Poster: Misao at 7/29/2005 9:27:21 PM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
please do not fix a bug that is in the game (traps never get resisted) and then tell us we should be happy about a bug-fix when the result is an overall class nerf.
traps already have MANY severe limitations, and their usefulness is tenuous at best in most PvP situations. they are NOT a reliable method of damage and crowd control WITHOUT the "nerf".
and introducing "new talents" that decrease trap resists is a clear slap in the face. unless they decrease resist rates to never they do nothing to allieviate the problems caused by your meddling.
the same can be said for steadily increasing the resist rates on feign death over the last few patches. then giving us a "shiny new" talent that reduces feign resist rates.
in closing, don't tear up a functional parking lot then pave it back over halfway with new and glossy concrete and call it an improvement.
screw sigs. omgbbq
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post528174 |
| |
Poster: Caydiem at 7/30/2005 2:07:20 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
I'm not telling you to be happy about it. Please. I am a player as well and I know that this is a reduction in power that many might call a "nerf".
But it's also a bug fix. Class bug fixes tend to change the relative power of a class no matter what they are, so it's only natural that some of them reduce that power.
Traps were always intended to be resisted, according to the developers. For whatever reason -- I don't quite know the whys and wherefores of the situation -- the code that handled said resists was not functioning for a long time. The bug went undiscovered/undocumented far longer than it should have. When it was finally fixed in 1.6, the change was not passed onto the folks compiling the patch notes. The result is the perception of a stealth nerf and a "smokescreen" as many are calling it, while the testers in QA and I run around trying to get the whole story on what happened.
Today, we were given the final details we needed to inform you of what occurred and the go-ahead to post it.
Today we had also coordinated with our international teams to post a talent preview.
The unfortunate coincidence between these two makes it look as if the developers put those resistances in just to make their planned talent changes effective. I'm aware of the perception. It's a logical one, and I completely understand where it comes from. But it's not true.
The class designers have informed me that they always intended traps to be resistable. That they were not was a bug. Unfortunately, as a bug continues on through the months without being fixed or even confirmed as a bug, it's easy for the players to accept it as a simple truth of how their class functions, as happened with this. As a player, I completely sympathize with you; it's never fun to have the rug pulled from under your feet on a subject.
Please, if you believe nothing else, trust in the fact that I am not a complete fool and do not want to repeat the obscene controversy that resulted from the Attack Power confusion. I would not be sitting here telling you this if it was not the truth. It looks poor no matter how you view it, I'm aware of that. I'm trying to tell you what happened as honestly and plainly as I can manage given my position.
The lack of trap resistance was a bug. We fixed it. It wasn't mentioned in the patch notes. Internal communication lapsed on that score. I'm going to be doing everything in my power to make certain that doesn't happen again; you don't like being kept in the dark, and I don't like coming to you with these revelations after the fact when it would be so much better to have you properly informed of the changes in the first place.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530012 |
Poster: Caydiem at 7/30/2005 2:26:40 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: I just want to know how it got missed for almost a year. You'd think in the millions of traps laid at least one person there would notice that they never ever once got resisted.
Traps are very situational. For example, while levelling up my Hunter, I tend not to use them when soloing unless I have a difficult pull ahead of me for speed purposes.
I explained this in the other thread, but let's see if I can put this in a way that makes sense. It's late and i'm a little batty...
So a developer is playing the class up. He does use traps, but if he's soloing, odds are he's not doing it often. When he does lay them, he's happy they work as they should (i.e. not doing something crazy) more than being concerned about resistance rates, because he's not using them with every mob.
The lack of resistance didn't occur to any of you Hunters as a bug, now did it? While the developer should naturally be mindful of such things, it takes a long time to even suspect that on such a situational thing while playing. Maybe he's had a string of good luck. "Gee, that guy didn't take much damage at all from the immolation trap I laid and he's getting beat on; maybe he resisted it." All manner of situations could be possible.
