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Poster: Vershalle at 12/14/2005 8:50:08 PM PST
Subject: Endgame Advancement Styles & Unhappy Casuals
   Apologies to Grindewald for stealing thunder, but here it is:

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Q u o t e: (from Caydiem)
There are high end encounters for small groups; Dire Maul is one such instance that was deemed difficult when it was first launched. Now, naturally, it's considered far easier; however, if you are expecting a 5-man dungeon with BWL-equivalent loot, I'm afraid you're going to be disappointed.
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This is why people are quitting. This is what the game has turned into, built on the lies of developers, CMs, and overpaid suits. They gave up. They can't think anymore. Content is just too much for them.

5 man content??? Yeah, right, it's too hard for blizzard. Yes, the company that gave you starcraft, warcraft, and the diablo series has admitted that they suck at making games.



What the heck....Did blizzard just say that bascially, "Yeah, we :aren't so good: at making games. I don't know where you :meanie-heads: got the idea that we were creative, groundbreaking, and able to come up with new stuff that other gaming companies would copy for years to come"



Hey, you're blizzard. You're telling me this 5 man :subpar content: is the best you can do? I don't believe it. I just don't.


Caydiem, you know why all the people think the developers came from EQ? Because all the games blizzard puts out are awesome. This company puts out the best games every freaking year, and now this :poor content:, 5 man content is dead, and we are supposed to believe it. :no way:, I played Diablo and Diablo II for hours and hours. It was fantastic, the best game I had played.




You're telling me the best thing that BLIZZARD can come up with is more 40 man raids? Come on, you guys built your legacy on originality. I think you must have EQ guys, no way the same team that came up with Starcraft, Diablo I, II, and warcraft suddenly ran out of good ideas. Unless....Unless they weren't the same team. This game was soo good, now it's boring. It's the same crap, recylcled, and you're about to alienate a huge part of your fan-base by making all end-game raid.




Please, get your acts together. Get back in there. Fire your EQ guys, and get moving. Right now, you :guys are not doing nearly as good a job as you could be:.

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At first we were told that Casuals needed to wait, Blizzard wanted to support many playstyles and at release, that meant improving the endgame raiding system. However now we hear that five-man content will never (NEVER?) be as rewarding as raid content? How is that support for many playstyles?

Blizzard, you guys better wake up and smell the coffee, because this is being talked about in louder and louder voices.

You NEED to offer endgame support for Solo content (interesting quests that result in advancement in itemization at lv 60, completable ENTIRELY alone but that take a lot of time nevertheless), as well as 5-10 man endgame content (Instanced dungeons capped at the number they're designed for, which are difficult to master and give just as powerful rewards as raid dungeons for the same amount of effort, but on a scale more accessable to casual gamers).

There have been a number of suggestions for ways to support casual endgame instancing while still maintaining the difficulty in getting epics, I suggest you seriously start coming up with ways to get it.



First let me applaud World of Warcraft for being an excellent and enjoyable game from lvs 1-59. THEN let me caution the developers that if they do not offer EQUAL support for the three layers of playstyle at endgame, then you WILL lose a significant proportion of your population. We will get frustrated after being shown time and again that the only effective way to advance, in the end game, is raiding.

[ post edited by Vershalle ]


/target Kralnor
/bow
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6243654&p=#post6243654
 
Poster: Tseric at 12/14/2005 9:00:26 PM PST
Subject: Re: "Untruth" and all that Jazz, again
   Well done, a feasible draft this time.

The issue is not that these things can not be made or even aren't being worked on. The issue is supply and demand. We have gone back and forth over time supplying content to so-called "casual" players and to so-called "hardcore" players.

As it stands, we want the game to be at a certain state or vision that we have been following for several years now. Some portion of the playerbase is pretty much demanding we change this plan immediately to suit their particular desires.

A big issue with that is, the desires are not unified and vary from person to person. Each player wants their playstyle catered to and is under the impression that a "majority" agrees with them.

I have yet to see definitive evidence of this "majority voice". I'm not saying it isn't there, I'm just saying it is not as collective and unified as some are desperately attempting to portray it as.

Emotional ranting and telling people how to run their business does not contribute to a unified and collective voice that is going to be clearly heard.
My opinions are just that. As are the facts.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6243654&p=#post6243790

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