Poster: Boolean at 8/23/2006 4:03:03 AM PDT Subject: Blizzard is setting a dangerous precedent |
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It seems that for the last few patches, Blizzard has been bending over backwards for vocal minorities. From new epics and dungeons only hardcore raiders can farm to 'World PvP' to cross-realm battle grounds. Lately the major patches seem more in favor of addressing 'community concerns' than getting anything productive done.
Changing class balance because of whiners and adding more content that only a fraction of a percent of the WoW population can get to is not how you keep your customers. Blizzard's policy of bending over backwards for the very vocal minority interests of this game remind me of DAoC and how the expansion there (Trials of Atlantis) basically killed the game because of Mythic selling out to the hardcores.
I hope Blizzard doesn't do the same thing, because when you bend over backwards to make the hardcores happy then you alienate the rest of the game inevitably at some point in the process.
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Poster: Tseric at 8/23/2006 9:27:59 AM PDT Subject: Re: Blizzard is setting a dangerous precedent |
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Q u o t e: Blizzard is going out of their way to cater to the hardcore raiders, that's what 25 man and Naxx are all about.
While the 25-person raid cap does affect the hardcore/casual debate, catering to any one side is not a reason of any priority for doing so. Content and design decisions as well as introducing different, more accessible grouping dynamics is what drives it. If we were catering to hardcore guilds, why are there many that are concerned or afraid of the change?
Q u o t e: World PvP is to keep the honor farmers in line.
It is? News to me. The PvP objectives are developing mechanics to use existing free-form PvP in a zone. It is not a method for farming honor, was never intended to be and was stated as such. The objectives are to mess around with PvP and not be so goal oriented as honor grinding. Again, with the outcry over 'sandlol' I don't see how you can make the argument that this 'keeps them in line'.
Q u o t e: Blizzard really doesn't care about much of anyone else but the vocal minorities of pvp enthusiasts and the hardcore raiders.
People have been banging this drum for over a year. After all of the changes in the past month or so, you are really resorting to this old, hyperbolic statement?
While we utilize feedback from several sources, it's silly to think that our development cycles turn at the whim of 'who is screaming loudest today?'. Development naturally takes a longer span and view than the public will. If we start development of something in January and people start shouting about something in March, our decision won't shift much. We are still invested in what we are making and the outcry is merely putting itself in a position of opposition or agreement.
Many people will try to portray these circumstances as sheer opinion driving decision making. I've seen it so many times, I've lost count. How you can tell it's happening to you is when someone makes a statement and assumes everyone agrees or can see it's 'truth', yet not provide concrete examples or explanation.
It's so obvious, right?[ post edited by Tseric ]
Ain't got time fo da jibba jabba
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Poster: Tseric at 8/23/2006 10:03:57 AM PDT Subject: Re: Blizzard is setting a dangerous precedent |
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Q u o t e: You wouldn't have to change a thing if noone shouted. Sorry try again.
Incorrect. You are assuming the only motivation for change is from negative player reaction. There are plenty of other reasons to make changes when developing an MMO. The decisions can range from aesthetic to mechanical, technical to theoretical.
Now in gel-caps for easy swallowing!
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