Now, this is my conjecture only, but I imagine that, over a lengthy period of time playing the Hunter, a stray thought occurred -- "You know, I've never actually seen my traps be resisted. That's odd." It wouldn't occur to a player as odd, and as they're normally playing to get the overall "feel" of a class it might not occur to them either immediately, but as more and more traps were used over a long period of play, it would eventually become evident.
Depending on playstyle, is it really so hard to believe that a developer playing the class would have not given serious thought to the lack of trap resistances until a couple months ago?
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530129 |
Poster: Caydiem at 7/30/2005 2:26:40 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: I just want to know how it got missed for almost a year. You'd think in the millions of traps laid at least one person there would notice that they never ever once got resisted.
Traps are very situational. For example, while levelling up my Hunter, I tend not to use them when soloing unless I have a difficult pull ahead of me for speed purposes.
I explained this in the other thread, but let's see if I can put this in a way that makes sense. It's late and i'm a little batty...
So a developer is playing the class up. He does use traps, but if he's soloing, odds are he's not doing it often. When he does lay them, he's happy they work as they should (i.e. not doing something crazy) more than being concerned about resistance rates, because he's not using them with every mob.
The lack of resistance didn't occur to any of you Hunters as a bug, now did it? While the developer should naturally be mindful of such things, it takes a long time to even suspect that on such a situational thing while playing. Maybe he's had a string of good luck. "Gee, that guy didn't take much damage at all from the immolation trap I laid and he's getting beat on; maybe he resisted it." All manner of situations could be possible.
Now, this is my conjecture only, but I imagine that, over a lengthy period of time playing the Hunter, a stray thought occurred -- "You know, I've never actually seen my traps be resisted. That's odd." It wouldn't occur to a player as odd, and as they're normally playing to get the overall "feel" of a class it might not occur to the designers either immediately, but as more and more traps were used over a long period of play, it would eventually become evident.
Depending on playstyle, is it really so hard to believe that a developer playing the class would have not given serious thought to the lack of trap resistances until a couple months ago?[ post edited by Caydiem ]
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530129 |
Poster: Caydiem at 7/30/2005 2:37:08 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
No, Wronghorn, that's not what I'm telling you. Please don't assume.
What I'm saying is that there is a possibility that the developers who were levelling up their Hunters were primarily soloing, and thus not using traps every minute. Maybe they were focused on another aspect of the class for a while. Perhaps they had a great deal of CC already in their instance groups. (Seriously, I've been in a few where we literally CC'd every mob in a pull and the Hunter trap was still sitting there, unused. Sometimes it really isn't necessary.)
I am not saying that they deigned not to use them in instances and PvP, where they're very key in most cases.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530187 |
Poster: Caydiem at 7/30/2005 2:53:07 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: I'm sorry if I'm being hasty in drawing conclusions, it's rather late in my part of the world.
I appreciate your trying to soothe my concerns, but the only reason I can see them fixing this "bug" (I'm going to maintain that position for now) at this point in time is that we're being revamped and they wanted to balance us...or something like that. The timing is just too coincidental for it to be just coincidence that traps get "fixed" and we get new talents to "unfix" them. Perhaps I'm seeing the cloud more than the silver lining, and perhaps there have been some other changes (DEADZONE GONE!? OH PLEASE LET IT BE SO!!) that make it so that traps aren't so important to being effective in the cases I outlined.
I know it's coincidental, but seriously, that's all it is -- coincidental. It's not some vast conspiracy, really, to nerf you just to make the Survival tree look more attractive, a "back-handed buff".
Now, here's a non-sinister hypothetical situation for you.
I told you about pet abilities back in, what, March, right? It could be that, for a long time, that was what they were focused on as far as the class went, and traps, well, not so much, since no one was really complaining.
They hear that Hunters are unhappy with the Survival tree (because I keep telling them) so they turn to the aspects that the tree covers. "Huh, traps are covered in Survival. Let's start focusing on them. ...why aren't they being resisted? They're supposed to be resistable. That's odd. Oh snap, a bug!"
So while starting with the very preliminary changes to the Hunter on paper (which started in earnest shortly after 1.5), they make a fix to this bug that had been around for a while but hadn't been addressed.
