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Poster: Archimond at 2006-12-01 21:25:43
Subject: Why most people avoid Heroic difficulty.
  
As much as many of us would like to do Heroic dungeons, there just isn't much incentive. Rumors about trash hitting for 2k, cloth getting one shotted scare off most people before the instance even starts. Truth be told, I myself avoid doing Heroic dungeons because the rewards are the same level as those of instances like Shadow Labs, Shattered Halls and Sethekk. Likewise, those instances drop the same level of rewards. It just doesn't seem worth having to farm heroic instances to get tokens to get one or two epics. Why not just skip to the point and try out Kaz and get those drops which are all epic?

I dunno, I want to do Heroic instances, but having a wipe-a-thon on trash just isn't appealing. Maybe heroic incentives could be better?

Anyway, it seems like wiping and dying on trash isn't very good content testing time to be spending :\.

[ Post edited by Archimond ]



  http://beta.worldofwarcraft.com/thread.html?topicId=1650224&pageNo=1&sid=1#0
 
Poster: Tigole at 2006-12-05 13:04:36
Subject: Re: Why most people avoid Heroic difficulty.
  
Our itemization team is looking at the reward structure in Heroic Difficulty dungeons. Some changes that we're going to make:

--Add a Badge to the end bosses of an instance as well
--Increase the item level of the Heroic armor purchased in Shattrath.

Thanks for your feedback.

  http://beta.worldofwarcraft.com/thread.html?topicId=1650224&pageNo=2&sid=1#31
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