:35:41 PM PDT
Subject: Unfinished Zones
   Sorry, Im going to be quoting an old post a made in a different topic here... Just because I never got direct responce to it, blue or otherwise, and am still quite curious to know the answer...

Q u o t e:

Exploring unreleased/unfinished zones is a violation of policy. Players found partaking in such activities will be dealt with on a case-by-case basis. If you happen across anyone balatantly exploiting unfinished zones, feel free to submit an in-game harassment petition. It is for the benefit of all that we not allow for exploration in zones clearly not yet meant for the feet of the standard heroes of Azeroth. = D

I think we have to define unfinished zones better. Because I have seen Hyjal, and with the exception of the mobs there, it looks pretty darn finished. So does a mob free zone mean that its unfinished? Or what..?

And what about fake instances? Let me tell you what I mean by that... You see, the area you see behind an instance portal is not where you end up when you zone. Otherwise we would all end up in the same place, making instances useless. The area you see is a 'fake' (mob free) version of that instance visible to make it more 'real'... so you don't just see a brick wall or something. Point being, these fake instances are as finished as they are going to get, does that mean we are allowed to go there? I had a GM ingame tell me that yes, infact, if the zone was as finished as it was going to get, and I could find a way, I was allowed to go there.

My problem... Since Hyjal has an instance portal, it implies that the area behind it is just another of those fake instances... Meaning if I can find a way in, I am more then welcome to go there.

A blue responce to this would be awsome, but everyone please post your thoughts on this.

..also, I can look up the GM name and exact quote if u like.

Originally posted in: (page 5)
<GM>[Unricke] whispers: There is no spoon. :)
Poster: Caerrus at 8/1/2006 8:18:04 AM PDT
Subject: Re: Unfinished Zones

Q u o t e:
To OP, see
Thank you, Jahkar. In addition to what is stated in the above link, please keep in mind that we will remove any players that are found in these unfinished areas, and we will take action against players that are found to be exploiting in these areas. As I said in the above post, exploring in and of itself isn't a bad thing; however, these areas are not open (or intended) for exploration. I just want to make that clear. :)
There's someone in my head, and its not me...
Poster: Caerrus at 8/1/2006 1:43:01 PM PDT
Subject: Re: Unfinished Zones

Q u o t e:
I feel this is a heavy handed and unfair approach to dealing with the natural curiousity intrinsic to every person who has ever played a video game. Since the old days of the Super Mario "minus world", people have always sought to get into "interesting places" and see things nobody has ever seen before. I remember swimming the entire outer perimeter of Silithus out of boredom one day, and coming across a neat hut and quite elaborate cave (albeit with nothing in it), which was either a developer's practice spot, or his signature in the world.

I hope that you review this policy and abolish it in good faith.
I would disagree, as this policy is in place primarily to prevent players from becoming stuck or exploiting content in unfinished areas in order to gain an unfair advantage over their fellow players. In any case, Soulcorruptr, you would be best off posting your thoughts on the matter in our Suggestions Forum.
There's someone in my head, and its not me...

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