The information, for whatever reason, is lost in transition between the actual fix and the writing of the patch notes, so it becomes a perceived stealth nerf. The person on the community team handling the Hunter information gets an ulcer as she tries to find out what happened. :P
Meanwhile, the Hunter talent revamp is moving along. While designing the new talent tree, it occurs to the developers that trap resistances are perceived as a Bad Thing (tm), and talents tend to be used to reduce such restrictions, so they add in a talent that reduces resist rates.
Just a thought. It's not some crazy coverup. That's the last thing I want to do to you.[ post edited by Caydiem ]
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530251 |
Poster: Caydiem at 7/30/2005 2:57:07 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: I am sure this matter could be resolved in a manner that would make everyone happy and accept the fact that traps can be resisted..... let us place them in combat.
As I've said, I'm pretty sure there are no plans for that to happen.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530265 |
Poster: Caydiem at 7/30/2005 3:10:11 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Your closing statement would be true, Daedek, if they were balanced around the lack of resists. They were not, however. It was an honest bug fix.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530333 |
Poster: Caydiem at 7/30/2005 3:12:57 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: caydiem you mentioned pet customization again
when is it coming ~_~
Well, people should not derail threads, for starters. :P
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530345 |
Poster: Caydiem at 7/30/2005 9:13:36 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: I would think that the balance of traps would be a judgement call. No offense, Cay, but you only have a hunter a little passed level 30. I don't think you're qualified to make this call. I mean no offense; I would never make this kind of judgement on a Druid skill.
You have not ran high instances with your hunter. You do not know the balance issues regarding traps. Maybe some of your devs know, but I would really like one of them to come along and read the pages and pages of posts form Hunters who are arguing against this change, making extremely valid points, and are still getting the same response you've been issued to give when we speak against it.
No offense, Cay, but you're the one who talks to the devs on behalf of us. If you think traps were imbalanced by not being resisted, then you're not properly communicating what hunters feel about this change.
If you do tell the devs, be sure to take the lists of points that players have helpfully made for you. I posted one myself in the other thread you've posted in. Also, be sure to tell the devs that the lack of resist rates has never, ever been an issue for anyone, ever.
Thanks. I really want this problem solved. =)
Please don't read more into my statement than what is there. I'm not stating that traps were overpowered before the resists were in. This is not about my Hunter.
What I am saying is that the class was designed on paper with the idea that traps would be resistable. I am saying it was a conscious design decision for that to be the case, and thus that was one of the factors in designing the class. There were some claiming that Hunters were not designed around this -- I'm saying as simple truth that they were.
It isn't a question of relative power. It's the assumption made by players -- and a perfectly logical one, however untrue it turned out to be -- that traps were balanced because, while they could only be used out-of-combat, they couldn't be resisted. That isn't a developer statement -- that's a natural player assumption. I'm simply debunking it.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531355 |
Poster: Caydiem at 7/30/2005 9:17:15 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: There are times when "bugs" are better left "unfixed" -- this is one of those times. You have needlessly created a very negative, and hostile view of the company and are now accused of a "stealth nerf" which it is in a sense.
You were totally naive ( I am being polite to use that word) not to include it in the patch notes so you made a bad situation worse.
...er. Where did I ever state that it was a conscious decision to leave it out of the patch notes? That was a mistake, a lapse in internal communication that resulted in the change not being told to the ones who were compiling the patch notes. Do you honestly believe that I enjoy dealing with the stealth nerfs and that I want to perpetuate this perception some have that we're out to get you? I assure you that's not the case. I'm not a fool. The last thing I want to have happen is anything that undermines your trust in us. This was NOT INTENTIONAL.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531375 |
Poster: Caydiem at 7/30/2005 9:44:14 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
So you're aware, I've made a request of the developers to clear up some of the confusion surrounding this issue -- intended resist rates, the Feign Death resist concern, the reasoning behind what happened, etc. Keep in mind that it's Saturday, though, so it may be a while before anything comes of it.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531521 |
Poster: Caydiem at 7/30/2005 9:57:56 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: Cay actually said it wasn't hidden, and infact was mentioned in patch notes.
While I appreciate the defense, what I said was that it wasn't some coverup -- it was a lapse in internal communication that prevented the change from showing up in the patch notes. We weren't informed of it as we were compiling the changes, so it wasn't in the patch notes. Thus the perception of a "stealth nerf". It wasn't underhanded in any way, just an internal mistake. :/
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531603 |
Poster: Caydiem at 7/30/2005 10:28:16 AM PDT Subject: Dear Blizzard - Re: Trap Resists. |
| |
Q u o t e: There seems to be a great number of 'lapses in internal communication' when it comes to Hunters. There has been an awful lot of stealth nerfs/bug fixes that somehow didn't make the patch notes.
And no one is more frustrated about it than I am, believe you me. I know it looks bad, and since public perception is part of what I'm hired to manage, this sort of lapse makes for a stressful time in my case. I don't want it to happen any more than you do. It's not some cover-up, some conspiracy, however. It's simply a lapse in internal communication, and it isn't a good thing.
- Caydiem -
Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531765 |
Poster: Caydiem at 7/30/2005 2:07:20 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
I'm not telling you to be happy about it. Please. I am a player as well and I know that this is a reduction in power that many might call a "nerf".
But it's also a bug fix. Class bug fixes tend to change the relative power of a class no matter what they are, so it's only natural that some of them reduce that power.
Traps were always intended to be resisted, according to the developers. For whatever reason -- I don't quite know the whys and wherefores of the situation -- the code that handled said resists was not functioning for a long time. The bug went undiscovered/undocumented far longer than it should have. When it was finally fixed in 1.6, the change was not passed onto the folks compiling the patch notes. The result is the perception of a stealth nerf and a "smokescreen" as many are calling it, while the testers in QA and I run around trying to get the whole story on what happened.
Today, we were given the final details we needed to inform you of what occurred and the go-ahead to post it.
Today we had also coordinated with our international teams to post a talent preview.
The unfortunate coincidence between these two makes it look as if the developers put those resistances in just to make their planned talent changes effective. I'm aware of the perception. It's a logical one, and I completely understand where it comes from. But it's not true.
The class designers have informed me that they always intended traps to be resistable. That they were not was a bug. Unfortunately, as a bug continues on through the months without being fixed or even confirmed as a bug, it's easy for the players to accept it as a simple truth of how their class functions, as happened with this. As a player, I completely sympathize with you; it's never fun to have the rug pulled from under your feet on a subject.
Please, if you believe nothing else, trust in the fact that I am not a complete fool and do not want to repeat the obscene controversy that resulted from the Attack Power confusion. I would not be sitting here telling you this if it was not the truth. It looks poor no matter how you view it, I'm aware of that. I'm trying to tell you what happened as honestly and plainly as I can manage given my position.
The lack of trap resistance was a bug. We fixed it. It wasn't mentioned in the patch notes. Internal communication lapsed on that score. I'm going to be doing everything in my power to make certain that doesn't happen again; you don't like being kept in the dark, and I don't like coming to you with these revelations after the fact when it would be so much better to have you properly informed of the changes in the first place.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530012 |
Poster: Caydiem at 7/30/2005 2:26:40 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: I just want to know how it got missed for almost a year. You'd think in the millions of traps laid at least one person there would notice that they never ever once got resisted.
Traps are very situational. For example, while levelling up my Hunter, I tend not to use them when soloing unless I have a difficult pull ahead of me for speed purposes.
I explained this in the other thread, but let's see if I can put this in a way that makes sense. It's late and i'm a little batty...
So a developer is playing the class up. He does use traps, but if he's soloing, odds are he's not doing it often. When he does lay them, he's happy they work as they should (i.e. not doing something crazy) more than being concerned about resistance rates, because he's not using them with every mob.
The lack of resistance didn't occur to any of you Hunters as a bug, now did it? While the developer should naturally be mindful of such things, it takes a long time to even suspect that on such a situational thing while playing. Maybe he's had a string of good luck. "Gee, that guy didn't take much damage at all from the immolation trap I laid and he's getting beat on; maybe he resisted it." All manner of situations could be possible.
Now, this is my conjecture only, but I imagine that, over a lengthy period of time playing the Hunter, a stray thought occurred -- "You know, I've never actually seen my traps be resisted. That's odd." It wouldn't occur to a player as odd, and as they're normally playing to get the overall "feel" of a class it might not occur to the designers either immediately, but as more and more traps were used over a long period of play, it would eventually become evident.
Depending on playstyle, is it really so hard to believe that a developer playing the class would have not given serious thought to the lack of trap resistances until a couple months ago?[ post edited by Caydiem ]
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530129 |
Poster: Caydiem at 7/30/2005 2:37:08 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
No, Wronghorn, that's not what I'm telling you. Please don't assume.
What I'm saying is that there is a possibility that the developers who were levelling up their Hunters were primarily soloing, and thus not using traps every minute. Maybe they were focused on another aspect of the class for a while. Perhaps they had a great deal of CC already in their instance groups. (Seriously, I've been in a few where we literally CC'd every mob in a pull and the Hunter trap was still sitting there, unused. Sometimes it really isn't necessary.)
I am not saying that they deigned not to use them in instances and PvP, where they're very key in most cases.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530187 |
Poster: Caydiem at 7/30/2005 2:53:07 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: I'm sorry if I'm being hasty in drawing conclusions, it's rather late in my part of the world.
I appreciate your trying to soothe my concerns, but the only reason I can see them fixing this "bug" (I'm going to maintain that position for now) at this point in time is that we're being revamped and they wanted to balance us...or something like that. The timing is just too coincidental for it to be just coincidence that traps get "fixed" and we get new talents to "unfix" them. Perhaps I'm seeing the cloud more than the silver lining, and perhaps there have been some other changes (DEADZONE GONE!? OH PLEASE LET IT BE SO!!) that make it so that traps aren't so important to being effective in the cases I outlined.
I know it's coincidental, but seriously, that's all it is -- coincidental. It's not some vast conspiracy, really, to nerf you just to make the Survival tree look more attractive, a "back-handed buff".
Now, here's a non-sinister hypothetical situation for you.
I told you about pet abilities back in, what, March, right? It could be that, for a long time, that was what they were focused on as far as the class went, and traps, well, not so much, since no one was really complaining.
They hear that Hunters are unhappy with the Survival tree (because I keep telling them) so they turn to the aspects that the tree covers. "Huh, traps are covered in Survival. Let's start focusing on them. ...why aren't they being resisted? They're supposed to be resistable. That's odd. Oh snap, a bug!"
So while starting with the very preliminary changes to the Hunter on paper (which started in earnest shortly after 1.5), they make a fix to this bug that had been around for a while but hadn't been addressed.
The information, for whatever reason, is lost in transition between the actual fix and the writing of the patch notes, so it becomes a perceived stealth nerf. The person on the community team handling the Hunter information gets an ulcer as she tries to find out what happened. :P
Meanwhile, the Hunter talent revamp is moving along. While designing the new talent tree, it occurs to the developers that trap resistances are perceived as a Bad Thing (tm), and talents tend to be used to reduce such restrictions, so they add in a talent that reduces resist rates.
Just a thought. It's not some crazy coverup. That's the last thing I want to do to you.[ post edited by Caydiem ]
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530251 |
Poster: Caydiem at 7/30/2005 2:57:07 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: I am sure this matter could be resolved in a manner that would make everyone happy and accept the fact that traps can be resisted..... let us place them in combat.
As I've said, I'm pretty sure there are no plans for that to happen.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530265 |
Poster: Caydiem at 7/30/2005 3:10:11 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Your closing statement would be true, Daedek, if they were balanced around the lack of resists. They were not, however. It was an honest bug fix.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530333 |
Poster: Caydiem at 7/30/2005 3:12:57 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: caydiem you mentioned pet customization again
when is it coming ~_~
Well, people should not derail threads, for starters. :P
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post530345 |
Poster: Caydiem at 7/30/2005 9:13:36 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: I would think that the balance of traps would be a judgement call. No offense, Cay, but you only have a hunter a little passed level 30. I don't think you're qualified to make this call. I mean no offense; I would never make this kind of judgement on a Druid skill.
You have not ran high instances with your hunter. You do not know the balance issues regarding traps. Maybe some of your devs know, but I would really like one of them to come along and read the pages and pages of posts form Hunters who are arguing against this change, making extremely valid points, and are still getting the same response you've been issued to give when we speak against it.
No offense, Cay, but you're the one who talks to the devs on behalf of us. If you think traps were imbalanced by not being resisted, then you're not properly communicating what hunters feel about this change.
If you do tell the devs, be sure to take the lists of points that players have helpfully made for you. I posted one myself in the other thread you've posted in. Also, be sure to tell the devs that the lack of resist rates has never, ever been an issue for anyone, ever.
Thanks. I really want this problem solved. =)
Please don't read more into my statement than what is there. I'm not stating that traps were overpowered before the resists were in. This is not about my Hunter.
What I am saying is that the class was designed on paper with the idea that traps would be resistable. I am saying it was a conscious design decision for that to be the case, and thus that was one of the factors in designing the class. There were some claiming that Hunters were not designed around this -- I'm saying as simple truth that they were.
It isn't a question of relative power. It's the assumption made by players -- and a perfectly logical one, however untrue it turned out to be -- that traps were balanced because, while they could only be used out-of-combat, they couldn't be resisted. That isn't a developer statement -- that's a natural player assumption. I'm simply debunking it.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531355 |
Poster: Caydiem at 7/30/2005 9:17:15 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: There are times when "bugs" are better left "unfixed" -- this is one of those times. You have needlessly created a very negative, and hostile view of the company and are now accused of a "stealth nerf" which it is in a sense.
You were totally naive ( I am being polite to use that word) not to include it in the patch notes so you made a bad situation worse.
...er. Where did I ever state that it was a conscious decision to leave it out of the patch notes? That was a mistake, a lapse in internal communication that resulted in the change not being told to the ones who were compiling the patch notes. Do you honestly believe that I enjoy dealing with the stealth nerfs and that I want to perpetuate this perception some have that we're out to get you? I assure you that's not the case. I'm not a fool. The last thing I want to have happen is anything that undermines your trust in us. This was NOT INTENTIONAL.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531375 |
Poster: Caydiem at 7/30/2005 9:44:14 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
So you're aware, I've made a request of the developers to clear up some of the confusion surrounding this issue -- intended resist rates, the Feign Death resist concern, the reasoning behind what happened, etc. Keep in mind that it's Saturday, though, so it may be a while before anything comes of it.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531521 |
Poster: Caydiem at 7/30/2005 9:57:56 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: Cay actually said it wasn't hidden, and infact was mentioned in patch notes.
While I appreciate the defense, what I said was that it wasn't some coverup -- it was a lapse in internal communication that prevented the change from showing up in the patch notes. We weren't informed of it as we were compiling the changes, so it wasn't in the patch notes. Thus the perception of a "stealth nerf". It wasn't underhanded in any way, just an internal mistake. :/
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531603 |
Poster: Caydiem at 7/30/2005 10:28:16 AM PDT Subject: Dear Blizzard - Re: Trap Resists. *edited post* |
| |
Q u o t e: There seems to be a great number of 'lapses in internal communication' when it comes to Hunters. There has been an awful lot of stealth nerfs/bug fixes that somehow didn't make the patch notes.
And no one is more frustrated about it than I am, believe you me. I know it looks bad, and since public perception is part of what I'm hired to manage, this sort of lapse makes for a stressful time in my case. I don't want it to happen any more than you do. It's not some cover-up, some conspiracy, however. It's simply a lapse in internal communication, and it isn't a good thing.
- Caydiem - Assistant Community Manager
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=528174&p=#post531765 |